I think it should be a mix of the two. Take borderlands 2 for example. This may be the best loot shooter ever and they utilize both RNG and mission or area requirements to find certain legendaries.
Take the bee shield for example. Everyone knows killing treants in the Forrest is the best place to farm for the bee shield. However, it is still RNG if the bee shield actually dropping from a treant. This leads to farming. Which is a huge and fun part of the borderlands series.
Now what it seems you are proposing is I get one bee shield every time I kill treants. Not only would it severely limit game play time, it takes out farming. Which is an integral part of any successful loot shooter.
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Youre an Analrapist. [spoiler]arrested development my favorite tv show of all time[/spoiler]
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Edited by Twheeeeezy17: 6/23/2017 2:45:27 AMThat show was pure genius. I couldn't get over Tobias being a stand in for the blue man group story line. My favorite was when Tobias saw the posting for the blue man group and he shows up the the depression group dressed in blue and says "I feel like a -blam!-king idiot".
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What if it was a quest attached to farming treants, and then perhaps killing a newly available to fight boss? Instead of it possibly dropping on kill number 1 or never in 2 years of grinding... That's what I gather from the OP.