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#feedback

Edited by BXR Lonestar: 7/23/2017 4:34:16 PM
259

The beta failed to meet even my lowered expectations

I've got limited space here, so rather than dissect my entire experience with the beta, beating the dead horse on a NUMBER of known issues that I believe have been fully fleshed out, I'm going to just to discuss the things that I think are most important to hammer home: First, while I believe the beta is quite possibly the worst thing I have ever seen from modern gaming (the animations from Mass Effect: Andromeda were at least amusing before they were fixed), I do have a couple of positive comments. Bungie's environmental design team, once again, hit it out of the park! They are quite literally the ONLY thing I consider about this company to be AAA+ quality. No matter whether it was the story mission or the strike, the world environments were amazing. And the strike itself, if you removed all of the spongy enemies and the spongie bosses, wasn't half bad. A little long for my taste, but it had its fun moments. [b]Now, the bad:[/b] 1. The weapons - globally, they felt terrible and REALLY weak. It took multiple shots to take down even average red-bar ads. The perks are watered down and unless it was a perk that effected your magazine size or DRASTICALLY effected shot rate, you didn't notice a big difference in performance. Even power weapon performance was comical. I shot Banner the Unbent about 14 times with my sniper, most of the shots being headshots, and it didn't move his health bar below half! Grenade launchers did little to no damage to the boss and were highly inaccurate. Fusion rifles didn't wow me, and shotgun wasn't even playable. I finally got my hands on a RL, but at that point, the beta had already shattered my resolve to try to go back into any activity to test it out. 2. The new loadout: Two primary weapon system SUCKS far more than even I could have imagined. I wasn't a fan of the system when they announced it at the reveal, and have railed on and on about it since that time, and often times I was criticized for judging something I hadn't tried yet. Well I have, and its even worse than I could have imagined. The new system is effectively a WORSE newb combo from Halo - use energy weapon to crack shields, switch to kinetic to finish him off. Except the newb combo was easy and quick to execute and was mostly an insta-kill, whereas in Destiny, you have to plink at the shielded enemy with multiple shots, then switch to your kinetic to whittle away at them some more. Even as a huge Halo fan, I gotta say - this is a poorly executed attempt at replicating that system. 3. Ammo economy: Was terrible. I may have seen more power weapon ammo than most people on here report, but it wasn't MUCH more. Often times, I'd never see a brick drop. And several times I ran out of either energy/kinetic, and was in serious danger to run out of ammo completely. 4. Ability/Super recharge: Again, slow. Bungie's already aware of this, but I doubt a good fix is possible. Armor perks reducing recharge time can only go so far because, due to the unified sandbox, it ALL has to be balanced for PVP - and we now see that PVP will be Bungie's ONLY priority. 5. New supers: They weren't even worth having IMO. They were better used to clear minions than they were to try to do DPS, and you got it so rarely that you might as well have been playing Battlefield 1. Having multiple abilities mapped to the same button is a bad idea in what can often be an action packed shooter. Often I did not use the ability I wanted to, and also wasted my party ability by sliding into cover and then unintentionally deploying it at the end of my slide. 6. Movement: does not feel smooth or natural. Feels very awkward, and ALL characters walk/run really slow. The jumps don't feel natural and often times, you feel like you are fighting your own character to get him to do what you want him to do. If your counting on exploration keeping people intrigued, this system is simply going to hinder their experience. I can't even get close to making jumps I KNOW I could make easily in D1. 7. Enemy health/armor: They're all bullet sponges, even the red-bar ads! Majors have become mini-bosses, and it is so painful to just chip away at the boss slowly with a primary/energy weapon. [b]Some suggestions and comments:[/b] It is clear to me that Destiny 2 was entirely remade for PVP, and mainly to try to get around having to fully separate PVE from PVP. And it's failed miserably. Bungie, do you realize that there are a lot o shooters out there that feature generic/standardized combat with no super powers and no incredible, high-tech weaponry? Battlefield, CoD, Halo, Gears, etc. If we wanted that kind of play, we would have been playing THOSE games. Instead, we wanted all the power weapons we had, we wanted the space magic in droves! That is the magic that made Destiny so fun and addicting in the first place. Now I'm aware that your under pressure from Sweaty-McDickface to start remove all those things from the game to make the game "more balanced and competitive" but you have effectively removed all of those things from a game PREDICATED on awesome weaponry and space magic. What do you think is going to keep players coming back? Pretty environments only take you so far. You can have space magic in PVE and PVP for those who love it and a bland PVP experience for Sweaty-McDickface if you want. [b]All you need to do is make ONE, maybe TWO PVP modes where you MUST use standardized gear, trickle is on permanently, and you have "MLG" versions of those maps so that heavy and special ammo doesn't spawn.[/b] THERE! Those who want a boring, primary-based PVP experience can have it. Everyone else can enjoy their space magic and power weapons and everyone's happy. [b]NO remake of the entire game necessary.[/b] You can call the new mode "Hardcore" mode and the weapon/armor pool for that/those modes can be balanced separately from everything else so what players like TripleWreck want will not have any impact on what the rest of the community wants. Secondly, even with a "hardcore" mode, it is clear you need to separate PVE from PVP. We came to this game for the PVE, not the PVP. I ditched Halo 4 to play Destiny 1 after all! So stop treating us like second or third-priority gamers. We pay the same money that PVP players do, and arguably, we bring in more revenue. PVE players are more likely to recruit new players to this game because PVE content is easier to teach/learn, so it is more accessible to new players. Sweaty-McDickface isn't going to recruit new players to this game - it will take a LONG time for new players to become competent players and assets in PVP. Finally, streamlining skills for the sake of PVP just doesn't work in this game. The advantage of keeping the old style perk tree would be to simply the control scheme, as the Captain America Shield for the sentinal could replace an under-utilized option, like the standard Ward of Dawn you first unlock (no armor/blessings of light). IMO, the "team ability" is just awkward and wasn't all that useful outside the titan's cover deployment - which was more effective in PVP than in PVE. I have so much more to say regarding this topic, but only so much space here, so I'll end with this: Bungie just needs to go back to the D1 system for both Skills and loadouts and separate PVE from PVP. Forget the idiots who say "but then its not a new game!" But even the Halo series has enough commonality between the games to feel familiar and at home, whether you pick up Halo CE or you pick up Halo 5. D2 isn't even the same game - its clearly just your average generic shooter with aliens.
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#feedback

