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Destiny 2

Discuss all things Destiny 2.
9/14/2017 2:08:38 PM
44

[Spoilers] What is your honest opinion of the Destiny 2 Main Story?

Story was great! Greatest single Story ever told!

39

It was good. Not great, but better than D1.

457

I... really don't care...

21

Could have used another month or two of work.

40

I hate the Story. Bad writing and Cliches suck!

8

I finally completed the Main Questline Story last night, and while I have been enjoying Destiny 2, the Story has left me... underwhelmed. [spoiler] - A positive note first though; it's better than D1's story, and really only because D2's story is linear, and actually is cohesive. - My first criticism: Why the actual -blam!-, do we not tell the Vanguard about the Shard of the Traveler in the Dark forest!? Everyone is whining about their lost Light, and we've found a shard of the Traveler that reconnected us to it's Light. All the times we met up with Zavala or Cayde or Ikora, my Ghost and I never once thought to tell them about it!? Seriously!?!? I mean, it's literally a source of Light that will grant surcease for their sorrows and cure their depression nigh-instantly, and the surviving Guardians didn't form a train on that shard!? There should have been a line of Guardians stretching back to the old Tower as they're waiting for their turn to get their Light back! If nothing else, the War with the Cabal would have necessitated telling the Vanguard about this shard. The fact that we keep it as our own little secret throughout the game is bullshit. Especially as the Cabal continue to nuke Humanity after conquering The Last City. An absolutely horrible story hole here. - I get it that the vanguard are depressed about their lost Light. But shut up already. I was the workhorse for all your troubles in D1 when you guys [i]HAD[/i] your Light, I'm even moreso now that you've [i]LOST[/i] your Light. Since I'm the one doing all the heavy lifting, just shut up already. This character writing didn't inspire me to care about those characters any more than I did before; in fact, I cared about them less after the fourth mission of whining while I'm trying to shoot shit. - My Ghost must have an IQ lower than 70... seriously, every time I have him scan something Lore related, it's just more dialogue about things he doesn't understand... it got tiresome to hear very early on. - I've seen people post about the end-game cinematics, and talking about a ray of light, and Pyramid Ships. I watched the whole credits, never got a scene depicting any kind of pyramid ships; not at the edge of the solar system, not at the edge of the galaxy, nothing. - Open Story hole: The Speaker? After the old Cabal releases the clamps, the Speaker collapses, and in his argument with Ghaul, he crushes the Speakers facemask. Great. Superb. But when I'm in the New Tower, is the Speaker just dead? Is he in an ICU? Did we bury him? Or just chuck him off the New Tower? - I enjoy that the Traveler finally woke up. Did you have a nice nap, Big Guy? Because we really could have -blam!-ing used your help earlier!!! - I still don't like Hawthorne. At all. There's a character that just really grates on my last nerve every time the game has her open her mouth... They could have replaced her with the sweeping robot, and the story would have improved immediately. - Nathan Fillion was the only bright spot in this story. - The Almighty: OK, so the Story when we first find out about the Almighty says; that if we blow it up, we destroy our own Sun along with it, because it's already linked to our Sun's magnetic field tubes. But what do we do as a plan? We just go right up there, overload the main weapon, thus destroying The Almighty in the process. Yet, our Sun appears to be none the worse for wear. I'm interested in seeing what kind of damage the Almighty did to Mercury, though Cayde says that there's still plenty of planet left. But really, how did we keep the destruction of the Almighty from 86'ing our star, Sol, as well? Writer's oversight... I guess. - The Fallen: How pathetic... - The Vex: So... the Cabal are actively having their star-killer machine eat Mercury (a planet that the Vex fully control and turned into one large-ass machine in 48 hours [thank you D1 grimoire...]), and while I come across pockets of Vex actively fighting the Cabal; once I start shooting the Cabal, the Vex turn on me!? Every Guardian except for me has lost their Light, Humans are (quite literally) the [i]LEAST[/i] of the Vex's concerns, yet they attack me for attacking the Cabal who're eating one of their Planet's!?!? The Vex stood back, all non-aggressive and shit, while I cleared Skolas out of the VoG, yet the Vex are taking a hardline stance against us team-shooting the Cabal? And shouldn't the Vex as a whole hive-mind be using the vast majority of their forces to repel against the Cabal? Wouldn't [i]THAT[/i] be in their better interests instead of breaking off of their fight with the Cabal, just to try to take me out? I'm now fully convinced that [i]nobody[/i] on Bungie's writing staff understands military strategy in any way. At all. - The Taken: Why? They serve even less purpose in this game than the Fallen do. Why even have them here in any way? Completely pointless to even the side stories. I can stretch the imagination and understand that the Fallen are in disarray after the collapse of their societal House structure, and thus the House of Kings is attempting to unite them all under its banner. but the Taken have been neutered fare worse than the Fallen with the death of Oryx (you're welcome, Taken... ;) ), and really there's no reason for them to be anywhere except picking their nuts up off the floor on the Dreadnought. - Loss of exploration areas from D1: I deeply understand losing the Cosmodrome on Earth. Mars even as that was the Cabal's main staging ground in our solar system. But the Reef? The Dreadnought? Venus? Earth's goddamn Moon!? Why do we not get to explore these? With the Fallen's entire society in collapse, you would think it would actually be [i]safer[/i] for us to explore Venus. We kicked the Hive in the nuts so hard, the Moon should still be open to us (especially since we killed [i]TWO[/i] (2) of their Gods. The Reef was still operable even after the Queen's apparent demise. What happened to all of those Awoken in the Reef? Was there a genocide against the Awoken that was just not important enough to mention!? Seriously; these should all be areas that we can go back to in D2! - And, there was some serious abuse of... pretty much every single Sci-fi cliche possible. I mean, it seemed like the writers had a contest to see who could fit the most cliches and one-liners into each chapter in the shortest amount of space... the dialogue was less than "good" IMO.[/spoiler] So, that's my... less than spectacular opinion of the Story and writing from Bungie. There's more holes than a pasta strainer, and these oversights just tank what could have been a truly epic story. It did have some bright spots, but not many, and all of this is purely my own opinion. Please adult a little bit, and don't get butt-hurt if you think it's the greatest story ever told... But, what do you think?

