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#feedback

Edited by liam4521: 7/30/2017 1:48:10 AM
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For the most part i enjoyed the Beta, heres why!

I wanted to share my thoughts on the beta. Good, Not so good, and random notes. Good: Class Abilities I loved the addition of the class abilites! Finally, theres some variety to the different classes not just supers. They were all cool and useful and i enjoyed the 10 second cooldown. Reticule I don't know if anyone else noticed but the reticule on weapons is actually useful. I can finally get headshots without aiming down the sights, as I once did in Halo... I noticed this right away when I had a scout rifle equipped. The scout rifle I was using had the same reticle as Halos DMR!!!! Ive killed a LOT of grunts with a lot of headshots with the DMR and its reticule. I hated and dreaded that the first Destiny didnt have an adequate reticule for anything, unless you aimed and looked down the sights. T'was greatly appreicated!!!! Bad: Slow Super and Abilities Everybody has complained about the slow cooldowns on supers and abilites and I also dont understand why Bungie would do this. The Inverted Spire took me about 25 minutes and I think I got my super 3 times?? In PvP i went several matches without getting my super, mind you the matches were only 8 mintues long. As opposed to Destiny 1s 12 mintue matches? I believe. I timed my cooldown during the Inverted Spire. Grenades 1:15...Melee 1:11...I dont know, seems kinda long. If I had a decent gun that could get the job done then I maybe wouldnt be looking to throw a grenade or throw a punch but when you give a guy two pulse rifles or whatever, two primarys (no power weapon ammo obviously) then I essential have two peashooters to kill this sponge tier 1 or 2 enemy. Randon Notes Riskrunner (Poor mans Zhalo Supercell) -Superconductor Perk "When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo." I didn't like this gun because of this stupid superconductor perk because arc conductor needs to be active, when it should just be a permanent perk.. It didnt seem very 'exotic' I just wanted a Zhalo Supercell. Maybe because Riskrunner is a submachine?? Idk just seemed like a cheap, poor mans Zhalo Supercell. The Superconductor perk [b]always[/b] be on so Im [b]alway[/b] have the chance to chain lightning my shots and have ammo returned. Plus, on top of that, include the Arc Conductor perk so that when Im hit with Arc damage my arc damage and resistance increases! That would make Riskrunner truly feel exotic! Arc Strider Arc Strider is pretty sweet I think it would be awesome if you could also throw your staff (lightsabre) like Darth Maul in Battlefront or even a bolt like the Bolt-Caster...might be too OP haha Titans Striker Subclass Im not sure if its removed but Im looking forward to crushing enemies with [b]Death from Above[/b]. Also, I do love that you can run around and punch guys and thats its not a one off. Dawn Blade It felt weak and not as devastating as the Titans Hammer of Sol super...I just wish I had hammers to throw haha But i love that you can flow and fly around! Ice/Frost Damage So Ive been thinking of new damage types and subclasses for awhile. Subclasses because the Class Crest suggests that there is a fourth class coming. Then i always wondered why an Ice/Frost damage wasnt in the game. Then since the reveal of the new Trace Rifle, the Coldheart it looks like Ice/Frost damage will be coming. Which also means new Ice/Frost subclasses?!?!?!? That would be SO awesome! http://i.imgur.com/AeiVHoW.jpg Anyways, I guess I enjoyed the Beta, i think people forgot that it was just a Beta and not the full game haha Im very excited, thank you Bungie!!!

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