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  • Kappa

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  • Edited by TheShadow-cali: 7/25/2017 6:39:38 AM
    Have you noticed how a lot of the gamers that try to defend this companies deliberate poor actions that they keep repeating "It's an old build" excuse. We get it, but it wasn't their only option. But get this, now some are trying to say it was just a "internet test" What's next? Oh, they just wanted to see if it would load up.

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    • R.I.P Destiny. I spent over 1100 hours and after playing the beta was bored by the end of the night. PvP sucks Pve is sooooo boring. Can't wait to fight Atheon with my pulse rifle pistol squad.

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    • The basic mechanics are the building bricks of a great game and franchise! If you don't get them right, no amount of lore, graphics, DLC's, micro-transactions and fidget spinners will solve the issue....

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      • Edited by JHarv: 7/24/2017 1:13:09 PM
        Is it bad that the best part of Destiny so far was the D1 Beta? The only complaint I have about that was that the spider tank had WAYYYYYY too much health. And they fixed that for the game. It's disappointing that the first Beta ended up being a good chunk of the entire game, but imagine if the whole game of Destiny was just like that Beta, but missions were more diverse, story had more of a path, Dinklebot had better lines, content drops came regularly and included full planets and new tiers of raiding / strikes, and PvP was tuned regularly with buffs as well as the occasional nerf... Man, what could have been...

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        • "its clearly just your average generic shooter with aliens." This is how I see it. This is hardly a world I want to come back to, over and over.

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          • Edited by Freikugel-: 7/24/2017 7:20:31 AM
            Agreed on making an entirely new crucible mode to cater the e-sport and tryhards, rather than ripping up the weapon system that was both enjoyable and working fine. What we wanted was an enhancement to the experience, not an overhaul (Destiny 1.5 criticism be damned). Don't destroy what the masses enjoy just to make up for your inability to balance the crucible meta. Based on the beta, they've sucked all the fun that we used to have. Destiny 2: Trickle Edition is more apt of a name.

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            • What I want for everyone to do who don't like the game and the direction it's going in is to vote with their wallet. Before the game even comes out we have somewhat of a chance to do so. If destiny 2 can at least do worse than the first I think that would show Bungie something HOPEFULLY. I'm doubtful though there's far to many sheep and other "gamers" (sorry gamers just sounds cringe to me but it's the only way to describe the group as a whole) who will attack other gamers for having their own opinion. I'll stick with warframe (farmframe) because Destiny obviously won't be getting my money or attention with the direction they went.

