Please post rational responses, as many people (including myself) don't understand why this was needed.
Simply put, new features usually address a known problem, or shortcoming, of a game's current design. What problem does locked loadouts solve? If you like to use the same loadout, what stopped you from just doing that in Destiny 1?
I can't help but think the fundamental design of the weapons, enemies, or both will have to change to address this. If every weapon has to work in every situation, how does this not mean everything has to be more generic?
Would a situational weapon like Touch of Malice even exist in Destiny 2? That's definitely not something you would want to carry all of a HM raid just to use once.
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5 RepliesI'm thinking it'll be a modifier for nightfall/arena or possibly just for trials specifically. A way to make raids harder not that that really needed to be a thing or anything.