RNG seems to be your main source of creating game time & replay-ability, instead of relying on quality content.
I think if items were very expensive, & had to be earned, it would make obtaining the item way more enjoyable, and you'd have a sense of accomplishment along with earning said item.
So, imo, if items were very expensive, & there were Quests involved, and we knew what we were getting and how to get it, it would be much better than the lazy disrespectful RNG slot machine.
Same goes for weapon and armor perks. Everything should have a path to be earned.
Instead of level 40, how's about level 500, with unlocks along the way?
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I agree with you. It will never happen, but I agree with you. It would force Bungie to provide quality content and not rely on RNG with LOW drop rates ( icebreaker farce for example) for player retention.