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Destiny

Discuss all things Destiny.
4/26/2017 1:46:21 AM
30

A Silly New Gamemode

[b][u]Relic Warfare:[/u][/b] Everyone spawns in, and it gives you the option of a Hive sword, Vault shield, or tomb husk. All relic bearers gain an effect: archaic shielding-the bearer is immune to non-relic damage. Dropping your relic destabilizes the shield, automatically killing you. General changes: -Dropping the Vault shield no longer wipes the team -Supercharge timer increased by 25 seconds -Grenades are disabled -Relic melee abilities have massive aim assist and lunge [b]Tomb husks:[/b] -When you hold a tomb husk, agility is maxed out and sprint cooldown is removed -Wheb you press the shoot button/trigger, you slam the tomb husk on the enemy's skull, instantly killing them. This ability has a ready-up timer (like how you cannot use the shield for a split second after you slam it down) -Melee charge timer is decreased when tomb husk is held -Melees are now faster than meleeing with sword and shield -Tomb husk's super: throw it. When it lands, it detonates like a rift bomb. One reappears in your hands after the super is consumed. -Tomb husk super damage calculated to OHK through Hive sword shield [b]Hive sword:[/b] -Sword now has a blocking ability; blocked melees, trigger hits, and supers deal 2/3 damage-you can block three shots, then it has to recharge -Recharge timer for shield set to 7 seconds -Sword melee attack deals normal melee damage -Sword trigger attack OHKs when it direct hits an enemy-AoE deals normal melee damage -Sword ready-up timer increased to match time of Vault shield -Sword super damage increased to still OHK when enemy is blocking -While blocking, the bearer is slower, but not as slow as regular sword blocking. Bearer can move as fast as a jog. -Sword super timer increased by 20 seconds, not 25 [b]Vault shield:[/b] -Pressing the trigger while in midair no longer launches you to the ground for an AoE attack, it does the trigger attack you do on the ground, but it midair -Trigger attack OHKs, but has a ready-up time -Shield trigger attack timer decreased by .5 seconds compared to the tomb husk and sword trigger timers -Melee attack slowed to the speed of the Hive sword attack -Vault shield ability no longer creates a bubble; the shield encases only your Guardian, making him immune to all melee and trigger attacks for 2 seconds. After the shield is dropped, the Guardian takes 2/3 damage for 1 second. It has a 8 second cooldown. The Gaurdian cannot move while shielded, but can move during the 1 second on increased armor -Vault shield can not be cancelled halfway through shielding to save some charge; cancalling the shield with time left still requires 5 seconds for a full recharge -Vault super now has overpenetration Tomb husks are the quickest of the two relics, sacrificing a shield for speed and quicker melee attacks. Hive swords are a good balance, allowing some speed, and a boost with the sword swing, but do not swing as fast as the other relics. Their super is charged faster. Vault shield is a slower and heavier attacking relic, although its OHK is faster charging. It is good for zone controlling for engaging multiple enemies. Just a little idea I had. Let me know what you think or suggest any changes.

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  • So heavy rounds would spawn bombs and then scorch cannons. But what if your relic was random and every kill you got gave you a three second count down until it switches to another random on?. Then getting a kill with every relic in one life, including bombs and cannons, would give you an axe that granted all buffs and wouldn't leave until you die?

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