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              • Edited by Lead: 7/24/2017 6:39:59 PM
                12
                I agree with all the bit you said and that is my feeling but I don't agree with the fact that they are doing a better PvP game. You shouldn't antagonize the two overlapping community. in PvP: - The Time to Kill is 60% longer - Weapon feeling/precision is even worse than year2 bloom days. - Movements are just slow and we feel glued and the jumps are horrible. - Team Shotting became mandatory and it is impossible to clutch a 1v3 game like in D1 whatever your skill unless you have a super or a fusion(sic) I'm not even going for to speak about 30fps/30hz tick rate and no dedicated server we are way past this.. So all of this to me mean they aren't listening to PvP folks either..they just listen to themselves. I feel that Bungie is always trying to force you to play the way they want you to play. Sorry Bungie, but Skating was fun, Supers were fun and the gunplay was at its best during year 1 and instead of fixing very rare guns, you kept nerfing and nerfing whole archetypes and for what ? the super year 3 sticky meta .. now you oversteered again and nerf the Whole game. yes, you nerfed your whole game and I suspect you will indirectly nerf your sales, because I initially order the Collector Edition, but now I'm just seeing myself playing the campaign and move on to an FPS who respect his players base. That's sad because really we liked your game (d1). PS: you should really question yourself Bungie, about why there is so little people playing the OPEN beta since Friday.

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                • The beta and D2 are an accelerated continuation down the path D1 was on for over 2.5 yrs. It's just shocking to see the deterioration in real time. So now all of the speculation is over and the product is there to see. No amount of talk can change what we see and experience. I'm very disappointed. I simply don't like the product. What i thought was a high ceiling for the franchise has collapsed. Destiny was my game of choice, and i wanted it to be in the future. Hate to say it, but words from the past - "history will show this franchise has already seen its heyday" - ring true. The game is now very run of the mill, and sluggish. Bungie has chosen its direction, and also elected not to address its great behind the scenes mind -blam!- manipulations, which i will assume means more of the same. I'll not purchase or play D2. Pre-order cancelled.

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                  • Apparently the last part of the story mission was to difficult for some people and its going to be made easier according to Luke Smith in a article in Game Rant.. Bet ya raids will be dumbed down as well.

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                    • lol @ Sweaty-McDickface.

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                      • Well said.

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                      • I still can't understand all the kinetic energy weapon hate. I loved it

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                      • Edited by sharkhunter81: 7/24/2017 5:57:06 AM
                        For me, it was a little of everything you said but the one thing that really tipped the scales for me was #6. Movement, especially aerial movement and (lack) of control. I was so excited to play the beta and see what D2 was going to feel like. I didn't care so much about the idiosyncrasies, but it's fee and flow of movement. That's what I loved so much about D1, the movement and using aerial space to my advantage. In the beta, I quickly learned after changing the jump modes for the warlock and Titan multiple times, that I selected the lesser of the lesser crappy one. I realized that instead of using the space around me for jumping and eluding, I was way better off to stay on the ground and fight like I had no powers at all. To jump in the air on a Titan or warlock just meant I was a slow floating target for both guardians and Kabal alike. I immediately hated that feeling. I kept switching back and forth through the jumping perks feeling like I could get no satisfaction while airborn. My guardian feels slow on the ground and even slower and way more vulnerable in the air. I was thinking prior to playing the beta that Playing the beta would make me lose on taste for D1 and that I'd never play it again, but after playing D2, I can totally see myself going back to D1 just to feel free again. To jump and move with control through the game, whether it's killing ads or killing hunters in the crucible. I was totally thrown off by the movement speed alone in d2. I hope something changes before launch. I won't even get into the charge times for grenades and super abilities. I'd take no super at all over a slick, highly maneuverable character that I felt i had complete control over. Is it too late to cancel my pre-order. I think I'll go put that money toward a new fishing rod instead and just go outside. Nothing in this new destiny that's gonna make me stay inside anymore.

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                        • My passion for destiny is gone. Ever since they announced our emblems, shaders, loot etc. would not be carrying forward I progressively lost interest in playing the game. I was willing to look past this on the basis that D2 would be a much better game, but after plying this beta, I think I will never look at this game the same way again. But this is just my opinion.

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                        • Great synopsis, albeit a little embellished. I'm probably going to cancel my preorder and give it some time to see if they move the needle back toward D1. The experience just feels like a huge step backwards in terms of fun, and can be summed up in two words, SPACE MAGIC!!! I play Destiny to feel powerful. I want to hunt for rare rolls of god-tier weapons. I want to hurl bolts of lightning from my fingertips. I want to be able to get the drop on an unsuspecting opponent in PvP and take them down before they can run away. Destiny 2 is putting a major damper on all of the things that made both PvP and PvE so fun to the average player. We're getting a very watered down set of weapons and abilities compared to D1 all in the name of balance, and in the process are losing everything that made Destiny such a unique experience from everything else out there. I really wanted to love it but after going back to D1 this morning after a week of playing nothing but the Beta, I just can't support it. It's just too slow and boring by comparison.

