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originally posted in: Get a job... Happy Easter, kids.
Edited by SkilPhil: 4/13/2017 7:56:43 PM
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Successful pre-order numbers encourage publishers to spend more time and money on advertising and marketing, rather than focusing those resources on producing the actual game. I totally understand and encourage not pre-ordering, unless its perhaps a limited edition you want - if you want limited edition your going to play it if its shit anyway.
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  • Edited by NobodyJustBrad: 4/14/2017 4:33:16 PM
    Funny enough, marketing/advertising is the publisher's JOB, while making the game is NOT. Weird that they would spend money on the one they're supposed to do...

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  • Late reply, but Publishers often have Developers by the balls. Destiny would not have the ridiculous budget if it wasn't for Activision. You just have to see the [url=http://www.develop-online.net/interview/revealed-the-huge-promises-and-secret-stipulations-of-the-bungie-activision-deal/0117411]contract between Activision and Bungie[/url] to understand the publishers make the rules. Publishers will look at the progress, if they dont like it, they will change it. Why do you think Jo Staten left mid project? Destiny's story would have been his baby, Activision come in and say, "No, we want it this way". He's like -blam!- this I'm out. Which is why there is basically no story in the first game. Publishers will make decisions about DLC releases too, which is why people get mad when maps/weapons etc. all ready on disk at launch get locked for future DLC - again, encouraged or demanded by the publishers. What Im trying to say is pre-orders reward shit games. If studios get punished for shit games, i.e. not making money from it, they have to make more effort next time.

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  • Lmao You're so misinformed.

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  • That's not even a little bit true. Where do you kids get this tripe?

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  • Edited by SkilPhil: 4/13/2017 8:18:49 PM
    I think you wildly underestimate the conflict between developers and the publishers when it comes to making video games. Developers want your money by making good games. Publishers want your money by you giving it to them.

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  • Hate to break it to you, but that's how business works. Neither of those things are affected by pre-orders. No one builds a try/-blam!- off decision point late in a huge project based on the number of pre-orders. That would not only be stupid, but unworkable, too.

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  • Edited by SkilPhil: 4/13/2017 9:07:19 PM
    lol, here's how business works. Supply and Demand. If publishers can secure more money from pre-orders (rather than word of mouth/reviews after the game is released), they will spend more resources on securing pre-orders rather than making a game that will sell through word of mouth. Obviously this decision is made in a financial plan before the game even starts developing. This is why games have been over-hyped in the past few years. They make the game sound better than it is, secure the money, then act surprised when the game isn't what they said it was. Pre-orders are the reason for No Mans Sky, Mass Effect: Andromeda and recent Call of Dutys exist.

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  • Edited by NobodyJustBrad: 4/14/2017 4:43:55 PM
    "No Man's Sky was the best game I ever played." See? That makes it sound better than it actually was and didn't cost me anything more than if I said "I personally liked it" or "It was pretty fun". [spoiler]Disclaimer: I never played it, never even wanted to, I said from the beginning that it was trash.[/spoiler] The problem you're having here is thinking that making your game look "better than it will be" doesn't really cost more than showing the game for what it is. All they've done is make a couple trailers, schedule a showing of live gameplay on stream, and give us a release date. The only money they could throw at this thing, marketing-wise, is at E3. But are you really gonna pre-order just because they have beanie babies and shirts to sell? Do those have anything to do with telling you the quality of the game? No.

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  • No Man's Sky was the best game I ever played. See? That makes it sound better than it actually was and didn't cost me anything. The problem you're having here is thinking that making your game look "better than it will be" doesn't really cost more that showing the game for what it is. All they've done is make a couple trailers, schedule a showing of live gameplay on stream, and give us a release date. The only money they could throw at this thing, marketing-wise, is at E3. But are you really gonna pre-order just because they have beanie babies and shirts to sell? Do those have anything to do with telling you the quality of the game? No.

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  • Edited by GrayWulf25: 4/14/2017 8:45:59 AM
    Utter bull-schit. People's livelihoods are dependent on the success of the products they produce. No one in games publishing is making an absurd 'financial plan' that decides to blow all the budget on developing a quality product OR spend all the money on marketing, based on pre-orders when they don't begin until the game is 80-90% developed. The big decisions that affect the final quality of D2 were made 1-2 years ago. By pre-order time it's too late to significantly alter the fundamentals of the game. And it's the job of the marketing dept to build hype for a product, and promote it accordingly. It's their entire purpose. But maybe you know that as you are such an expert on business LOL

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  • That's both a naive and incorrect view how business works. Pre-ordering a game has no impact on its final state. A game that's late or incomplete would've been late or incomplete without the pre-orders.

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  • [quote]lol, here's how business works. Supply and Demand. If publishers can secure more money from pre-orders (rather than word of mouth/reviews after the game is released), they will spend more resources on securing pre-orders rather than making a game that will sell through word of mouth. Obviously this decision is made in a financial plan before the game even starts developing. This is why games have been over-hyped in the past few years. They make the game sound better than it is, secure the money, then act surprised when the game isn't what they said it was. Pre-orders are the reason for No Mans Sky, Mass Effect: Andromeda and recent Call of Dutys exist.[/quote] BOOM THANK YOU

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