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Destiny

Discuss all things Destiny.
5/23/2017 1:08:31 AM
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Locke

Why is the end of grimoire bad?

I'm seeing a lot of people say that if the story is in the game then why worry about the end of grimoire. The problem is there is so much more depth within the grimoire that could never be in game. There are literally hundreds of pages of story in the grimoire; how could Bungie ever tell the story of Thorn and The Last Word fully in game? Or how about the Books of Sorrow? There is a strong community around the deep story of Destiny, and Bungie has decided to give everyone 10% more in game, but take away 90% from the actual story. Addition in game? Yes. Subtraction overall? Yes. A good thing? Not in the slightest. Bungie, I want to love D2, but this decision has the potential to make me leave the game, and I'm not the only one who feels that way.
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#Destiny #lore

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  • Well, if you were to pick the one thing gamers complained about the most when it came to vanilla Destiny, imo, it would be the story. If the story hadn't been locked away, out of game, don't you suppose Destiny would have rated higher than an average 6/10 on most review sites. And that avg 6/10 actually cost Bungie bonus money. So if the entire gaming community complains about the lack of in game lore, are Bungie wrong to address that complaint? And in addressing that complaint, is it fair to sacrifice / reduce the salaries of the writers of Destiny lore, or should the writers just volunteer the time and energy it takes to right the Book of Sorrows? The greatness of the grimoire lore of Destiny was only born out of the hard work of My name is Byf, and other content creators. They spent the time bringing it to the masses and doing their best to explain it to people, who sadly were just too lazy to read it for themselves. And to be clear, it's common knowledge today, that the original, in game, Destiny story got cut up and mangled when the main writer left, due to the top brass at Activision not liking it. If it hadn't happened the way it did, and more lore/ coherent story was, "in game," the exploration of the grimoire would have been less, imo.

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