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#feedback

Edited by Havok: 9/17/2017 9:51:08 PM
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Havok

I don't find timed nightfalls fun

Obviously it's all about personal opinion and what you find fun. In D1, even though I'm a fairly 'casual' player when it comes to intensity, I quite enjoyed taking my time with a team systematically working my way through a nightfall. The timed aspect has really taken the fun out of it for me. Too frantic. Too easy to ruin with a few errors. I guess it's because I play games for 'fun' more than I do 'challenge' and that's why I don't find the rush aspect fun at all. Just some feedback. I know players who play for challenge will like it, but timed aspects to games or missions has always felt like 'artificial' difficulty added on if you know what I mean. ***Edit *** As per a lot of people's great ideas, a tiered system would be great. Either one nightfall where running out of time gives bronze rewards. Within a certain amount of time left gives silver rewards and with a lot of time left, gold rewards. Other option is 2 nightfalls, regular version with no time for decent rewards and a timed version for top tier rewards.
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#feedback

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  • D1 nightfalls were fun, even vanilla. D2 speed runs are not.

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  • Your not wrong. I'm not a speed runner for a reason yet they forced its to drip timed nightfalls. This needs to change asap.

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  • I understand folks don't like the same things, but I like the challenge.

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  • Edited by VisibleEye: 9/16/2017 4:41:12 PM
    Coming from a casual player myself i can honestly say that it does make you want to play more aggressively and become a better player with communication and strategies so i think the direction they went with it was a good change.

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    • You hit the nail on the head. I feel like this is a black spindle run over and over. Why would Bungie think this would be fun? I mean to get the exotic I understand but not for normal game play. Not for me.

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    • Edited by Darthdad969: 9/16/2017 11:27:27 PM
      I agree with you. I get that they don't want teams to spend 45+ minutes just hiding behind rocks shooting a boss's foot the whole time but there has to be something in the middle. Any area where you can forge ahead without killing anyone, you have to. But if you get sniped out of the air, get ready for an extra-long respawn timer because your fireteam will likely be ahead of you and either can't come back to revive you or doesn't dare try to in order to avoid being killed themselves. On this Nightfall, I got ambushed at the % timer and died. I had to respawn up above where the drill security Cabul guys get killed. My fireteam had made it through to the gears but when I dropped down again I was killed by a Cabal drop pod. Officially, killed by the Architects but it was an empty Cabal pod. All while time is ticking away. That would be no fun even without a timer. But its plain frustrating watching a timer tick down while my fireteam asks where I am.

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      • I have to agree with it sapping the fun out of it. Yeah yeah it can be finished with time to spare, but there is no longer the notion of trying new ways of completing it or using different ways of combating the enemies. Everything is now a mad dash for using only optimal setups and practices. No more of trying fun things like sword/melee only runs or ability only runs as the timer no longer allows such things. It is go optimal or fail the DPS race. There is no more messing around with friends laughing at the possible fails and getting kicked back to orbit when we get overwhelmed by our antics.

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      • The challenge is fun and I dig it... but the timer can suck it. Make it harder, make it have no checkpoints, make us go back to orbit... anything but the timer. Especially if it's a regular thing.

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      • The challenge is the fun part. A game with no challenge is no fun. There has to be something to mix it up. I did it for the 1st time yesterday with time left over. It was quite fun and exciting. I don't respect your comment, but look at it for all sides. Not just yours...

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        • True I'm 100% with u on the timed nf but it's early I'm sure changes will more than likely come

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          I hardly even notice the time, I only failed the nightfall once when I tried to run it at 260

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        • It's not horrible on its own, but getting the Rat Kings quest done is a pain in the @$$, especially depending on the strike.

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        • I agree. I would rather have it be simply harder to finish and, a wipe would bring you back to orbit. I've never enjoyed time trials in any game I've ever played. Rushing through challenges just isn't fun to me.

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        • I think it's a shit mechanic appealing to a minority of the community that doesn't need to run two weeks jn a row even if they can't fix their broken modifiers

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        • Bump

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        • I haven't even tried nightfall yet because of the timer. The idea that I have to rush through it is totally unappealing to me. It would seem that this sentiment is felt by a lot of other people as well.

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        • I think it's ok for a modifier but don't really like it being on every nightfall. That being said I have not had any problem beating them. Much like you I would sometimes like to just kill everything instead of running past them to conserve time.

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        • Yeh I agree, I like killing the things and not sprinting through. I liked the first week were killing the enemies made more time, but this week was cack. I don't get the point of it.

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        • agree completely

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        • Totally agree with OP. I also feel like i'm rushing it in Nightfalls instead of using my usual tactical aproach in strikes.

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        • Edited by gallp13: 9/16/2017 10:48:10 PM
          Fell the same same at first but then started to slow down, match the burns and get the kills to add that time. The whole experience became way less hectic, more achievable and fun.

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        • ^ agreed. I hate not being able to take my time and murder everything. Also I hate the half timer in the hard version nightfall.

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        • ^^ this

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        • Could not agree more a frantic pace for what? Dancing through rings you must be kidding it's a shooter not a gymnastics game. No problem with nightfall been hard but this is ridiculous. Bungie have done a superb job with Destiny 2 and i cannot see why they cannot vary the types of nightfall missions.

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        • Timer needs to stay on all future nightfalls

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        • Every argument about stuff is "IN DESTINY 1" Before Destiny 2, people whined, and biitched that it looked TOO much like destiyn 1, and it was just Destiny 1.5 Now people are mad they actually changed stuff. Some people will NEVER be happy, no matter what they do.

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