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8/31/2017 4:34:24 PM
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Okay, let's break this down point by point. [quote]Nothing is "undetectable". Its just a matter that you can't detect it with the way you're going about DOING it.[/quote] Flatly incorrect. Controller identification is by its very nature client-side, so if the spoofing program passes an identifier to the game which is indistinguishable from a controller, the game has to believe the user is using a controller. You could have the game look out for the particular programs that would be able to spoof this, but it's just as easy to make a new program with the same functionality. [quote]What YOU are failing to realize is that the games you are used to are all games that were designed for PC by PC developers. Bungie is a console game developer, who is porting over a game that has a MASSIVE console fanbase...and one where the number of people looking to move to PC from console may overwhelm the number of PC gamers.[/quote] Okay, a little patronizing here. I do realize this. I also realize that they're releasing this specific version of D2 on PC, not console. So why should they not cater to the PC audience here and the console audience on consoles? Is that not[i] the entire point of making a PC version[/i], is to capture the PC audience? Who would go to the trouble of making a port for a game just to capture the audience they already have firmly in their pockets on a platform where they're well-established? How would that even make business sense? [quote]...and Bungie has a vested interest in not alienating those original fans.[/quote] ...which is why a console version still exists... [quote]Especially when Bungie has been touting PC as the "performance" option of the game....and not-so-subtly encouraging people to move to the PC platform if they are performance-conscious.[/quote] I haven't seen any "encouragement" as you say, so I have to assume you're just referring to the fact that PC outperforms consoles. This is how it's always been. If you want better graphics, controls, and a more competitive atmosphere, you go to PC. To compromise any part of that would only result in a less impactful PC release, and again, at that point, why even expend the effort? [quote]So where Blizzard may have no incentive to bear the time and expense to come up with a way of allowing AA to stay in the game....Bungie does. So where Blizzard may have designed a game that becomes awkward to use if you disable mouse function.....Bungie did not.[/quote] If you read my original post, I say that I believe AA has a place in PVP. I stick to my original assertion that in the specific arena of PVP, where AA affects the experience of other players, that is where it should be disabled. And Overwatch works great on a controller, especially on consoles. Where it is also available, for people who prefer that experience. At like a third of the cost of a gaming PC. So uh. [quote]At the end of the day, you can't use this exploit without creating the paradoxical situation of having a mouse connected to the computer...while the game is being fed controller input. So the issue isn't "detecting" the cheat. The issue is BLOCKING the means by which the cheat works. IOW, disabling controller input if a mouse is connected to the computer. For games designed specifically for PC, this will cause as many problems as it solves.[/quote] Yes. Agreed. It would. [quote]But Destiny 2 was a game that was designed to be fully functional using a controller as the only source of input. So much so, that one reviewer of the PC beta mentioned it in a preliminary review...and how he would redesign the menus. But the fact that Bungie did this gives them a whole host of ways of combatting or circumventing this problem that either didn't occur to developers thinking "inside the PC gaming box"....or did occur to them but simply didn't want to incur the time and expense to implement them.[/quote] So what you're saying here is, Blizzard can't think of a way around it, you can't think of a way around it, I can't think of a way around it, nobody in this thread can present a feasible way around it, but because this was a console game first, surely Bungie (a company with fewer credits on PC in exactly the same way Blizz has fewer credits on consoles) [i]would?[/i] Even if that actually followed logically, you're basically arguing not to take this experience-ruining exploit vector out of the game because a [i]hypothetical [/i]solution [i]may [/i]exist. Not a very strong argument. [quote]So the issue here is simply one of elitism.[/quote] I'm gonna stop you right there. I play games on PC, I play games on console. I'm a gamer, I don't need to choose sides, I go where the fun is. Spare me the ad hominems. [quote]PC players are basically telling console players, "-blam!- you...use a mouse and keyboard". On a platform that is supposed to be about empowering the player and giving them options. Not taking them away.[/quote] How do you not grasp that by balancing the [i]PC version[/i] around the [i]minority of players who might want to switch from console[/i], you are [i]removing options from the target demographic for this release[/i] by[i] removing the option to engage in a competitive experience worthy of the platform[/i]? If you want AA in PVE on console, fine, have at it. If you want AA in PVP, fine, play on console. If you don't want AA in PVP, you should be able to choose that option as well. [quote]But as I said before, Bungie has a vested interest in not alienating its original fanbase...and a fanbase that---on consoles----likely dwarfs the number of new PC players likely to be brought to the game.[/quote] Which. Is. Why. A. Console. Version. Still. Exists. There is basic math here you don't seem to understand. A console player who doesn't like the fact they can't AA on PC PVP will buy the game for the console [i]they already own[/i]. If they don't like the way the controller is handled on PC, they won't buy it for PC it's true, but why would that stop them from buying it where they were probably already going to anyway? One Console Purchase ($60) + No PC Purchase ($0) [i]does not equal[/i] ($-60), it equals $60 BUT for a PC player who doesn't own a console, No Console Purchase ($0) + No PC Purchase Because The Game is Balanced for Consoles ($0) = $0. QED. Spending the money on a PC port and disappointing the people who would buy it [i]instead of nothing[/i] is the only conceivable way Bungie stands to lose money on this. This is really tiresome. This will be my last response on this thread.
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