But what problem does it solve?
I don't understand how it will add any challenge since you were never forced to swap loadouts in Destiny 1. It will only narrow the play style further, which is what people were initially upset about.
As far as Nightfalls go, that's kind of counter intuitive to incentivize people to rush through the strike, then boot them to orbit for failing. Again, there is nothing stopping you from re-starting the strike if you wipe. I'm not even against getting kicked back to orbit, but to keep the timer seems counter-intuitive.
Swapping weapons between encounters meant that the game design encouraged use of different situational weapons. Which I thought was a good thing.
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