Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors.
I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all.
Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean.
***Edit ***
As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards.
Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
English
#feedback
-
agree the timer just feels wrong I like to actually kill the enemy but all the timer did was basically make me avoid them that seems like a bad way too make people play. honestly would make more sense if you got time by killing things. anyway its still beatable but just boring I'm glad you only have to play it once a week considering how much of a chore it is