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Destiny

Discuss all things Destiny.
Edited by JAZZFUL: 7/28/2015 3:14:39 AM
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BUILD YOUR OWN EXOTIC HERE!

Show ideas! Creat an exotic and post here. Label name of gun, and all its talent trees. GO! Loving these ideas, keep it up Keep this ish up guardians, let me hear it
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  • Edited by Spaceman: 7/1/2017 11:53:43 PM
    Exotic Ghost Shell Name: Unimagined Zeronic Description: We will become infinite. We will conquer their worlds. We shall be feared as we consume this plane--and theirs--with Light. It is our destiny. Appearance: A glowing prismatic tetrahedron that hovers on your hand, with the same functions of a ghost, but being fully solid with no eye and the ability to open it's sides in certain animations. Ability: Armamental Evolution: Replaces your primary, special, and heavy weapons with a special animation of the ghost shell being held, each different per weapon slots. Also deactivates currently equipped weapons and uses the ghost as the weapon, each having it's own abilities. Primary (Electron Discharge): Arc Damage: The ghost opens up to unleash a devastating torrent of arc lighting in its path, with a range of 30 and having its own ammunition count as if it were energy. Rapid fire. Somewhat like a stormcaller but only used on one target. Special (Blazing Lance): Solar Damage: A charged shot similar to a Slap Rifle with the ability to zoom in on target. Almost like a fusion rifle but works like a sniper rifle ex. Queenbreaker's Bow, max Range, maximum charge level will do damage greater than Black Spindle. As each second passes with the trigger held a bullet will be consumed from the apparent inexistent magazine of 7. After 7 seconds the shot will do damage equal to Sleeper Simulant. Can carry up to 28 bullets. Heavy (Event Horizon): Void Damage: Release a powerful slow moving bolt of void energy that makes a massive black hole like Nova Bomb explosion on contact or when the trigger is released. Magazine of 1. Max shots carried 3. Too powerful? No? Oh well.. It's just a concept.

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