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Edited by Lil Durk: 7/31/2017 9:57:44 PM
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Why D1 was Great + Constructive Criticism of D2: Bungie & Destiny's 3-Year Identity Crisis.

Originally, this thread was titled something else. However, I changed it, as I feel the new title brings greater attention to an issue that has plagued Destiny, and may very well be the downfall of Destiny 2: After 3 years, [b]Bungie still has not found Destiny's identity.[/b] They simply don't know what they want it to be. It is this identity crisis that is the reason why they gave us an incredible game that was ultimately defeated by a series of crippling updates, that appeared completely random at times and given little forethought. The end result was a game that was almost unrecognizable from the original. Attached is a video from 2016 by True Vanguard in which he uses a shotgun/fusion loadout with the Universal Remote and the Vacancy fusion rifle from FWC. I highly recommend watching it. It does an excellent job of encapsulating the point I'm trying to get across with this thread, which is that the reason so many players fell in love with Destiny was because it was felt different. The movement was incredibly smooth. Traversing the maps felt effortless, yet powerful. This, combined with a slightly toned down time-to-kill, created engagements that weren't solely based on "who saw who first," yet [b]were still short enough to allow exciting 1v1 encounters and not dull the pacing.[/b] Moving on to the video...[i]Transcript beginning at 1:26[/i] [quote]Now, when I'm using this combination, I--I have to make creative approaches. There's a lot of open space on these maps (on most of these maps). [b]So I sort of have to think about okay well how am I going to close the gap?[/b] And that's one of the things that Destiny is great at. [b]There's so much player mobility.[/b] There are lots of ways that you can move your character--uh, lots of abilities that are movement related. You've got things like Twilight Garrison, you've got Shadestep, you got blink...uh you've got all kinds of mobility options [b]to help you [u]close gaps[/u] creatively.[/b] You've got lots of vertical space you can use. The jumps in Destiny take you really [b]really[/b] high, comparatively to other shooters. So there's this whole vertical aspect of the map that you can use to your advantage[/quote] Immediately after this, the video moves on to TV charging into the enemy spawn and engaging in a [b][i][u]5v1.[/u][/i][/b] He manages to kill 3 of them, before he is finally taken out. Notice that the TTK was fast enough that he could kill someone and escape to cover, but not so fast that he died as soon as he peeked out. This was a good balance IMO. [b]Fast forward to Destiny 2[/b] Man...what a difference, am I right? Now, right off the bat, I want to clarify that I realize we've only experienced the beta and have no idea how the full game will be. Please don't think I'm just trying to bash the game--[b]I'm not.[/b] That being said, D2 has already received significant backlash after players got to experience the beta. [b][u]I won't talk about pve[/u][/b], because I think we can all agree that it is in [b]dire need[/b] of several major improvements that Bungie must be aware of by now. As for pvp, the overall feeling I get is that it has been both [b]slowed down[/b] and [b]simplified.[/b] -4v4 pvp (less "chaotic" according to Bungie.) -Subclass perks, divided into 2 locked branches. (Forcing everyone to use the same sets of perks is easier to balance.) -Random weapon rolls removed. (no more "god roll" outlier weapons is easier to balance.) -Reduced damage on all weapons, grenades, and melees [u][b]resulting in a much slower TTK.[/b][/u] -Consolidating secondary weapons into the heavy slot. (essentially killing CQC) -Increased time until radar reappears after leaving ADS. -Removed blink from Hunter's arc subclass. I argue that these changes completely uprooted the original appeal of Destiny, which was largely based on feeling like a badass space character with a gun. The combination of CQC being annihilated since special weapons are heavies now, along with a much higher TTK on [b]everything[/b], has resulted in a grim reality: the fear of being killed* has virtually disappeared. (*by a solo enemy*) It takes so long to kill now, that if you begin taking fire, you can easily run away to your team, and [b]there isn't much your opponent can do about it.[/b] If they try to chase you alone, they'll be met with a storm of bullets to the face. Gone are the days of "rushing" the enemy solo. Their only option now is to bring backup, and attack your team with their team and have a team shootout. But wait a minute, they're alone, remember? So they [b]can't coordinate a team attack[/b], and are stuck following their teammates around, just [i]hoping[/i] that at least one of them will join them in a team assault. The point is that a single guardian simply isn't much of a threat anymore. [b]Our characters feel [u]weak[/u][/b], and are almost [i]forced[/i] to depend on teammates to win. I don't know about you guys, but that just doesn't sound fun to me. I don't like being limited in my options. It feels like my character is in a prison. And that's really the main gripe of the "teamshot or die" phrase that quickly sprung up after the beta. People don't like feeling stuck in a box, and being given only one way out. It was FUN to dodge in and out of cover, picking enemies off 1 at a time. Living life right on the edge, right on the brink of death. Screen flashing red. Risking it all to keep that killstreak alive. Charging in for those double and triple kills. Supering the enemy heavy for crazy multi-kills. Clutching a 1v3 to win a 4-4 tie-breaker match in Trials of Osiris...It was a rush that kept you on the edge of your seat like nothing else. And most importantly, it was [i]different.[/i] I say "was," because that era of Destiny is over; and that's my whole point. If I ever had a chance to send a message to Bungie, it would be that people loved Destiny because it was [u][b]Destiny[/b][/u]. Not Halo. Not Overwatch. Not WoW. Not Counterstrike, and sure as hell not CoD. It was it's own game, and didn't apologize for it. With so many unique features of Destiny that offered so many revolutionary possibilities that made it freaking awesome and fun as hell to play, my only question to Bungie is, "Why would you want to take any of that away?" I'm not saying don't change the game--change is inevitable and necessary. But [i]in[/i] those changes, we want you to ADD content, not take things away. We want powerful new abilities and challenging enemies to test those abilities, [b]not more restrictions and limits.[/b] If you made it to the end, thanks for your time. Have a good day!
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#feedback

