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Destiny

Discuss all things Destiny.
Edited by BigHonkinMilkers: 7/27/2017 4:40:32 AM
163

Well done, Bungie. Well done, indeed.

I've been playing the beta for a time, and I must say, I'm very pleased with how it is. Bungie is one of a handful of companies that ACTUALLY listen to their audience. Here are a two things I particularly liked from both facets of the game. PvE: Ok, where to start? PvE has changed significantly from the original game. I, for one, LOVE the notion of tougher to kill enemies that have been implemented. It enables strikes, for example, to be more team oriented, and makes reckless moves more of a gamble. PvP: I also enjoy playing competitive mode, and not having to worry about getting my nose sniped off as soon as I approach a corner. The fact that these games focus on primary weapons allows for more of a fair fight-- rather than being able to tank with a shotgun. I would go on, but my tiny phone keyboard is a hassle to deal with. Overall, I'm pleased with what was delivered. Well done, Bungie, well done. Edit: I've never edited a post before but 'eergoes. I would also like to argue the point of a slow super: I think the move was two-fold-- 1. To make the game harder 2. To go along with the narrative with the crippled traveler Opinions? P.s. Thanks for the positivity, brothas.
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  • Yes. Loved PvE. Shooting things down with my boring primary. Switching to my second boring primary to eliminate the odd shield along the way. Especially the part where everyone's supers were charged by about the cratered battlefield area. And then by the time you entered past the giant drill. And then lastly by the 2nd/3rd phase of the boss fight. Whole thing took about 15-20 minutes of my life multiple times due to sheer size, not challenge. I highly enjoyed the utter uselessness of my abilities from my utility kit. Made all the classes feel the same except for one having a porta shield, one healing me, and one doing a fancy ballet spin. All that wasted programming space could have given us a new primary exotic to rub one out to. Shame. The scenery was gorgeous. Bungie really outdid themselves. I found myself marveling at the size and sheer scope of what I was exploring. Hadn't been that floored since I stepped in my first raid which was King's Fall. I absolutely loved the way Nessus looked. I look forward to exploring it and the rest of the game. Simply put, the game is beautiful for lack of a better term. I also enjoyed jumping into PvP control. It was so fun in the beginning because nobody cared and everyone was eating candy and having fun. Then SBMM kicked in and the fun really began. I loved shooting at my bullet sponge comrades who honestly I can't believe couldn't defeat Gary with all the shots they can now take. I loved having to hold each other's hand and riddling one single person on the opposite team with bullets because somehow that's strategy. I also enjoyed watching my fellow guardians hog the power ammo and run off confidently to their untimely deaths due to teamshot meta. I enjoyed the utter boring nature of 4v4 Destiny. I can't wait until season 6 starts and I can enjoy some good old fashioned dive meta and hopefully Doomfist will have settled into his spot by then. Made it to gold, hopefully I can manage diamond if I commit to it. Just can't be bothered to try. All in all, Destiny 2 was the lackluster blockbuster I always imagined it would be. I'm glad I preordered. The amount of laughs I'm sure to share with my friends until we're crying was worth the $60. Oh, and that fancy energy weapon too. Amirite?

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