[spoiler]Bungie's never gonna read this lol[/spoiler]
Hey, so far I love the Beta, but there are a few things I would change before the release of the full game.
Assists counting as full points is an interesting approach, but I feel like in game modes like Clash or Control, team shots will give the opposing team as much as up to 4 points with 1 kill. A better option could be to give the other team 0.5 points for assists instead of full points.
Supers do charge slow, and I was looking to avoid this topic, but I have to agree. Maybe give us our super around 5 mins of life. Abilities seem fine how they are.
Also, supers die out quick, so add maybe an extra 5 seconds, and maybe even more for golden gun.
Weapons seem fine in PvP. They need better damage output in PvE, unless it's the light level that's causing low damage.
SMG's do need a bug to stability or damage though, preferably damage.
I don't know if there will be stuff like Intellect, Discipline, or Strength, but I hope there is.
Thanks for reading, please upvote so a Dev has at least a chance to see it. And if a Dev does read this, I know it's a beta and you're mostly testing everything out. This is just feedback, not complaints.
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There won't be any Int/Str/Dis, Bungie's stated that cooldown times will be universal. Armor will give you Resilience/Recovery/Mobility, like how our subclass trees are in D1. I can agree with Golden Gun needing some time added, but maybe the perk in the full game will help that, but I'm not too sure with adding more time to all supers. I do think abilities need a little time taken off the cooldowns, especially for PvE. KDA is a little wonky, but for quickplay I think it's fine, any other game mode should really be separated.