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  • The game is trying to please everyone, difficult task. Destiny is full of contradictions and alienates the different styles of gamers who play it. Epic cut-scenes but no consistency in the script quality and mute guardians. Studio canned original story for being linear but it looks like this version is even more so. Fun to play after a long day at work, but now requires three other friends and strategy, and it's more like chess night than book club night. They want raids to be challenging and experienced by all players, but they remove a level with a few rotating pastry rollers because it was too hard. Haven't played the full game, but honestly don't know if the studio will succeed in its quest to be the go to game for every gamer out there. I'm guessing they'll end up unifying their vision to please whoever becomes the majority.

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    • Simple answer: The Devs had no vision for balance in D1. They tried many different techniques but even now, D1 is as unbalanced as it can be. Problems everywhere. I think they have a vision for D2, and the name of the game is competitive balance. That means changing things (you say dumb down and simplified) I say changed and improved for the sake of balance. The beta was the most balanced Crucible experience I have felt in a while. Going to 4v4 isn't ground breaking, slightly slower movement isn't ground breaking, slower TTK's need a little tweaking but I still think the optimal TTK should be 1.0-1.5 seconds. Most TTK is D2 are between 1.5-2.0 seconds. I would agree they need to speed that up a bit so there we agree. But we don't need Mythoclast TTK of .6 seconds crap cause then it literally is "who saw who first". You have to realize, from a coding perspective. D2 allows so much more flexibility for the game moving forward. I think the devs realized they made mistakes in D1 with spoiling the player base with OP weapons and abilities that simply weren't balanced at all. (I am speaking for PvP only).

