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6/23/2017 5:47:37 PM
16

Voidwalker Improved?

I was thinking about the new subclasses and how they are all roaming supers now and was wondering how they would implement a roaming voidwalker, but then I had an idea. What if the new voidwalker is like a revamped version of the old sunsinger? When you would activate the super you would get "void armor" that would give you a regenerating overshield like the titan's regenerating barrier, and your grenade ability would be replaced with a 1 or 2 second cooldown blink and your melee would be replaced with a mid-range void needler ability that would work like Mass Effect Andromeda's flamethrower where the more you used it, the longer it would take to cool down. Now that shotguns are moved to the heavy slot, blink shotguning wouldn't be as big of a problem and this would make you a mid-range god. Then in maybe another subclass node or specialization you could hold down the super to fire a nova bomb like we saw in the gameplay reveal, giving the class a lot of versatility. Thoughts?
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  • I would like to see a Nova Bomb that did [i][b]no[/b][/i] damage on impact. Instead, its governed by a perk called 'Event Horizon.' Any enemy within this radius is sucked into a micro-singularity and, depending on the number of enemy NPCs (note: no PvP) sucked in, a Super Nova detonates; small for fewer, larger for more. OP as -blam!-? Yes. Likely? Hells no.

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