Tldr at bottom
So on average it takes about 9 to 10 headshots (Monte Carlo archetype)
IT SHOULD STILL TAKE 8-9 SHOTS IN TOTAL TO KILL, HOWEVER, NOT ALL OF THOSE 9 SHOTS SHOULD HAVE TO BE HEADSHOTS. ONLY ABOUT 4 OR 5
And as we all know auto rifles are not, and haven't been, the competitive go to option in PvP for a very long time
So my solution is this.
Have them require less headshots to achieve their best time to kill.
I'd say around 1/2 of shots should have to be to the head. While the other half can be bodyshots
And before you say "that'd be overpowered " take a look at hand canons, that's how they perform and they're not overpowered right?? [b][/b]
TL:DR more bodyshot damage, less of a headshot multiplier to balance that out
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Or increase stability on autorifles so that it would be easyer to get headshots
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4 RepliesThere's no way to do this unless bodyshot/headshot damage are almost identical. Headshots do more damage, therefore hitting all headshots will do more damage and kill faster. That's life kiddo. There are several impractical, non-auto rifle, weapon archetypes that have a "theoretical" TTK that is the "fastest in class" but no one uses them (high RoF Hand Cannons/high RoF Sidearms/fast charging Fusion Rifles) because the "theoretical" TTK is difficult to achieve. You really just have to accept that the "theoretical" TTK on auto rifles is not realistic. Auto rifles are not top tier weapons. They have a fast bodyshot TTK relative to other weapons. That's their use/place in the game. They should not ever BE top tier weapons. How would it be reasonable/fair that you're going to spray bullets, flinch the crap out of your opponent, have very little reduction in TTK for missing a bullet or two and still be very forgiving on headshots/have a top tier TTK? That would be broken.
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I Agree [spoiler]nerf fusion rifles[/spoiler]
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Let's just nerf blink thorn and shotguns while we're at it. And blade, don't forget about blade. While we're at it lets fuk up all regen perks in the game too. B A L A N C E L U L
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5 RepliesEdited by ChaseyCakes: 4/17/2017 11:29:36 PMCorrection hand cannons take even less skill 1/3 have to be head shots granted they take more skill to land those 3 shots while strafing but I can agree autos need a buff across the board and should have a higher precision damage to bring their ttk into line with handcannons.
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3 RepliesYeah, then that'll just break the Crucible even more. Have a hand cannon? No need!
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Yay! You took my advice about a simplified TL;DR!
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Hardlight would LOVE this change. I agree with you but the bodyshot damage would have to be the same as headshot for that to work :/ Or extremely close. Low rof 8 shots to kill. Body should would have to be 25 Medium rof 10. That would have to be 19 because they do 21. High rof 14 I think? Around equal to headshot damage. Great idea that I had myself a long time ago but it would almost eliminate the purpose to headshots.
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5 RepliesFix the title to match your post. I agree fully, AR's are the only weapon type to not get more than 1 kill without reloading. Almost more than half of your mag gets only 1 kill. Every other weapon type can get more kills than assault rifles within 1 clip. Why can't assault rifles.
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3 RepliesPeople must not be reading the post. He is saying it should require less headshots to get the optimal ttk...not make them kill in 4 -blam!-ing bullets. Normally it takes about 6 headshots and 2 body shots for a 0.93 ttk with a slow rof auto. He wants them to take 4 head 4 body for a 8 shot (0.93) ttk. READ PEOPLE READ!!!!
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1 ReplyYour argument is flawed, figure it out. That said, I wish Suros would have 41 to the head again. It was a joy to use.
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12 RepliesAre you really comparing hand cannons time to kill to auto rifles?
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8 Replies[quote]And before you say "that'd be overpowered " take a look at hand canons, that's how they perform and they're not overpowered right??[/quote] Hand cannons fire slower, have a fraction of the ammo, and have a higher skill ceiling which justifies their time to kill. There's a punishment that comes with missing that isn't there with auto rifles. Imagine if Doctrine of Passing functioned the way you want autos to function?
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2 RepliesScouts take like 4 shots, your saying 4 auto bullets = 4 scout bullets
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8 Repliesnever go full on re.. slow.
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1 ReplyOn average they should take 1 headshot to kill because that's how many a rocket launcher takes.
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My shadow price, Genesis chain, and zero day dilemma are crazy good in the crucible. I think since the last two buffs they just got they are in a great place
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I main a zarinaea d AR, Carlo melts pretty nice with its archetype, after or no shield on target is rediculously fast. Mine is lower fire then Carlo, but the same result. I wouldn't mind a slight buff to headshot damage( a tiny fraction would work for me, just headshots 1-3 damage) Rest seems just peachy. Mine has crowd control and if too much was buffed, all would be calling for a nerf after it kicked in. I've dropped 4 at B in 1 clip( 40) at times cause of it IMO u just need counterbalance, instead of perfect with, grab a CC, HCR, or perk u like. For me anyways, perfect balance has never made a positive difference; when I strafe or whatever, counterbalance seems to keep it in line good enough to b able to use another perk. ✌️
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Are we on about autorifles, or machine guns?! Fours shots to the head, do not talk soft!
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1 ReplyHand canon is bad example being that they don't fire as quick. But idk I've been rocking my vision stone lately. A buff wouldn't be bad though.
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I've just used an auto for the first time for a while. I used it for my last 5 games in trials and I was surprised how quick it melted. Autos are in a good place. 4/5 headshots would be outrageous considering you can fire 40 plus shots in quick succession. Autos are close range weapons not precision rifles.
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1 ReplyMaybe not 3/4 head shots but yea kind of agree that auto-rifles don't feel like a good competitive choice. :)
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[quote]And before you say "that'd be overpowered " take a look at hand canons, that's how they perform and they're not overpowered right??[/quote] A waterproof Argument ;)
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I definitely like the idea, but the problem I'd see coming about is actually something very similar to what is going on with handcannons. That problem being, if you want 4 crits + bodies to kill and to keep crit damage the same, but buff the body damage, you'd end up getting to the point where bodyshots would differ by maybe 1 damage on the high rof autos. That trickle affect would work its way up to guns like Suros causing the low RoF to be the most viable archetype.
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5 RepliesIt would give auto-rifles a massive edge over any other type of weapon in 1 v 2 and up fights. Land a few headshots on two or 3 guys, and then just empty the rest of the clip into them to kill all three. Realistically, most people won't be able to land all the headshots they need from 1 clip of HC to kill three people, I doubt that a full clip of pulse would even be able to get three kills. Certainly not reliably.
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4 RepliesLet's do a 0.4 % buff!