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originally posted in: PVP in Destiny 2
5/9/2017 3:27:58 PM
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Even though I agree with you, that is obviously not how Bungie operates or want to operate. The sandbox team should test weapons BEFORE they enter the crucible. Either they don't do that or they do and not care if something is OP. Think about the first months of SUROS Regime, the first weeks of Vex Mythoclast. Thorn during House of Wolves. Hopscotch Pilgrim when it was the same archetype as Parthian Shot. High impact shotguns with shot package. I can go on. If the Sandbox team really wanted a fair crucible, those weapons wouldn't have been released in the first place. And don't believe weapons get nerfed because people complain about them. OP weapons are meant to come in waves. So we all start the grind again. Why do you think we can only get the Ice Breaker through the nightfalls? Because nobody cared about nightfalls and we needed that carrot. Why do you think we could only get the Hopscotch Pilgrim in year one through playing strikes? Because nobody cared for strikes at that point.
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  • ^^^ (s)hes right you know. The only thing I have an issue with is fireteams of 4 across all PvP? Really?? Through in some big team death match modes. Bungie preaches this new clan mode to everyone can build massive clans and communitiea, so secluding teams to a 4 capacity.. how is that a team... that's leaving more clan mates out. Let's up some modes to an 8 person minimum!

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