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Destiny 2

Discuss all things Destiny 2.
Edited by Spawn: 8/23/2017 11:13:17 PM
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What problem does locked loadouts solve?

Please post rational responses, as many people (including myself) don't understand why this was needed. Simply put, new features usually address a known problem, or shortcoming, of a game's current design. What problem does locked loadouts solve? If you like to use the same loadout, what stopped you from just doing that in Destiny 1? I can't help but think the fundamental design of the weapons, enemies, or both will have to change to address this. If every weapon has to work in every situation, how does this not mean everything has to be more generic? Would a situational weapon like Touch of Malice even exist in Destiny 2? That's definitely not something you would want to carry all of a HM raid just to use once. [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
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  • Edited by Milk: 8/22/2017 6:35:47 PM
    I see locked loadouts as a way to increase difficulty on endgame activities. If once you enter an activity you had to stick with your load out until the end of the activity it would definitely make me and my team think about which roles we'll need to play. Do we all want to run sniper rifles? Should some of us run launchers for crowd control? Maybe a few of should run shotguns? What primary is best? What element should my energy weapon be? What kind of enemies will we be facing and how do we counter them? Newly introduced elements don't have to solve issues, they can also be used to increase difficulty.

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