So this idea is 100% unoriginal but it works.
Basically while playing Borderlands: TPS a lightbulb went off.
(Athena = Sentinel Titan / Maliwan Frost Laser Weapon = The Frozen Heart Exotic)
So for Destiny 2, [b][u]PVE[/u][/b] [b][u]only[/u][/b]
Why not have 4 Weapon Slots?
2 Slots for Primaries: 1 Kinetic & 1 Energy
2 Slots for Power
All assigned to the D-Pad (like in Borderlands)
This way folks in PVE can have 2 Power Weapons to fall back on.
So folks who enjoy using Swords, & Shotguns, won't be gimped/feel punished.
As it stands right now, the bulk of the community leans towards: Snipers, Rocket Launchers, & Grenade Launchers (Pending a buff).
Swords, Shotguns, & debatably Fusion Rifles are in a hard place.
Swords & Shotguns are pointless as Bosses (as proven in The Inverted Spire) have retained the infamous OHK stomp. So close range weapons are 100% not the way to go.
Seeing how swapping Power Weapons removes all ammo this is terrible & pigeon holes players into Snipers, Rockets, & Grenades.
Fusion Rifles...are in this weird limbo where they'll see use but more of a "eh I have no other options" / "Maybe it'll be useful..." / "I might regret this..."
Type of position.
They are both useful, yet better served elsewhere. It is a weird position.
A superb question asked:
[i]"How would emotes, & ammo be handled?"[/i]
My reply:
In D1 many ran: Sniper/Shotgun + Sword/Rocket/MG.
[u][b]Ammo[/b][/u]
3 ideas come to mind...
[u]1. Present[/u]
If we stick with the current system
Primary/Energy & Power ammo would require more availability, reserves would need to be slightly higher as they are split across 2 slots.
Ammo loaded into a gun is taken from the reserves & non-returnable.
I would say just have ammo for each guntype, but knowing Destiny RNG...we'd never have ammo.
[u]2. Selective[/u]
The other idea, is simply to have ammo for equipped weapon archtypes to drop.
So if a player has Handcannon, Pulse Rifle, Sword, Rocket equipped.
Then at RNG intervals ammo for those drops.
[u]3. Reserved[/u]
This is basically the Borderlands route.
Where Ammo for every weapon archtype drops and our Guardian keeps it in stock.
But due to how this would imbalance Power/Heavy Weapons.
Changing said weapons while in mission/in a combat zone should still deplete all reserves.
[u]What about dancing & etc?[/u]
Dancing, emotes, could be assigned to Triangle/Y + D-Pad
[u]Elements[/u]
Well havung 4 slots could indeed allow for a pkayer to have a weapon of each Element.
Normally I would have a counter to this but...even in D1. The majority use their favorite weapons, & will match elements if it happens to be equipped.
Others will take cover & swap Weapons anyways.
I saw the later take place during the beta a lot.
Now, obviously the current Weapon system is built deeply into D2 & such a change is not simple. If at all possinble given the severe limitations of the Tiger Engine.
(Even I have said this in various threads.)
This suggestion is meant to be a solution down the line of D2.
Odds are if Bungie was to give such an idea the "OK".
It would take 6 months to 1 year to implement if we're lucky.
But with DLC packs/expansions in development.
It is a possible change.
However, if such suggestions are not made now then such suggestions vannot be acted upon until much later.
[u]Another Take[/u]
For the the sake of discussion.
IF said 4 slot system was to be added...
Another way to "Balance" them could be...
Slot 1 - Kinetic Primary
Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm
Slot 2 - Energy Primary
Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm
Slot 3 - Close Range Weaponry
Sword, Shotgun, Fusion Rifle, Sidearm (maybe?)
Slot 4 - Heavy Weaponry
Rocket Launcher, Grenade Launcher, Sniper Rifle (We all know Bungie will not budge on this archtype.)
The above would somewhat limit selection yet encourage experimentation & possibly create interesting combinations.
Edits:
- Clarified Ammo, Development Time, & Elements.
- Added another take on it.
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They will not create a whole new load out in four weeks drop it