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Edited by aliensnail: 6/13/2017 7:52:52 PM
11

A way to improve lowest rate or fire hand cannons

Make them fire slower and do 102 damage on a headshot, right now they only do 95. With how slow they would fire they would not dominate over that many other weapons, and if you Miss a single headshot you basically lose the engagement, what do you guys think.
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  • A better suggestion imo would be to reduce the damage of the eyasluna archetype to where you need 2 crits and a body to attain its fast ttk, instead of 1 crit and 2 body.

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    • There's no point using slow rof hand cannons because the mid rof dominate them. Same shots to kill but faster. Only one to use is lingering song with the perfect rolls to bring mag size down to 4 then you have 33% chance of 2 shot kill. The rest are garbage

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    • They dont realy need to improve these. They need to improve the high RoF. Those need a base stability of 50 AT LEAST for the low amount of range they have.

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    • Hit head shots... lookie there... I fixed it without a patch or nerf.

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      • Nah, HC's are fine as is. I don't know why you'd think they need a change.

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        • Another Buff would be to remove the current 62 range cap on Hand Cannons, and to give High Impact Cannons a blanket +5 to 10 range. Even with the BEST Range perks on a medium impact cannon with the highest base range, you get to 64 (Palindrome would be 63, which that 1 game translate to something around a foot). The meta-cannons will not budge in effectiveness from this change. While allowing high impact cannons to a notable range advantage on their medium impact brothers. It's kind of ridiculous how medium impacts have the same range as high impacts, but also have superior TTK and

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        • [quote]Miss a single headshot you basically lose the engagement, what do you guys think.[/quote] This is already the case for these Hand Cannons, they already fire slower than a Colovance's Duty scout rifle which is already in that situation. These Hand Cannons already kill in 2headshots and a body shot and your change wouldn't change that, all you're doing is making them take even longer to kill. IMO these Hand Cannons need a range buff that puts them above the Eyasluna archetype of Hand Cannons.

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          • this would be a nerf

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            • No thanks.

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            • I use my ill will with braced frame and luck in the chamber and like it

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              • Edited by Lull9: 5/27/2017 1:41:28 PM
                People would play them like snipers. Strafe from cover/potshot. Bodyshot/Miss? Reset, try again. Headshot? Engage fully with a massive advantage. There's enough passive douchebaggery already, thanks.

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