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  • Compared to D1, it was -blam!-ing better in every way. And that's fine by me. It was a safe story layout, which is perfectly fine by me. I prefer safe linear stories rather than confusing riddles. I leave the riddles to MyNameIsByf to figure out. :)

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  • If the Cabal were truly military, wouldn't they constantly be updating like when we take Thumos' ship, the cabal would just radio in like seconds after it happens, and shoot it down in sight

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  • Edited by Zack Zander 101: 9/17/2017 8:48:18 AM
    The reason we didn't tell our Vanguard to get their Light from the Traveler Crystal is because they can't get the Light. Throughout the whole campaign, they are missing the key thing that makes them a Guardian [spoiler]Their Ghost... You see their Ghost hovering around them at D1 and Zavala and Cayde-6 Ghost at the first mission Homecoming however later on, they got nothing Plus, if you remember how [u]you[/u] got your Light back, your Ghost was the one that absorb the light [b]then[/b] transfer it to you.[/spoiler] Plus, Ghaul final boss fight is too easy. [spoiler]Compare to every other boss I've face, Ghaul is the most easiest Boss. And he is suppose to be the Campaign final boss. All it take is 3 Golden Gun headshots and he retreats for his [i]"Light"[/i] he never uses since I get my super right away, [u]twice[/u], after every stage of Ghaul[/spoiler]

