Posted this Friday since I was rushing to get it out before the weekend and I thought the Beta would end Sunday, but since they have lengthened the beta I figured some more people might like to see it.
All the caveats and such are on the front page.
Stats were gathered by measuring pixels and finding the percentage of the stat bar filled. All damage numbers were verified by myself in game, but being honest they were highly inconsistent, especially with pulse rifles, SMGs, and ARs. With seemingly no bearing on the distance the target was at they often alternated by 1 (example being Nightshade doing 22 or 21 for crits, 15 or 14 for bodies), so I ended up just using the higher of the two.
I've added in a total Time-to-Kill comparison page near the front, for those of you who just care about that. As far as TtK, some of them I confirmed in gameplay (mainly the single shot weapons) but the pulse, SMG, and ARs could take up to one or two more shots to kill, depending on rounding. All TtKs are figure with the target at 9 armor, which is basically 200 total health (70 health + 131 shield). Minimal armor seems to drop people down to 186 total health, which means some of the weapons can kill a shot or two faster as well if your target has less than 9 armor, so your gun could always do better than what is listed. At some point I will work in the kill times for minimal armor, perhaps by the end of the day depending on my workload.
Besides all that, I think it's a good representation of the game in it's beta state. Reads basically just like the original spreadsheet for D1, except I've included the perks that were selected when I measured the stats. Some of these will change, but for the most part they're the perks I recommend using on the weapon.
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11 RepliesAwesome work as usual, thumbs up for that. Needless to say that I'm pissed about your facts. I don't get it. If they'd lower the TTK to 0.6-0.8 instead of slowing it down to 1.0-1.2, those stupid weaponslot changes or ability/super nerfs wouldn't have been necessary at all. In D1 we have 0.8-1.0s right now and it sucks. Everyone relies on Specials and Abilites BECAUSE the Primaries kill too slow and inconsistent. Liteally every Special or Ability nerf in D1 happened because of those slow killing Primaries. And now they're making Primaries even worse but just remove Specials and Abilites for 90% of the match? That's just ridiculous. The next step would be handing out 2s TTK Peashooters to everyone and removing Abilities and Supers altogether. I cannot even counter a team that sticks together. That always was the good thing about Nades and Supers. It just makes the game so bland and boring for me when I only have slow killing Primaries in my pocket and I feel powerless against 2 or more enemies and the only thing I can do is hide or run away like a sissy. The Meta is teamshooting. TEAMSHOOTING! It's the worst Meta I've ever came across in any PvP shooter.
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waste of time imo. thousands more weapons will be added in the final game and i am sure that there has already been some weapon tuning in the sandbox. bearing in mind the beta was an old build and stuff has already changed.
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13 RepliesTTK is perfect, I have no problems with it. Super charge rate is OK for pvp, maybe grenades/melee need a tad increase but more likely perks on armour/guns will increase it. Leave PVP as it is, please :)
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Edited by filthee19: 7/26/2017 7:57:57 AMThought scout rifles felt meh! This shows why.
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4 RepliesEdited by CaffeinatedComa: 7/25/2017 1:49:24 AMYou forgot to mention the Black Scorpion kills in one shot, the fastest TTK in the beta. https://m.imgur.com/qSpBy98 [spoiler]sorry about the username on my alt lol[/spoiler]
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6 RepliesJust give me some damn numbers so I don't have to click around from my phone! What's good, what's average, what's the ttk on the best weapon, how long does it take to begin recovery with full recovery VS none?
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8 RepliesPlz no more stats/meta/MLG garbage look at the damage that it has already done to the game I get you have good intentions and no ill will meant but this stuff is TERRIBLE for the games health.
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7 RepliesCongratulations on a massive waste of your time. Lol we already know things have been changed so no point to this at all.
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I'll look later
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Love your pod cast merc appreciate all the hard work you put into the spreadsheets
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18 RepliesThe one thing I dislike about D2 is how your super takes [i]ages[/i] to charge and when you finally activate it it's gone so quickly...
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At first I thought why? But thinking a bit more I can see this being useful in comparing what has been buffed or nerfed or has stayed the same when the game comes out. I will save this for a later comparison to see what Bungie learned from the beta.
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10 RepliesAuto rifles have a higher TTK than handcannons and pulse rifles. Lmaooooooo
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1 ReplyLove ya d00d
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1 ReplyGreat work, thanks a lot😀
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1 ReplyWe just need a range and dps meter
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1 Replyimpressive
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1 ReplyNice work, always enjoy having a look at this data. I'm a bit surprised at the ttk for autos. I tried them but was generally terrible with them and better with the pulses, even though they have a bit slower ttk per the data.
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2 RepliesWhy does it not let me open it. It keeps saying no connection but i have perfect connection. Wt hell!!? Im very interested in seeing this and thanks for the work. Just wish i could read it.
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1 ReplyThanks for doing this buddy! You have no idea how many times I referred to your spreadsheet for The original Destiny. Your a star!
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3 RepliesBump for later
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1 ReplySweet, keep it up!
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1 ReplyThis is great.
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1 ReplyBump, great job as always.
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3 RepliesDestiny 2 Ttk is fine for actual gunfights, Destiny is not Call of Duty so it doesn't need Call of Duty's Ttk.
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3 RepliesLIES! The LOWEST TTK of ANY primary in this god forsaken game is 32.7 seconds (confirmed) And it's not just because I'm trash!! I'm a -blam!-ing AMAZING player and it takes ME 3 magazines to get 1 kill with a pulse rifle WTF BUNGIE