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#feedback

Edited by Havok: 9/17/2017 9:51:08 PM
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Havok

I don't find timed nightfalls fun

Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors. I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all. Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean. ***Edit *** As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards. Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
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#feedback

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  • Honestly, timed events don't add difficulty. I know people who have anxiety problems and can't really function with a timed event because they cause panic attacks. The hardest part to any higher level activity will always be finding other people capable of doing the event, who want to do the event. Just look at the first raid. Leviathan is an easy raid; the communication required for leviathan is very difficult with random people. When the raid is considered hard because the gameplay is simple, but the required communication is difficult, it's poorly designed. Leviathan is artificially difficult. Don't get me wrong, I prefer rushing through content like strikes as fast as I can; but I don't expect anyone else to want to rush through content. But timers make players feel like they need to rush.

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