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#feedback

Edited by Alovon11: 9/10/2017 5:23:22 AM
139

Like if you want Bungie to remove 1-Time/Single use shaders

What the Title says. WTF [spoiler](And don't give me that "it doesnt matter"/ "Bungo won't listen" BS)/spoiler]
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#feedback

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  • So, like everyone else, when I first found out that shaders were now consumables I was slightly shocked, however after letting my initial reaction settle down a bit and playing more of the game I actually think the new shader system is an improvement over the infinite use model. Yes, shaders are available from Eververse via bright engrams and the engrams can be bought if someone chooses to accelerate their access to them. However, myself and many other people I've spoken to haven't spent anything on silver and have still received a tonne of cool stuff from Eververse, bright engram drops via levelling up is a huge improvement over motes of light and the consistency by which you receive them is, I'd say "fair". Shaders, as a consumable reward for grinding gameplay, actually promotes player activity in the world. We're now in a position where players will continue to involve themselves in world activities such as patrol and public events, in order to increase their rep and get an engram drop to get the shader packs. For example, I like Sloane's shaders, if I want all my gear to match I now need to keep myself involved in activities on Titan in order to achieve that. If I get new gear, I now need to repeat the process thus repeating my involvement in the games shared world activities. If the shaders are unlimited use, there would be no need for me to repeat my involvement in gameplay, once I've got it I've got no incentive to repeat the process again. Potentially leading to there being no reason to run activities in patrol or do public events. In terms of gameplay a system that promotes repeated involvement in activities, like the new shader system, is by far an improvement to the system we previously had.

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