Sweet Business needs its ammo reserve buffed. It can't hold even 4 full magazines, which is pitiful. How can I mow down hordes of Cabal if I run out of ammo after the first dozen?
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I'll go along with this. That or enemies need to drop more white boxes.
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But it's a 99 round mag and can destroy in crucible and PvE if I am correct...
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so you want a stready stream of ammo so you never have to take your dinnter off the trigger. 😶👎
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Edited by RPColten: 7/24/2017 12:20:00 AMDoesn't it place ammo picked up off the ground directly into the magazine? Shouldn't a player not have to reload as often (ie: Pull from reserves) if it does so?
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The exotic perk that refills the magazine on ammo pickup is bugged on this weapon. It doesnt do what it says it does and rarely kicks in.
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Just give the weapon the perk from Super Good Advice and it would probably be alright. I felt like the best way I had for using the weapon was in popping the Rally Shield and then just holding the trigger while crouching periodically to saw through a bunch of Vex Goblins. That was both really satisfying and somewhat effective, but the "Reloads ammo pickups directly to the magazine" perk felt pretty much useless because of two things. One: Ammo drops were super rare, even from the little trash mob enemies, and Two: I wasn't running around hosing enemies down with the weapon from a position where that perk would ever even have the possibility of working. So for me, that perk was a total waste. Super Good Advice was my favorite HMG from the first game, even beating out Thunderlord just because I had so much fun with the enthusiastic yelling and the minute-and-a-half long storm of fiery lead that that thing would put out. This weapon on paper sounds like the spiritual successor to that, but in practice was EXTREMELY underwhelming alongside the devastating exotic weapons that were given to the Hunters and Warlocks.
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Edited by gallp13: 7/24/2017 12:40:34 PMYou have old gallp's crest sir. Hand it back or honour will need to be satisfied !
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Mag size to 100, 600 reserve.
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Most likely with armor mods we can tweak them to carry extra ammo of our choosing.
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It needs more damage
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I think thats the way they tried to balance high dps weapons. Same problem with smgs.
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I think around 595 ammo would be good.
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I second the motion.
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