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7/28/2017 11:05:44 PM
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Its not that the enemies are harder to kill, we are just much weaker with less effective weapons. A cheap way to make a challenge. The strike had no distinguishing mechanics or anything. The floor falling out changes the area, yes, but there was no difference between the battle on the first floor, second or third. The boss was something we have seen multiple times. Both in VOG and POE I guess pvp was good but i dont care. Every game has pvp. Not every game has the incredible pve experience that d1 had. Seems like that is going to be put aside for the MLG 360 No Scope eSport This Aint No Game gameplay But opinions are like assholes, everyones got one. Mines just different than yours.
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  • The Inverted Spire is a masterpiece compared to any in D1.

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  • 'Masterpiece' is a bit generous, but I agree with how Bungie appears to be handling strikes in D2; longer with more interesting areas to fight in, and multi-stage boss fights with unique mechanics, something the first game was severely lacking. I just hope this formula is kept throughout the entirety of the game.

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