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Edited by You Stop That: 5/26/2017 3:50:56 PM
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Looks like it has a larger area, sort of like a Shotgun blast than a wave like in D1. Also Bladedancers in D1 are straight up the slippery class of the slippery class. Backstab, Fleetfooted, and Blink are the best. Your idea is basically the Lightning Grenade from Hell. Noice.
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  • Yes, that is the general idea. And as a super, having a slightly more powerful grenade makes sense. In vanilla destiny I feel like you're right about Bladedancer being slippery, but then Nightstalker launched, and I feel Nightstalker does the job better. Especially because the invisibility is just one perk that you can activate as long as it's charged. No crouching or having to be in close combat. I always loved going invis, running up to an unsuspecting wizard, then jumping and blasting through them with a shotgun.

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  • I don't know, I've always loved Bladedancer neutral game. It feels like as long as you can react at light speed it's like you've always got the Bladedancer super active, what with Backstab and Arc Bolts being available at all times. Plus there's just something so action-hero like about Blink, despite its weird nerfs.

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  • Yeah, but once you get to the end game there's not much reason to choose that subclass, especially because most of that content is difficult enough that you need a little more than a neutral game. Great for PVP, not so much for PVE. And the most time people spend in Destiny PVE is in that end-game. I mained Bladedancer in Year One, especially vanilla, because it was good for revives and I spent more time getting to that end-game content. I figure that with starting over, a lot of people will like Arcstrider to begin with, but once we get through a lot of that easier content and reach max level it's going to be less competitive in PVE than Gunslinger (and Nightstalker if it comes back, still hearing conflicting accounts there).

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  • Oh yeah true. But if you count PvP as the endgame....

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