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Destiny

Discuss all things Destiny.
5/20/2017 8:10:17 PM
26

Why 4v4 should NOT fully replace 6v6 gamemodes

I love this game so bloody much (I'm Canadian, just saying) and I'm love everything I've seen from the reveal, except 4v4 "ONLY" for all gamemodes, as they put it. Now I've played destiny for over 22 days across all my characters and over half of that is in the crucible, both me being a cancer using things like the matador 64 with no back-up plans or running joke loadouts like the original kavastov and dregs promise, so when I say i know a few things about pvp in destiny I hope you trust what I'm saying means something and that I'm not just talking out of my a$$. OK, I'm not saying 4v4 is a bad idea, for modes like countdown or trials it seems to work quite well, but for more casual play I feel from what I've seen 4v4 just won't work how you hope it will (I've studied hours of different countdown gameplays). Let's say I just finished a raid and my group but we want to play some crucible, "ok guys we're going in to play some crucible, with two people have to leave this time...", is that your plan bungie, because player will not like that. Personally form what I've seen, I'm wearied 4v4 will push players to exploit the meta even more than what it all ready is like in D1. Like I said before, 4v4 doesn't not to go, but one or two 6v6 gamemodes would be great. If I wanted to play a more silly loadout or go pub-stomping, I'd play 6v6, if I felt like a more competitive time I would play something like countdown, and if I wanted to play destiny's equivalent to ranked, I'd play trials of osiris when it launches. Of course I don't know what the game or it crucible will be like until it launches on September 8, but I'm still hoping the dev team listens to the community feedback a adds a 6v6 gamemode. =)

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