And I just gave a solution to it, read more carefully. Boy oh boy, ain't this fun...
English
-
Your solution is to separate balancing... Why? Everyone screams for separate balancing and then ignore the biggest problems... Peer2peer and mouthy streamers. Separate balancing would make it feel like two separate games plus you'd have Devs being sucked into a never-ending cycle of weapon tinkering when their skills could be better used elsewhere, you know, like on creating actual content. Dedicated servers are essential if you want a competitive game mode and streamers need to stop thinking they can dictate terms to the rest of the player base. We wouldn't need separate balancing if they shut their mouths. I mean did anyone really think Truth was broken? If you get wrecked by a particular weapon, just suck it up and learn. Like I said, I'm all for competitive gaming, just implement it properly... separate balancing isn't the way though.