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    • Edited by DocDoom: 9/18/2017 12:39:03 PM
      Well compared to vanilla D1's story, a Lay's Frito's commercial is Oscar material. So yes, in literally every aspect D2's story is better. However yes, there were many holes that it seems Bungie enjoys playing off as "mysteries" or "hints to the future", that just fall flat and are sucky story telling. 1. Speaker: Him, Ghaul, and Zavala were the main characters of the story (hero has no name or voice and his snarky ghost decides his every move; not a main character). We don't see what happened to him except that he fell 4 feet from his shackles. Then he apparently died off camera. Wow. 2. Eris: Where? Essentially the 4th vanguard. Our one in-house expert on loss of light and she is no where to be seen and everyone is just like "oh yeah she is somewhere." 3. Other characters: Shaxx the war hero, do something (other than open a door). Saladin the war hero, do something (at least show up). Entire fleet of Awoken in the reef who are on our side and don't need the light to fight (at least send a card). 4. Light: So did everyone get their light back? They got their confidence back, yes, but it is never said if they got their light and super powers back. No one has ghosts floating by them anymore. So is hero the only guardian still? 5. Traveler: He has awoken from his eternal slumber! No one talks about it. No visible benefits to earth or the former guardians. No one has looked inside and his big chunks are perfectly in the way that we can't see inside. 6: I'm starting to get depressed typing this, what a mess. I'll just throw other junk in here: All the enemy races, still doing the same stuff no matter how many times we kill their leaders. Sucky strike bosses: none of them are cool, they are just big versions small enemies and have no real story, except the servitor. We make all sorts of friends on the new planets, yet they just sit in their rooms and collect tokens. The first level was the most cinematic and no other NPCs fight with you for the rest of the game = super lame. Quests were kind fun and sort of had story to them with mini-bosses. Adventures and loot caves or whatever were so insignificant I can't bring myself around to finishing them all (and the "around 1 hour long, voice-acted story enhancers" still boil down to "hey something weird is on the comms. *scan stuff, *guard for a couple waves, *ghost says "huh thats weird, I wonder what they wanted. At least its over now"). Raid and trials just opened up a ton of weird questions about story direction, rather than finishing a thought first (same with Efrideet in the spring and Nokris TWO years ago). Ok, I'll stop now.

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    • I liked the story all the way to the end when Ghaul was given a shitty reason to become a typical boring villain when they could have made him a -blam!-ing legend and maybe have him die a legendary death

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    • You know, in regards to the taken Oryx's sister Savathūn is referenced multiple times in the story and in the taken strike. It's referenced as though the taken are calling out to her, so odds are we'll see Savathūn come to the system

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    • I liked how Ghaul was sort of changing his mind after talking to the Speaker. Wanting to be worthy of the Light instead of just taking it. The way he looked at the Speaker's mask when the Consul killed him. Then I was disappointed how he just went typical boring yelling villain right after that. Also, when killing Thumos and taking his ship, you would think that the Cabal inform their army about this. Like "if you see a ship with Thumos' signature, shoot it down". But you can just fly to the Almighty ez-pz. Meh. And disabling their weapon was too easy. First some vents who just open after a while, and the dumbest part was that fusion cell or something like that. You just pick it up and throw it in that hole and boom... Not to mention you used the exact same ship again to get back to Earth. Also how do the Cabal not know or care about the Farm? Get a capital ship there and eradicate it. "Those who fled are being hunted." Oh really? Yes they just have huge bases in the EDZ but the Farm is fine 😂. It's also kind of cheap that you see the House of Judgment banner and Ghost calmly says we worked with a Fallen from that house. That's it? I'd be alarmed and try to find out what's going on and what Variks is doing. I know theres a scannable object with some backstory, but I feel like there should be a quest chain around the Fallen with cutscenes and Variks and stuff. Sigh, but thats locked behind a DLC I guess... So basically I liked some aspects, and its great you can do more stuff to level up but I can't unsee some gaping holes.

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      • This is a bit of a hyperbole poll... From [quote]The story is okay[/quote] to [quote]Greatest single story ever told [/quote]

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        • The thing about the shard is that it only has limited light. It doesn't have infinite amounts to give. When getting your 3rd subclass your ghost even says, "Look like the shard has just a little more light to give" (at least for me) hinting that its now out once you get subclass 3

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          • Yeah it was good but not great. Idk what happened to their storytelling after Halo: Reach. Those guys must have retired

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            • It was very unoriginal, a little too safe and the middle felt like filler. The ending was somewhat satisfying, but I can't help but feel like Bungie could do better still.