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                        • I love this post it shows great points, but sadly Bungie is to busy replying to posts about chickens to read this

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                        • Your crazy it was fking amazing. [Is what the fanboys will tell you]. But ye it was pure trash effectively everything that made Destiny well Destiny is well and truly gone so is the essence of what was once a great game

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                        • Awesome post Guardian! I've put over 3450 hours into D1. Sad right? I agree 100% with your post. Bungie has always favored PVP over PVE. This won't change in D2 I promise as long as it's driven by the mighty $. Lets be real. It's cheaper and more profitable for Bungie to maintain PVP. It just needs a few maps and a little sandbox turmoil to keep players coming back for more. PVE players want content and content is expensive to develop and create. Good example was the D1 DLC's. We bought in but we didn't get new maps and design input! We got the same maps backwards! WTH man? Its a 100% profit deal! Call me a greedy bastard but I had always hoped that the developers and designers would look beyond the dotted line to create a PVE experience too worthy of the dedication given to it by so many but at the end of the day it's just business and how many copies of D2 they can sell. Poor bastards like us looking for an audience and hoping to get answers are just left holding our empty wallets and shooting at giant bullet sponges with BB guns so PVP will be more balanced. It's laughable really! I'm strongly considering just sticking to D1 and not getting sucker in again. I've not seen or heard anything to make me think D2 will be any different. Might as well make it a "Pay to Win" game as well while they're at it. "Fool me once, shame on you.....Fool me twice shame on me" . Not this time Guardians!

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                        • "Worst thing in modern gaming" You must not have played No Man's Sky

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                          • I hate this new loadout system with a burning passion.... Shotguns, Snipers and Fusions all had elemental damage, why was there a need to replace them with primaries?....Oh yeah....because PVP.....

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                            • and whats infuriating is that Bungie will respond to topics created about why there are not chickens in the social space but not even acknowledge everything that's actually wrong with the game

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                              • I find it remarkable you are so positive about the environments in the beta. I loved the dimension they added to the strike with the horizontal depth, but the planes crossed looked really barren to me. Empty big area's with a couple of mindless droids walking around. Could not agree with you more on the new weapon system and movement. The hunter double jump sounds great and I like the feel but the characters move to slow. Oh you made a jump wrong and want to correct it to save your life? Yeah not gonna happen. Feels like pushing a truck mid air

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                              • Bungie will never meet your lowered expectations. Oh yeah, it just beta.... I am same boat as you.. (i hate two primary slots and special weapons move to heavy slot)

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                              • 7/8/15 That was the last time I had played Destiny before Friday when the open Beta started. I have always loved the idea of this game, what I call the RPG/Shooter. Yet Bungie just made choices I couldn't agree with so I stopped playing. I have always hoped things would get better. I really wanted to like Destiny 2, but after the reveal it didn't look like Bungie had anything in mind except PvP. Destiny's PvP was the worst I ever played, and some of the changes actually improved that experience for me. Problem is that I am burnt out on PvP and need a break. Also when I do want PvP I like large rosters and vehicles which Destiny doesn't have. So I didn't touch the crucible in the Beta and will leave the reviews of that side to players who like to play PvP. Here's my thoughts on the rest of the Beta. The good: The campaign mission wasn't bad, it wasn't like some of the empty missions from Vanilla Destiny that were so short it was embarrassing. Also the cut scenes were skip able which is another good thing. The Strike too had a nice layout and length to it. The added class abilities to Titan and Warlock were both good and could be helpful to encouraging team play. The bad: The reduction in movement speed was noticeable right away, at first it actually made the gunplay feel off until I got used to it. Also since this is a game about space magic it would seem the lack of being able to use it is a problem, recharge rate for supers and grenades is too slow and more than once I tried to throw a grenade and when I came up empty I realized it wasn't ready yet. The new Hunter ability isn't very good, why it wasn't something in a similar vein to the other two is baffling. Please change it to be a team based ability like the other two, perhaps something to do with invisibility? The Ugly: As suspected the new weapon system sucks. Two primaries is a no go for me, while playing I even hated the guns with burns being separate. If this is how you guys are going to do it just drop the different burn types and shield types completely! That way I have better control over what weapons I can use in the two slots. Another sponge boss at the end of the strike? What the hell is that, you make a drastic weapon change and stick us with 2 primaries and your chance to showcase that you guys will design the content around that change and you totally blow the opportunity! You also left last gen machines behind, yet we still can't get 4 players in the majority of your activities? Why? Isn't this supposed to be a social game? The player counts in all activities should be growing! Over ten years ago Halo 3 had 4 player co-op campaign yet now we are stuck with 3? Most important to me it seems your still using the Activision "Thieves" business model. Charging for DLC and using micro transactions is the Activision way, but is no longer viable. Games like GTA 5, Halo 5 and Battlefront 2 are all using micro transactions to pay for all the dlc. Which also have dedicated servers by the way. Not to mention the fact all your dlc was way overpriced. Bungie you've got a long way to go before getting a player like me back into your game. Thanks for letting me try your game Bungie, hopefully I helped test your game.

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