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Destiny 2

Discuss all things Destiny 2.
Edited by Zero the Remnant: 7/31/2017 3:25:00 PM
37

4 Slots for PVE

I like this Idea

216

I dislike this idea

129

So this idea is 100% unoriginal but it works. Basically while playing Borderlands: TPS a lightbulb went off. (Athena = Sentinel Titan / Maliwan Frost Laser Weapon = The Frozen Heart Exotic) So for Destiny 2, [b][u]PVE[/u][/b] [b][u]only[/u][/b] Why not have 4 Weapon Slots? 2 Slots for Primaries: 1 Kinetic & 1 Energy 2 Slots for Power All assigned to the D-Pad (like in Borderlands) This way folks in PVE can have 2 Power Weapons to fall back on. So folks who enjoy using Swords, & Shotguns, won't be gimped/feel punished. As it stands right now, the bulk of the community leans towards: Snipers, Rocket Launchers, & Grenade Launchers (Pending a buff). Swords, Shotguns, & debatably Fusion Rifles are in a hard place. Swords & Shotguns are pointless as Bosses (as proven in The Inverted Spire) have retained the infamous OHK stomp. So close range weapons are 100% not the way to go. Seeing how swapping Power Weapons removes all ammo this is terrible & pigeon holes players into Snipers, Rockets, & Grenades. Fusion Rifles...are in this weird limbo where they'll see use but more of a "eh I have no other options" / "Maybe it'll be useful..." / "I might regret this..." Type of position. They are both useful, yet better served elsewhere. It is a weird position. A superb question asked: [i]"How would emotes, & ammo be handled?"[/i] My reply: In D1 many ran: Sniper/Shotgun + Sword/Rocket/MG. [u][b]Ammo[/b][/u] 3 ideas come to mind... [u]1. Present[/u] If we stick with the current system Primary/Energy & Power ammo would require more availability, reserves would need to be slightly higher as they are split across 2 slots. Ammo loaded into a gun is taken from the reserves & non-returnable. I would say just have ammo for each guntype, but knowing Destiny RNG...we'd never have ammo. [u]2. Selective[/u] The other idea, is simply to have ammo for equipped weapon archtypes to drop. So if a player has Handcannon, Pulse Rifle, Sword, Rocket equipped. Then at RNG intervals ammo for those drops. [u]3. Reserved[/u] This is basically the Borderlands route. Where Ammo for every weapon archtype drops and our Guardian keeps it in stock. But due to how this would imbalance Power/Heavy Weapons. Changing said weapons while in mission/in a combat zone should still deplete all reserves. [u]What about dancing & etc?[/u] Dancing, emotes, could be assigned to Triangle/Y + D-Pad [u]Elements[/u] Well havung 4 slots could indeed allow for a pkayer to have a weapon of each Element. Normally I would have a counter to this but...even in D1. The majority use their favorite weapons, & will match elements if it happens to be equipped. Others will take cover & swap Weapons anyways. I saw the later take place during the beta a lot. Now, obviously the current Weapon system is built deeply into D2 & such a change is not simple. If at all possinble given the severe limitations of the Tiger Engine. (Even I have said this in various threads.) This suggestion is meant to be a solution down the line of D2. Odds are if Bungie was to give such an idea the "OK". It would take 6 months to 1 year to implement if we're lucky. But with DLC packs/expansions in development. It is a possible change. However, if such suggestions are not made now then such suggestions vannot be acted upon until much later. [u]Another Take[/u] For the the sake of discussion. IF said 4 slot system was to be added... Another way to "Balance" them could be... Slot 1 - Kinetic Primary Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm Slot 2 - Energy Primary Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm Slot 3 - Close Range Weaponry Sword, Shotgun, Fusion Rifle, Sidearm (maybe?) Slot 4 - Heavy Weaponry Rocket Launcher, Grenade Launcher, Sniper Rifle (We all know Bungie will not budge on this archtype.) The above would somewhat limit selection yet encourage experimentation & possibly create interesting combinations. Edits: - Clarified Ammo, Development Time, & Elements. - Added another take on it.

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  • I get it and it's a good idea but I still think people need to chill and see if snipers and rockets are even necessary in D2 the same way they were in D1. The strike boss felt like it had a ton less health than D1 strike bosses if you actually paid attention. If bungie made bosses less spongy throughout the game then you probably won't need both to begin with and having both would trivialize the game. People are automatically assuming that D2 is going to require the same DPS numbers D1 did.

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