First impression - this is a PvP beta. One strike is all PvE players get to try.
Weapons - weaker. Strike boss was a bullet sponge. Ads kept coming. No mechanics, just run around the confined areas and shoot stuff. Power ammo drops were infrequent at best. In the time it took to run the strike I saw maybe one power crate drop.
Supers - charge incredibly slow and they don't last long. I would say they are also weaker than D1 supers. In PvE it took a whole super's worth of dawnblade to bring down a yellowbar. In PvP it loaded just as the match was ending. What I see here is supers are tuned to give you one shot at it per PvP match, and they won't overpower a team. PvE gets what is left over after that adjustment.
I am not pleased with what I saw. It's pretty, but initially it feels less than D1. As I'm not a huge PvP fan I don't see a lot here to hold my interest nor does what I see quell my fears this game is indeed built from the ground up around PvP.
May be time to move on.
Edit 1:
Played some PvP tonight with my clan, a couple hours. Matches were mostly even, we won some, lost some, but it looks like it's not going to take long for the nerf cries to start. I'm not going to name the gun consistently dominating play, but one did quickly emerge.
I did my usual mediocre play. I went with Titan striker, and though shoulder charge will not kill a full-health enemy, if they are nicked it will come close. I have to get used to the roaming nature of the super. In spite of forgetting about it being a multiple hit deal, I managed to wipe a team capping B.
I think PvP players will adjust. I think those that stay will come to like it. But, as I said... I don't care for it. I ran a positive k/d, averaging 15 kills a match, but PvP in Destiny leaves me cold. That's just my opinion of course.
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Edited by djpuk54: 7/20/2017 4:08:46 PMHaving played the Beta on 2 characters so far (Warlock and Titan) both PVE and PVP, I found it to be not as much fun (I know it's limited content) as D1. The story mission was ok, some nice setpieces but ultimately not that imaginative. Just going through the motions. Supers charge way too slowly and after all that time are pretty weak and don't inflict as much damage as you'd expect. Disappointing! BIGGEST GRIPE OF ALL.... having special weapons in heavy slot. JUST NO! I want a sniper/shotgun while using my choice of primary and heavy. Call me non progressive but this change DID NOT NEED TO HAPPEN. 😈 The strike, imho, was boring, tedious, repetitive etc. Boss felt like when you fight a Taken Yellowbar in a special event in D1. What a bullet sponge, ran out of ammo every time! Although I did enjoy the drill scenario. Nice. Crucible was not fun at all. Just didn't 'feel it'. Weapons, especially primary, are so weak. Only one person getting heavy/power ammo each time is just wrong! The jump mechanics on every character just doesn't feel right at all. Warlock spends an agonisingly long time in the air. I'm not blown away. I hyped myself up, as I'm sure many others did but ultimately a little deflated is the best way I can describe how I feel. So main issues to me are.... 1. Weapon slots - primary, special and heavy should be as in D1. 2. Supers - Ridiculously slow charge rate and the pay off when full is disappointing to say the least. 3. Heavy ammo distribution in PVP is just wrong. Everyone should get a chance of heavy. 4. The graphics and animations seem to have a 'cartoony' look. Not sure if it's just me but it just does.