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originally posted in: The D2 hate is getting real....
Edited by TotalDramaGamer: 7/7/2017 4:09:18 AM
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(tldr at bottom, because it's rambling mostly) [quote]That's ultimately what I was stating. We aren't talking about ingredients you HAVE had, we are talking about ingredients you have NEVER had. [/quote] We've never had 4v4's (it's nothing amazing, really), p2p, crucible based changes, a primary (X2, so different...), a dumbed down heavy/special, hammers that don't kill (dawnblade), tanks, no [u]optional[/u] matchmaking for certain activities, restricting guns (any group that's ever done 'THIS WEAPON ONLY' playthroughs), etc? I fail to see the 'totally new and untasted' features you speak of. If not in Destiny, then in other games. Any FPS has their matchmaking and connectivity, any MMO has their new PvE mission types plus the ones they already have, and any competitive RPG has their weapon tuning. It's not new, and that's not the problem people have... it's 'is this better' than what's available. And, right now, that's not the case. I'm not saying there aren't 'different ingredients', as that is certainly true, but to say we've 'never had this before' is just wrong. You're still in an American restaurant, you're still getting a cheeseburger, and having Avacados as buns isn't going to solve anything. You're also assuming that people can't pull from other games they've played that have similar features (even though 'destiny ones' haven't been used by players). In the case of Destiny 2... it's still a Destiny game, PvP is still the major focus around weapon and tuning, and the chefs (leaders) haven't changed, and PvE still has raids/strikes/story missions. So why should I expect it to taste that much different? And the fear is... it won't. The comparison is really between McDonalds and a 'new' McDonalds chain that's 'better than ever'. Not between McDonalds and a unique restaurant in freaking Asia, like you're implying. They're such similar games some people still can't tell between the two yet. The familiar is an integral part of D2. Yes, it might taste different. But if it does... it's because they made it 'spicy' and called it new... and you can make anything spicy. You aren't even comparing McDonalds to Tim Hortons. You're comparing McDonalds to a newer McDonalds. That's it. Same company, same types of food, same basic location. A few extra whistles and blips, maybe a few extra foods (again, they're not going to be 'unknown foods you've never seen before', because it's McDonalds) and that's where the differences really end. The reason this analogy isn't good isn't because it doesn't have merit that Destiny 2 won't taste different than D1. It's that D2 is not this new, unknown food that is nothing like D1. We have a very good reference point of what D2 will, in fact, taste like. That's the problem. It's gotten worse, instead of better, over the years. It's the type of food where... if you didn't like D1... you won't like D2. They're not [u]that[/u] different. -- If you don't like chicken, you won't like chicken wings. That's your comparison. Sure, you can cook it a different way, add spices, heck put cheese on it, but at the end of the day, if you hate the taste of chicken meat or chicken texture of that meat, you won't like it. And yes, they're both chicken, they might taste different. But we're not comparing chicken to some asian goat and to say otherwise isn't being realistic. It's Destiny compared to Destiny 2. [u]They have to have many core similarities[/u]. In fact, that's half the selling point of the game it seems, is that you can 'jump in' and get a feel for the Destiny universe. Just like D1. They can't, and aren't. that different.
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  • Cool. My analogy is bad. But the point remains: How can anyone judge D2 prior to playing it? I just simply cannot. I think the majority of the intelligent guardians understand this. But the whiny folks are all about judging the heck out of D2 before trying it. I don't really care if they judge a game, but, prematurely? That's just silly IMO.

