That's not really true though is it. Wasn't the idea of trials to encourage teamwork? Getting a team together and playing together until that coordination and team cohesiveness builds over time?
2 people, or even 1, in the top 5% bracket for elo or kd, or whatever, who plays destiny all day every day will annihilate 3 average people every time, if he's carrying one person or two. It's the way it is. The fact that these people can play trials as many times as they want over a weekend, or resetting their cards after 4 wins or whatever it is to face weaker teams, can't possibly be considered competitive.
I don't personally care if trials is in the game or not, I hate it so don't play it anyway. But I do feel it needs ranked lobbies. If you go flawless, then you move up to another lobby, so on and so forth. I know that idea has been thrown around a lot and is always shot down by the trials regulars, who then proceed to talk about how they like to play competitively. Those people just want to match against people that they are better than, stomp then, then stroke themselves off while mumbling about how competitive they are.
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