So "kills" and "K/D" seem to have shifted to "defeated" (or "opponents defeated") and "efficiency".
But I noticed that assists count toward both numbers as well. Say you complete Rd 1 of a Countdown match with 0 kills and 2 assists. The mid-round stats will show your "opponents defeated" as 2, and your "efficiency" as 2.0, even though you had no kills.
It also says "Defeated [i]RandomPlayer[/i]" on the screen when you get an assist. Seems you have to look at the feed at the bottom to confirm who got the kill.
I know Overwatch does the same thing with "Eliminations", where kills and assists both count as an elimination. They list "Final Blows" (phrasing!) in your complete stats page, so you can still calculate your true K/D, but "Eliminations" are shown much more prominently throughout the game.
It's insignificant right now, obviously. But anyone else notice this or have more insight? I'd be curious to see if that's gonna end up being a universal change across all modes and stats.
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1 ReplySo, does an assist count towards the actual score as well? If one person gets a kill and a teamate gets an assist does the team get 2 points?...
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I don't know but I'm pissed that bungie is promoting teamshotting, there is nothing no more annoying than when people teamshotting you bag like they are actually good. This high time to kill shit is dumb
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6 RepliesNothing like the participation trophy generation.
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With their decision to go towards a higher ttk I really think it's necessary. Playing too passively is what took over d1, nobody ever wants to make a move first because of picks or whatever. I don't really agree with their decision in ttk, if I'm playing pvp not only do I not want passive play styles, but I don't want to be at a severe disadvantage just for not bringing someone else into pvp. The whole 4v4 thing doesn't help that at all either.
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2 RepliesIts Bungie bowing to the fact that they are setting up the game to be more of a team-shooting affair. If I put three MIDA rounds into someone's head, and you land the killing blow in a 2v1 a split-second before my fourth round hits.... ...why should you get the "kill", while I only get an "assist"....when I did the bulk of the work? This way everyone who participates in the kill gets credit, and you don't "penalize" people for being team players.
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In reality, a K/D ratio isn't all that good a metric for overall skill. Sure, personal efficiency, but not overall skill. What really matters is team play and how well you synergize with your squad. I would much rather someone take my kill and we get 160 points, than me lone-wolfing it just to pad my K/D.
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1 ReplyI'll finally get more credit than just the "unsung hero" medals!
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2 RepliesEveryone gets a participation medal.
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Looks to be the way it's going. So roughy everyone will have about 0.5 higher KD than they did in Destiny 1
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I've always thought a percent kill would work best. When someone dies, award a percentage of a kill based on how much of that damage was done by each player. That way kill securing is rewarded and kill stealing isn't.
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I think it is lame.
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1 ReplyI think you need to do above a certain amount of damage to a guardian before getting a kill credit instead of an assist. It's designed to prevent "kill-stealing" where you do 90% of the damage on a guardian and someone sweeps in a gets the final shot off. I'm just typing this from memory of the reveal, but I am fairly sure you won't get a kill credit if you just tag someone with a stray round and someone else kills them.
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It's been the popular thing lately that developers avoid the whole KD thing. KD has been a consistent measure of how good a player is in the past but as games evolve and mechanics change, KD becomes less significant. I could easily get more kills using bladedancer but as a nightstalker, you can stop hammer/lightening/blade bros, lock down objectives and dat roll is sexy as hell. You can get really high KD in Halo playing capture the flag but that doesn't mean shit bc you're sniping on a hill with DMR at some poor soul running around with a pistol and carrying a flag. Same thing here in Destiny. If you like to play objectives like rift and really go for it, then your KD is probably not going to be a good measure of your true abilities. KD/A is fine.
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It's a classic KA/D system. With less OHK weapons and abilities, a slower TTK and more team play, it makes the most sense to calculate it this way. It will be much harder for a player to solo carry a group of 3 lighthouse virgins.
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4 RepliesWith that I could possibly have a positive k/d because I have about a billion assists so ye it will still be negative oh well.
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There is a ka/d stat on Destinytracker.. kill plus assist/death. If you are a team player that stat will be significantly higher.
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For Honor runs the same way. It's 4v4 and kills and assists count towards kills. In that game I liked it quite a bit because I play tankier team oriented characters. So it's nice that the team effort positively effects me. In destiny I'll be curious to see if the gameplay becomes more strategic now. D1 seemed more like everyone just do your best individually and hope you win. With 4v4 and new third abilities I'm hoping they can bring in more team strategy for the crucible