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      • D1 was great... 'facepalm'. This community shit on this game for 2 1/2 years and everything is great now because the the PVE power fantasy isn't extending into PVP... LOL

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        • Solid encapsulation of D2 PVP (at least from my opinion). Good post, OP. The single biggest frustration i had in PVP was the limited team size. I strongly prefer the 6v6 construct from D1. There was a lot more tactical options and you weren't forced into such a narrow band of play styles. I just don't understand why all the PVP options are driven to that singular construct. I understand the desire to be attractive to the E-Sports population, however, there are are quite a few games out there that are optimized from the ground up for that, i.e. Overwatch, that D2 really won't be able to compete with. I would also point out that Overwatch is 6v6 and seems to be doing pretty well in the E-Sports world. The attraction of Destiny was the an incredibly well crafted space / super-hero shooter with a surprisingly immersive world built around it. Much of that can be blunted by poor design choices that force the PVP and PVE crowds to be at odds. My assumption is that Bungie will follow through with some of the weapon, recharge, ammo concerns as they indicated they would. The Bungie team seem very set on their course for prioritizing their interpretation of what "great PVP" is at the expense of a lot of players that view PVP as only part of the Destiny experience.

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          • You can tell Destiny 2 PVP is definitely team based, especially when you have proper support classes. However I don't think that's a bad thing. I like team play. Weaker teams can shine when applying better strategy then opponent. Great for Trials.

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            • Absolutely. [quote]If they'd DECREASE the Time to Kill on Primaries to 0.6-0.7 compared to the 0.8-1.0 we have in D1 right now instead of INCREASING it to 1.0-1.2, this game could've been so much fun. No one would rely on Special weapons, Abilities, Supers or Teamshooting. All of those things could still be there like in Y1 without standing out like a dick in a girls shower. They'd just be there for variety and fun instead of being crutches to overcome the insanely inconsistent and slow Primaries to the point you have to remove them altogether like in D2. Suros Regime back in Y1 was awesome as a Primary. Hawkmoon was awesome, Red Death was awesome, Hopscotch was awesome. Even TLW was awesome, it just needed the damage fix. The only two weapons that needed a slight nerf were the Vanilla Vex and Thorn after the first patch. If all those guns would get their high times back, you could revert all Special nerfs. Sadly, no one thinks about this. They only see the current crap Sticky/IB/Sidearm/ Ability Meta and Bungle desperately tries to fix this Meta with removing literally every fun out of PvP...and as we all know they're unable to separate PvP from PvE which result in overall nerfs to PvE too. Now we have to deal with the most boring PvP Meta that ever arose in Destiny and PvE will also be bland and slow paced.[/quote]

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              • Fun is never supposed to be in the game according to Bungie. Now they are just removing what was wrongfully and accidentally put it the first place. *RIP Fun*

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                • [quote]With so many unique features of Destiny that offered so many revolutionary possibilities that made it freaking awesome and fun as hell to play, my only question to Bungie is, "Why would you want to take any of that away?" I'm not saying don't change the game--change is inevitable and necessary. But [i]in[/i] those changes, we want you to ADD content, not take things away. We want powerful new abilities and challenging enemies to test those abilities, [b]not more restrictions and limits.[/b][/quote] This

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                • Didn''t read, but here's my constructive criticism on D2... it sucks. It's not fun to play. It's a major disaster. Just my opinion... I won't be following the fanboys.

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                • Big bump ..Bungie built D2 for their shareholders..

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                • You nailed it. [spoiler]don't be fooled by mayhem people[/spoiler]

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                • That D2 PvP was....cringe worthy man. The small maps, that ttk, it was just bad imo.

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                  • You have reflected the same way I felt about the beta. For some reason negative feedback is heavily downvoted in Reddit , so I am glad that does not happen here. I sincerely hope bungie listens to these type of comments.

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                    • Edited by BaconRiot: 8/1/2017 9:53:08 PM
                      Destiny 1 wasn't great. I'm at a loss for how everyone is looking back on it so fondly. It was exciting potential, but poor execution. Addictive, yet bland, tedious and shallow. I've been giving destiny 1 pass because I want to believe the previous gen systems held the core game back. That said, if the same quality game were to be released again in 100% current gen then this community has set the bar for their gaming experience so low, but it does seem like what the community wants. Destiny 1 was great at gathering dust between expensive DLCs and I'm not really feeling having to experience that again. This is why Destiny 2 has sparked my interest. D2 actually feels different and you all hate it, so it must be a worthwhile game.