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  • Edited by TotalDramaGamer: 7/7/2017 10:35:35 PM
    To put your analogy to further use: There's a reason presentation is just as important as the meal itself. Especially in front of critics. And everyone's a critic in the gaming world. Everything is judged prematurely whether we want to or not, it's impossible otherwise. It's just how the world works, and is an integral part of perception. Be it good or bad. It's habit, human nature. The choice comes when we conclude our judgement is right or not. But the first appearance, and then first impression, is always there. Even if you don't care about something, that's judging that you don't think it's worth your thought or time. For instance, some might make a stance of impartiality on D2, but they've still judged that this game is worth waiting on release to determine a further action. Not all games get that same leeway in one's sight. For instance, I don't care how good the next CoD game is, I"m not getting it. I've judged I don't want it. So, when a choice comes, I won't get it. Now...whether you act on these judgements in another matter. That, I can agree on. You can get it, not get it, complain incessantly, all that fun stuff. That's all on you. You can wait, as you are, until you've actually played the game to do said actions. But pre-judgement is the world's way and integral to sight and information. You've simply judged the game to be worth while for more information before you praise/criticize. That is pre-judgement. It just hasn't called for action yet. If we had to try everything before judging said activity/item, a lot more people would be wasting their time. For instance, movies. Sooooo many movies. I will judge them before I watch them, because I'm not a movie person and I don't have an interest to watch every movie I see just in case I miss 'a good one'. Now, very important, I'm not saying that's always the right course of action or always going to reap accurate results because it isn't. But it's not a foreign tactic to determining what is worthy of our time and what isn't. Games are no exception. -- In fact, most of the world of sales revolves around convincing someone to pre-judge the product into getting it, by either showing demos, or presenting stats of an item the prospectful consumer doesn't own themselves. Pre-orders are an excellent example. Buying items in the box and can only return if they haven't been opened. Society is built on pre-judgement, and consumers need to know how to do that wisely. What is wisely? Well, that up to the individual. For your way of looking at it, I would guess that buying from companies that offer financial compensation after you test our your product yourself if you end up not liking it would be your preferred way to buy anything. Or always buying warranty. While this is always a good idea, I say this because if you can't truly judge something without trying it, this would save you from a bad buy. Sadly, bad buys purposely don't have that for that reason. Thus, for me, pre-judgement is required for a lot of things. But that is simply a guess.

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  • I honestly appreciate the time you took to type all that. But, I never said people cannot judge. Ultimately they will. You have judgment that is positive, and judgment that is negative. I specifically do not understand negative judgment regarding D2 because we have only seen a fraction of the game, and have minor details that have been leaked.... .but here is the kicker.... no one really knows how this will all play out in game. Therefore, negative premature judgment for D2 is Premature. You must play the game to know for sure if you don't like it. That works for any game whatsoever.

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  • Edited by TotalDramaGamer: 7/8/2017 12:39:50 AM
    I agree with you that they don't know everything, nor would they, and vast criticisms that involve the whole game are mostly spiteful. But a lot of negative judgement is coming from what details they do know of as of now. A lot of the changes are seemingly unpopular with a good amount of people, which isn't unexpected, but that's completely legitimate 'first impression' responses. [quote]You must play the game to know for sure if you don't like it.[/quote] IMO, I don't think this is true. I think you have to play a game of that genre to say you may or may not like it. But you don't have to play a specific game just to know you will or will not like that specific game. Take any crafting game like Minecraft or Trove or 7 days to die. I don't need to play all three to tell if all three are going to be my thing. I'll play one game, then compare the other two that one, and see if I think the others are worth it. Destiny 2 is like that in that sense. If I've played Destiny 1, I'm pretty much going to know if I actually want Destiny 2 or not. If I hated Destiny 1, I won't like Destiny 2. If I enjoyed Destiny 1, but it teetered off a bit near the last year and a half, I might like Destiny 2. If you loved Destiny 1, you'll probably like Destiny 2. I don't think game are as individualistic as you claim they are, IMO. Everyone has their comparisons, and their reference points, and their past experiences to size up newer games. Sure, you might know [u]exactly[/u] what Destiny 2 will bring. But that doesn't discount that most people have a pretty dang good idea what Destiny 2 will bring, along with their own expectations to boot. If this was a completely new genre, I might agree with you more. But Destiny 2 simply isn't 'that' much new or different that what we've seen recently in terms of games. And since Bungie is going for 'the familiar' as I've said, it just isn't going to be something that we haven't experienced before. It's going to be familiar. They want it to be familiar. That's a big cornerstone for Destiny 2 right now. Better? Maybe, I hold out hope. But new and unexpected and not very similar to other games? I disagree. Sure, I understand, you may not know 'everything'. But I promise you, for a lot of people, they know enough by seeing what Bungie is offering, three years of prior experience and sources, and collecting experiences from other games, to see if Destiny 2 is a buy for them right now or not. This comes down to just being different based on opinion, but I find there are a lot of games I know I won't enjoy and I don't have to buy them to figure it out. That's just me. -- Now, I'm not saying you're never wrong by putting games against each other to find which one might be good or not. But it's a very reasonable strategy to minimize your expenses and not waste your time. I don't think it's unheard of to judge without play even based on simply those terms. Not unreasonable at all. And also, there are some games that end up not being worthy of the benefit of the doubt that people are urged to give for games. So both views have their flaws. One is based on face value in relation to saving time/money. The other doesn't want to skimp out on a good game but might be rewarded with an very unremarkable, if not very disappointing, experience. Take your pick. I think both are widely used and not to be discounted as unheard of.

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