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            • Edited by KannibalKlown: 9/18/2017 1:15:21 AM
              It was alright. It was presented better than it was in Vanilla D1. Flowed better. Less confusion. And it had some real potential. Watching everyone react to being so devastated in battle and losing their Light. The whole dreary trudge to find Hawthorne by "following your vision" was well done. Though perhaps have one more mission before getting your light back would have driven it home that "having no light really sucks" But, the bit with the Cabal whining that "it should be given to ME" was so-so.

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            • [quote]- I've seen people post about the end-game cinematics, and talking about a ray of light, and Pyramid Ships. I watched the whole credits, never got a scene depicting any kind of pyramid ships; not at the edge of the solar system, not at the edge of the galaxy, nothing.[/quote] I guess you should look it up? Not sure if it's on YouTube somewhere. [quote]- Open Story hole: The Speaker? After the old Cabal releases the clamps, the Speaker collapses, and in his argument with Ghaul, he crushes the Speakers facemask. Great. Superb. But when I'm in the New Tower, is the Speaker just dead? Is he in an ICU? Did we bury him? Or just chuck him off the New Tower?[/quote] Ok I could be wrong, but in that scene I heard a grunt before the speaker was dropped. I think that's what makes ghaul turn around. I assumed that that grunt was the speaker as the consul delivered some death blow. It would explain why he's completely limp and motionless on the floor. He was already dead. As for his body, I'm not really sure. We just get that time jump so maybe ghaul flagship exploded or something. It's not like anyone would know where to look for the speaker or even if they should look, anyway. [quote]- I still don't like Hawthorne. [/quote] Why though? [quote]- The Almighty: OK, so the Story when we first find out about the Almighty says; that if we blow it up, we destroy our own Sun along with it, because it's already linked to our Sun's magnetic field tubes. But what do we do as a plan? We just go right up there, overload the main weapon, thus destroying The Almighty in the process. Yet, our Sun appears to be none the worse for wear. I'm interested in seeing what kind of damage the Almighty did to Mercury, though Cayde says that there's still plenty of planet left. But really, how did we keep the destruction of the Almighty from 86'ing our star, Sol, as well? Writer's oversight... I guess.[/quote] From what I understand, we disabled the almighty first, thus breaking its link to our sun. [quote]- The Fallen: How pathetic...[/quote] What about them? [quote]- The Vex[/quote] I'm pretty sure that's just a gameplay decision. Makes the game less forgiving and all that jazz. [quote]- The Taken[/quote] Regardless of us taking out their rulers, they're still here. They wander around and are apparently drawn to the light. It's not unusual that we'd continue to cross paths. There also might be a new taken king by now with oryx having sisters and all that. I hate them as much as the next guy, but it'd be weirder if they just disappeared. I'm with you on the rest, but I will say I don't think it was supposed to be amazing. They just needed something good enough to fill the gap from vanilla d1. I think it definitely serves its purpose.

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              • I picked the 4th option. It was actually a good story, it was just to short so if they could of just made us do more to get the light back that would of been awesome. Other than that it was good

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              • Campaign wasn't bad but it was way to short, again. Honestly preferred the destiny 1 campaign tbh! They learned so much through d1 and evolved it into such a great game over the years. Most of the changes they made that made d1 so much better they've scrapped for d2 which baffles me. Taken king will forever be the pinnacle of destiny!

