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7/19/2017 7:41:17 PM
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Crucible will focus more on actual skill instead of how people rely wayyy too much on their abilities like in D1
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  • I'd like to slap you in the mitt

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  • PvE exists

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  • Then shoot some enemies

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  • Considering all of the abilities are shit in terms of damage, and the super are EXTREMELY easy to gun down 1 on 1 with a primary, you can't compare the two. Shit needs to be increased all around, simple as that.

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  • I'd rather have gun battles than ability battles.

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  • Then go play another game. Destiny's core mechanics were designed around the fact that Guardians were some Space Magic wielding badasses.

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  • It wasn't until the end of destiny that they made abilities stronger than guns. Don't give me that "this is how it started" BS

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  • Edited by THE SARGE 01: 7/22/2017 5:55:26 PM
    I don't know about you or anyone else, but when I watched a Reveal back in 2013 or 2014 where there was a fireteam making its way through a fallen infested Cosmodrome Wall; the hing that caught my attention was the Space Magic wielding Warlock decimating a Devil Walker. I saw the same Warlock wielding a Pulse Rifle as a primary Weapon and a Hand Cannon ad a secondary, but I had seen that i other shooters so it was pretty standard stuff. Space Magic was a pretty meat mechanic I wanted to see in a shooter.

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  • Then play any other shooter than Destiny because the abilities are what make Destiny special. Take that away and its a generic shooter, but maybe you like generic.

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  • Abilities should compliment the guns, not overwhelm them. The end of D1 was a joke.

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  • Agreed, but since players kept complaining about OP stuff. While nerfs began to pile up, weapons took a backseat to abilities.

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  • That's where my problem lies. Maybe it's just a breath of fresh air having gun fights again. I will agree that the recharge rates in the beta are ridiculously slow. However I feel when we get better armor and whatnot everything will be faster.

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  • Hopefully they fixed it like they claimed in the Weekly Update. Id like to see a higher bonus super for with every kill. On a good game, a player should be able to have his Super 2 times, not just once right before the end. I'd like Bungie to sprinkle a little more Space Magic awesomeness on D2. I preordered the game back in March, but canceled it yesterday after having tried the Beta. The disappointment was real! Does not mean that I will not get the game, but it is going to take a lot more effort from Bungie to make me take the bait this time around.

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  • I'm not cancelling, we barely saw any of the game. However, I do agree 2 supers per round unless you're not contributing ya know? If someone is 4-11 they shouldn't get theirs twice. Again, with better armor out ability cooldowns will be better as well.

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  • The armor only affects mobility, recovery, and resiliency.

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  • 3
    Not skill, team kill

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  • *Tactical group ambush. [spoiler]unless it happens to me then it's teamshotting >:/.[/spoiler]

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  • Countdown is a joke just a teamshot fest and nothing more I went in with a team and it was just 6-0 every match and solo queuing is useless now because no one knows how to teamshot

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  • Well my experience is pretty different lol. I stick with my team. Remember, this ISNT clash. Sticking with your team increases chances of survival. And try not being in front of their team but maybe flank to the side of a common path. Use corners carefully as cover, and if you kill one then flee. Unless the other one had less health than u.

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  • Did someone say bush?

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  • Needs to be around twice per game not once right at the end.

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  • Then you must be playing terribly. You get your super just a bit after half. Around 40 to 50 ish points in a control game.

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  • I have gotten 32 kills and gotten a super at around 60 points so i dont think I am playing terribly no

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  • That's got to be a lie. Unless you have them triple capped the whole game and even then there's no way those numbers are real. Unless the real change to supers wasn't the passive cooldown but the effect kills have on it, which would make sense as a possible reason.

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  • It needs to be changed to work differently in PvE from PvP because PvE is stale now because of it

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