After playing it, I found myself constantly berated by MIDA MULTI-TOOL and various other Scouts. The Sightlines play heavily to Scout advantage, which would be fine if there were some CQC areas on the map, which there isn't. Alot of straight hallways and converging long hallways. This map reminds me of a certain map of Destiny 1 that quickly became despised for this very reason[spoiler]Cathedral of Dusk[/spoiler]
Don't get me wrong, the map is an absolute beauty, but the way it plays doesn't match up with the statement made a while back, that went something like "this time around, the map design comes before how it fits into the Destiny universe". It feels like a Destiny 1 map through and through.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.