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                      • Edited by deVerdeler: 8/2/2017 9:25:21 AM
                        I agree with some things you said, like the movement. I don't agree with TKK, because I see you have to play more with your team now. As soon as you team shoot someone... TTK explodes! I did give your post a like, but I don't agree with your critism towards the heavy slot. Its a good thing to put those shotguns and stuff in the heavy slot. The game is now more balanced and tactical instead of chaos and lucky kills a.k.a. playlist fiesta in Halo. My critism? Make the movement and aim just like D1. Super should charge faster as when you kill someone or make a assist. Grenades should charge faster. Hunters ability should charge faster. Make assists assists again and kills, kills.

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                      • This was exactly how I was feeling after playing the beta. I considered cancelling my pre-order but I am holding out. Hopefully this issues get sorted out. There is absolutely no reason to play this game if it can't capture the feeling of being a gun toting space hero.

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                        • On point..I'm planning on going back to d1 for pvp fun even after d2 is out, unless....

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                          • Edited by spartanx169x: 8/1/2017 10:21:10 PM
                            Given what I have experienced with Halo 5, ONLY having 4 vs 4 is a terrible idea. 4 vs 4 is ultra competitive, because its easier to party up with a group of 4, and with small teams a single weak player is very noticeable and a lot harder to overcome compared to 6 vs 6. It will quickly run all average and casual players away. I've already seen it happen in Halo 5. D2 will be no different. Because of that I will not be buying D2 until/unless 6 vs 6 is added. OR the game's price becomes so cheap I will not be bothered to even play the PvP.

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                          • I agree with a lot of this. I was completely disappointed with PvP. There was almost nothing there that I came away happy with. I didn't wait months and months so I can be a weak guardian. It's a game about space magic and they are doing away with the magic. That makes NO FREAKING SENSE!!!!

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                            • Honestly destiny 1 to me was only great up to taken long after that, I feel like the game just dropped off. Can barely have fun in D1 anymore and if I do try I just get shut done with grenades, Melee abilities, and supers. At least in D2 I felt like I had a chance to actually have a gunfight with people. D1 is just Destiny: the ability spam.

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                              • You win. I totally agree with you.

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                              • Wow this was a really good post. Thank you good sir.

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                                • Good post, this is exactly how I felt before going into the beta then i played it found it really fun went back to D1 and just couldn't deal with it anyymore :/ The balance feels so much better in D2 and I felt I had to be more tactical! but I also still feel like they did lose something to gain that

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                                • Personally I think I like the new pvp better. I didn't play a whole lot but it didn't feel to me like you needed to teamshot, and I really liked the slower pace. That being said I didn't really enjoy destiny 1s pvp and didn't play much or do very well. I also only played the competitive mode in destiny 2, that may be very different from the normal crucible

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                                • I applaud your username first and foremost. Next is that really all they need to do is seperate pvp from pve! Pve should NOT be regulated because it's not a controlled environment. Why would I logically carry a handcannon and scout when I can carry a shotgun or sniper along with a heavy? I can see why This detracts from PVP but they're need to let go of this ideation that everything needs to be equal. It's not an equal playing field.

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                                • I liked the flow of the game toward the end of year 1 after the Thorn meta ended. Sure the learning curve for crucible was steep but you get used to the pace. There is nothing more infuriating than getting the drop on someone, landing half a mag of crits just to watch them make to cover. It just promotes laziness in the gameplay. You don't have to be as worried about map awareness if you can just run away from the engagement. That's just ridiculous. For the PvE side which is why I play, having weapons that put out large amounts of damage in short bursts always puts a smile on my face. I don't want to have a primary weapon battle with a boss, that's just boring. I don't want to end up in a CQC battle with mobs without a shotty and a strong melee. The power weapons aren't really power weapons anymore. If the grenade launcher takes 3 grenades to kill a guardian then they will be pretty useless in PvE.

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