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Edited by HoudiniFingers: 6/15/2017 6:05:13 PM
34

Destiny 2 hidden changes

So I am at E3. Got to play at all three events.(countdown, homecoming, and inverted spire) I just want to comment on a few little details that I don't think anyone has mentioned. First, in crucible and PvE there is no way to charge your super faster outside obtaining orbs. Secondly, the maximum amount of sniper ammo I could carry was 14. Thirdly, switching heavies still results in loosing heavy. Finally, it feels like fall damage is more punishing. What I mean is it appears that fall damage starts at a lower attitude. If you have any more questions please just ask. I will try to get everyone's question answered. Edit: I see that a lot of people are confused about the super energy thing. Let me make it clear. What I meant is that killing adds or guardians in the crucible will no longer grant you additional super energy that it does now. The only way to get additional super energy is to pick up orbs from another teammate's super. Edit: Please disregard my previous edit. It appears that I am wrong. Rather then getting no extra energy from a kill. It appears that you get a very small portion of super energy. Barely even noticeable. As a result, I made false claim. Once again I am sorry for the misinformation.
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  • super energy rate is just netfed

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    • Have you noticed differences in Melee speeds from class to class? I noticed Arcstrider has a perk that increases melee range after a dodge, how long does the effect last until you can no longer use the extended melee? Is the extension noticeable? Do either of the other classes have an ability like this? And finally, how is the aim assist on the melee's?

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      • Have you noticed differences in Melee speeds from class to class? I noticed Arcstrider has a perk that increases melee range after a dodge, how long does the effect last until you can no longer use the extended melee? Is the extension noticeable? Do either of the other classes have an ability like this? And finally, how is the aim assist on the melee's?

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      • 11
        What is the airspeed velocity of an unladen swallow?

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        • Have you seen anything from voidwalker warlocks? Not seen any footage or info.

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          • Did you see anything that hinted toward me(Monte Carlo) returning?

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            • Has anyone heard or read if there will be more customization options in creating a character?

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              • Sorry to keep asking questions, but how was the aim assist? Did you play both PC and console? I hear on PC it's not noticeable hardly but I'd like an impression about the console AA.

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                • I got two things I want to know. They're both referring to warlocks. 1. What is that downward jumping/falling perk I see ppl use on the strike, is it necessary and will you die if you don't use it while falling. 2. What is the cool down time for the healing rifts?

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                  • Edited by Ghostfire239: 6/16/2017 12:04:42 AM
                    Did you try Arcstrider? If so, was there a cooldown down on the dodge you can do while in the super (Not the Gambler's or Marksman's dodge) As for Golden gun, you said in another comment that it no longer one shots other super, I would like to know whether other super can one shot it (Does it have any damage resistance?)

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                    • Less super is awesome.

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                      • kinda sounds like they are punishing anyone that plays alone. wonder how much of a difference between d1 and d2 on how long it takes for a supers to recharge.

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                        • I haven't seen anyone talk about the dpad. We're the emotes all locked except one, like d1, or do they let you assign emotes to All?

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                          • Ya. But i believe from videos i have seen. The Orb energy has been increased significantly. I believe in one gameplay of the Spire. Player was at around 10% Super, he picked up a Large Orb and shot to around 40-45% so thats about 3 1/2 Orbs maybe 4 to fill a Super. Obviously do not know for sure but we will see.

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                            • I'm sure there will be armor after release that allow super energy on grenade kills as there is now.

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                              • Can you still titan skate?

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                                • Is sprint cooldown still a thing?

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                                  • Is the gun smaller on the screen? Thought that looked smaller.

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                                    • Good post. Thx man

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                                      • how can the super energy only be obtained by orbs? when you start the round/mission/strike, no one has super energy to create orbs. so this makes it impossible to generate supers, according to what you have described.

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                                        • How has the hunter melee changed? From the gameplay I've seen it seems to be a type of punch rather than a knife

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                                          • Edited by Vortx4: 6/15/2017 7:54:02 AM
                                            What class did you use? If it was striker, how big do you think the Fist of Havoc radius is compared to what it is now? If it was golden gun, do you think the 6 shot super has too short a duration? And also, did it ever not OHK someone? And if it was dawn blade, how is the warlock jump? Is it faster now? And did firebolts actually tag people now, or are they still unreliable? Oh and is warlock melee still longer than the other two? Thanks!

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                                            • What do you mean about the super?? That's how it's always been? When I played a month ago they designed the game mode to be so that you only get one super a match

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                                              • If you played warlock, how smooth is the use of dawn blade. Is it clunky or does it have smooth transitions from air to ground.

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                                                • So to be clear, your super doesn't recharge over time? You can't just stand and wait for super?

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                                                  • I noticed that the lightning grenades I'm seeing get thrown have a tripmineesque activation period before exploding and I think that's an excellent change. Does anyone know how much damage sticky grenades do in PvP? I was greatly saddened by the nerf but I understand. I hope it's significant enough damage to make me choose them over other grenades. Are fusion rifles unnerfed or better than they were? I love the concept but I'm afraid I'll be choosing a power weapon that underperforms.

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