GC: [b]Why are there only new sub-classes and not entirely new classes? Surely the fact that you’re resetting everyone to zero gives the perfect opportunity to add to and change things more substantially?[/b]
[b]DA:[/b] It’s something that’s come up in conversation, but we’ve never really… when we think about the game we look at where do we feel like we have an area to grow? We feel like the Titan, Hunter, and Warlock… there’s still new ways to play those classes that we can explore.
And when you look at the community that exists around the game, up to this point, and you see the attachment that they have to those. You see pictures of people on the Internet who have the logos tattooed on their bodies and you think, ‘This is something that people really have a deep connection to’.
GC: [b]Okay, but that doesn’t mean you couldn’t have added more classes, I’m not suggesting you remove the ones you’ve already got.[/b]
[b]DA:[/b] Like, it’s interesting for me as a player. I could’ve played a Hunter since day one, and whenever I look at some of the new sub-classes I’m like, maybe I should change to a Warlock. And then I have like this weird twinge where I’m like, ‘But I’m a Hunter, I can’t do that!’
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Variety in the game would have increased greatly with the inclusion of even just one new class, a new type of Guardian would have been awesome.
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Why would bungie add another class when a majority of the player base doesn't have three characters or roll three of the same characters?