Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors.
I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all.
Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean.
***Edit ***
As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards.
Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
English
#feedback
-
Edited by gallp13: 9/16/2017 10:48:10 PMFell the same same at first but then started to slow down, match the burns and get the kills to add that time. The whole experience became way less hectic, more achievable and fun.