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Destiny 2

Discuss all things Destiny 2.
Edited by Zero the Remnant: 7/31/2017 3:25:00 PM
37

4 Slots for PVE

I like this Idea

216

I dislike this idea

129

So this idea is 100% unoriginal but it works. Basically while playing Borderlands: TPS a lightbulb went off. (Athena = Sentinel Titan / Maliwan Frost Laser Weapon = The Frozen Heart Exotic) So for Destiny 2, [b][u]PVE[/u][/b] [b][u]only[/u][/b] Why not have 4 Weapon Slots? 2 Slots for Primaries: 1 Kinetic & 1 Energy 2 Slots for Power All assigned to the D-Pad (like in Borderlands) This way folks in PVE can have 2 Power Weapons to fall back on. So folks who enjoy using Swords, & Shotguns, won't be gimped/feel punished. As it stands right now, the bulk of the community leans towards: Snipers, Rocket Launchers, & Grenade Launchers (Pending a buff). Swords, Shotguns, & debatably Fusion Rifles are in a hard place. Swords & Shotguns are pointless as Bosses (as proven in The Inverted Spire) have retained the infamous OHK stomp. So close range weapons are 100% not the way to go. Seeing how swapping Power Weapons removes all ammo this is terrible & pigeon holes players into Snipers, Rockets, & Grenades. Fusion Rifles...are in this weird limbo where they'll see use but more of a "eh I have no other options" / "Maybe it'll be useful..." / "I might regret this..." Type of position. They are both useful, yet better served elsewhere. It is a weird position. A superb question asked: [i]"How would emotes, & ammo be handled?"[/i] My reply: In D1 many ran: Sniper/Shotgun + Sword/Rocket/MG. [u][b]Ammo[/b][/u] 3 ideas come to mind... [u]1. Present[/u] If we stick with the current system Primary/Energy & Power ammo would require more availability, reserves would need to be slightly higher as they are split across 2 slots. Ammo loaded into a gun is taken from the reserves & non-returnable. I would say just have ammo for each guntype, but knowing Destiny RNG...we'd never have ammo. [u]2. Selective[/u] The other idea, is simply to have ammo for equipped weapon archtypes to drop. So if a player has Handcannon, Pulse Rifle, Sword, Rocket equipped. Then at RNG intervals ammo for those drops. [u]3. Reserved[/u] This is basically the Borderlands route. Where Ammo for every weapon archtype drops and our Guardian keeps it in stock. But due to how this would imbalance Power/Heavy Weapons. Changing said weapons while in mission/in a combat zone should still deplete all reserves. [u]What about dancing & etc?[/u] Dancing, emotes, could be assigned to Triangle/Y + D-Pad [u]Elements[/u] Well havung 4 slots could indeed allow for a pkayer to have a weapon of each Element. Normally I would have a counter to this but...even in D1. The majority use their favorite weapons, & will match elements if it happens to be equipped. Others will take cover & swap Weapons anyways. I saw the later take place during the beta a lot. Now, obviously the current Weapon system is built deeply into D2 & such a change is not simple. If at all possinble given the severe limitations of the Tiger Engine. (Even I have said this in various threads.) This suggestion is meant to be a solution down the line of D2. Odds are if Bungie was to give such an idea the "OK". It would take 6 months to 1 year to implement if we're lucky. But with DLC packs/expansions in development. It is a possible change. However, if such suggestions are not made now then such suggestions vannot be acted upon until much later. [u]Another Take[/u] For the the sake of discussion. IF said 4 slot system was to be added... Another way to "Balance" them could be... Slot 1 - Kinetic Primary Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm Slot 2 - Energy Primary Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm Slot 3 - Close Range Weaponry Sword, Shotgun, Fusion Rifle, Sidearm (maybe?) Slot 4 - Heavy Weaponry Rocket Launcher, Grenade Launcher, Sniper Rifle (We all know Bungie will not budge on this archtype.) The above would somewhat limit selection yet encourage experimentation & possibly create interesting combinations. Edits: - Clarified Ammo, Development Time, & Elements. - Added another take on it.

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