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Destiny

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4/26/2017 1:46:21 AM
30

A Silly New Gamemode

[b][u]Relic Warfare:[/u][/b] Everyone spawns in, and it gives you the option of a Hive sword, Vault shield, or tomb husk. All relic bearers gain an effect: archaic shielding-the bearer is immune to non-relic damage. Dropping your relic destabilizes the shield, automatically killing you. General changes: -Dropping the Vault shield no longer wipes the team -Supercharge timer increased by 25 seconds -Grenades are disabled -Relic melee abilities have massive aim assist and lunge [b]Tomb husks:[/b] -When you hold a tomb husk, agility is maxed out and sprint cooldown is removed -Wheb you press the shoot button/trigger, you slam the tomb husk on the enemy's skull, instantly killing them. This ability has a ready-up timer (like how you cannot use the shield for a split second after you slam it down) -Melee charge timer is decreased when tomb husk is held -Melees are now faster than meleeing with sword and shield -Tomb husk's super: throw it. When it lands, it detonates like a rift bomb. One reappears in your hands after the super is consumed. -Tomb husk super damage calculated to OHK through Hive sword shield [b]Hive sword:[/b] -Sword now has a blocking ability; blocked melees, trigger hits, and supers deal 2/3 damage-you can block three shots, then it has to recharge -Recharge timer for shield set to 7 seconds -Sword melee attack deals normal melee damage -Sword trigger attack OHKs when it direct hits an enemy-AoE deals normal melee damage -Sword ready-up timer increased to match time of Vault shield -Sword super damage increased to still OHK when enemy is blocking -While blocking, the bearer is slower, but not as slow as regular sword blocking. Bearer can move as fast as a jog. -Sword super timer increased by 20 seconds, not 25 [b]Vault shield:[/b] -Pressing the trigger while in midair no longer launches you to the ground for an AoE attack, it does the trigger attack you do on the ground, but it midair -Trigger attack OHKs, but has a ready-up time -Shield trigger attack timer decreased by .5 seconds compared to the tomb husk and sword trigger timers -Melee attack slowed to the speed of the Hive sword attack -Vault shield ability no longer creates a bubble; the shield encases only your Guardian, making him immune to all melee and trigger attacks for 2 seconds. After the shield is dropped, the Guardian takes 2/3 damage for 1 second. It has a 8 second cooldown. The Gaurdian cannot move while shielded, but can move during the 1 second on increased armor -Vault shield can not be cancelled halfway through shielding to save some charge; cancalling the shield with time left still requires 5 seconds for a full recharge -Vault super now has overpenetration Tomb husks are the quickest of the two relics, sacrificing a shield for speed and quicker melee attacks. Hive swords are a good balance, allowing some speed, and a boost with the sword swing, but do not swing as fast as the other relics. Their super is charged faster. Vault shield is a slower and heavier attacking relic, although its OHK is faster charging. It is good for zone controlling for engaging multiple enemies. Just a little idea I had. Let me know what you think or suggest any changes.

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  • As opposed to a Sillly new game mode, where our guardians just hang out by the dumpster behind the ruins of the tower, bitching about the Vanguard, WHILE THE VANGUARD ARE STANDING THERE. First Guardian to fill up their troll meter wins. All other players have Cayde-6 pee motor oil onto their boots, while maintaining strict eye contact.

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