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              • Edited by Destroyer-829190: 9/18/2017 12:13:36 AM
                My biggest story complaints are right at the beginning of the game. I also have one for the very end. 1. How the -blam- do we know which ship is the command ship when they're literally the exact same ship!?! 2. Why did we just ignore the giant -blam-ing ship that goes right up the Traveller and attaches itself to it? (I think the whole "Send the Guardian to the Command Ship" would have worked far better if the "leech" ship was what we boarded instead. We could have boarded the ship and gone for either Gaul or maybe the shields and the rest of the mission could've been the same, and it would've worked better in my opinion.) 3. How did we survive our fall without our Ghost or our Light? (this is the least important of the three in my opinon) 4. It didn't feel like a good story to tell in an MMO. Like, I get my Light back, and am now the only Guardian with my Light... right up until I get sent back to the Farm which is -blam-ing filled with other Guardian's (personally I would have said the first time we get our Light it also gives it back to people in a small area (i.e the Farm) just to connect the whole MMO thing). Then, at the end, it seems like we didn't learn anything. We end up back at the Tower, with nothing being said about: reconnecting with what we lost (I.e. The Iron Temple (if it still exists), the Reef, the other planets in the system); or learning from our mistakes (we still have the one city + maybe the farm?????) (Side note: The Firebreak Field armor for Titan made it seem like the big mistake was having only the one City, which I agree with now, but you'd think they'd mention making new cities/towns or whatever.) However, I think I should also mention what I did like in the story and stuff: 1. There are so many -blam-ing hooks for stuff! Like, I think there were several hints about what's coming in the future, like raids and possibly new factions. 2. The Vanguard seem far more human now then they did in D1, Ikora and Zavala in particular seem far more fleshed out then before. 3. While it seems like we ended up back where we started, things [i]did[/i] change, and the Traveler has woken up. I only hope they capitalize on this in the future. 4. Like others have said, the story is a complete one, with a beginning, middle, and end. And, aside from my complaints above, it was a fun one. 5. There's actually a lore(ish) reason to replay missions! And you can get rep tokens form them! 6. Failsafe (need I say more?). That's all of the big things that I can think of. -EDIT- I just remembered that it said in the opening cut-scene (when you first launch the game) that the Traveler was wounded destroying the Darkness, and I was like "that's odd, I thought the Hive were the Darkness". Add that to the things I didn't really like category, mostly because it's too vague even for the scan-ables, and seems to heavily contradict the rest of the lore.

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              • Edited by Avelithe: 9/17/2017 1:50:44 PM
                Potential spoilers. You were warned! The story felt too safe. Bungie should take[i] more [/i]risks with their stories. But, I did [i]enjoy[/i] the story--it was good. Not great. Just good. There were some exciting moments--that time when you run through the Almighty! On that note, I AM fully invested in it, and I enjoy talking about the lore with others. It is INTERESTING lore, and you can tell a lot of thought was put it into it. Maybe we will see more with the expansions. But it was the first time so far that I got sucked into the story. Doesn't happen too often with me. Is it the best story? No. Is it the best Destiny story? It definitely is. It had a beginning, middle, and end. It was satisfying.

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              • Completely agree 👍

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              • It was good, but I think that The Taken King was better.

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              • In D1 I had no clue what the hell was going on In D2 the basic theme is, The cabal invade, they try to take our light, we do anything to get it back, we go on an adventure, we kill ghaul. Much more understandable than D1

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                • At least you don't have to go to Bungie.net to look into the lore [spoiler]Unlike D1[/spoiler]

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                  • It's great that they built everything over one arching theme but the game is still just a collection of bunch of things just thrown in a bag and shaken up. The story is just like most fights in the game, a shallow mob rush. They did a very poor job of developing the story within the gameplay and delegated it all to the cutscenes. The first mission and the final one through the lost city were the only ones that felt satisfying. The idea of losing our powers and gaining them back was very intriguing to me and they squandered it. So much could have been done when you are limping through the city and it was executed like an extended loading screen. TTK was a better campaign.

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                    • Stop the endless winning! Get Good!

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                    • It's no Halo but it's solid

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                      • The reason the ghost didn't tell anyone about the shard was that the shard only had enough light for you.

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                        • The only thing I didn't like about the story was that it was too short.

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