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5/6/2017 7:35:33 PM
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I think trials should stay. I think those that enjoy pvp should have a endgame where the best of the best compete. Much like the best at pve gather to compete against raid bosses and worlds first on new raids. With all of this being said, I think the trials game mode is flawed. I'm ok at crucible, not at trials though lol. I believe this is mostly due to being consistently out matched by players that belong in higher tiers than myself. I am placed in matches with them because we have the same amount of wins on our cards, and that doesn't make sense to me. To clarify, I mean a group of 1.5 kd's matching a group of 2.5 kd's because they both have two wins on their card. My idea of what trials should be is a tiered system. If I have a 1.5 kd, then I should play against 1.5-2.0 kd's during a trials run. This would start off as challenging to win, and get harder to win as you go. However, you still have a reasonable chance of going flawless. These rules apply no matter what your said kd might be. This could also be algorithm based with geographical location and other factors, as long as no matter what the players are close in skill level. I also have a problem with higher level players getting the best guns that I am not skilled enough to obtain and then using them to outgun/out play me and other lower skill level players in public matches. IMO...this is not much different then allowing people with more money to buy more powerful guns than others with less money can afford. Now, take a deep breathe and remain calm and hear me out lol. I am all for rewarding those who deserve it, and anyone that goes flawless deserves rewards for doing so. I just don't believe those rewards like weapons, should be any better than other obtainable weapons. I propose you take a weapon like Mida, which we can all obtain the normal two ornaments for. However, buy going flawless you get ornaments that only other flawless players can get. There could also be raid ornaments for the Mida, and these changes to the weapon are only cosmetic and in no way give you an advantage in a gun fight. Armor could be used in the same way. These changes are designed to make gunfights fair. If you get beat, your opponents were close in skill and most likely played better in that game. If you lose a gun fight it's because you missed a shot and they didn't. Not because they have a gun you may never obtain. Your gun, and armor look better than mine, but in a gunfight I can still compete and come out on top sometimes. Those are just my thoughts what are yours?
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