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#Halo

11/14/2005 5:57:09 AM
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Whats wrong with the Halo 2 Campaign?

I personally find it better than the first one due to thease reasons: Halo 1: - Repetive and extrtemely long missions ( I got bored easy ) - No Dual Weilding - Not as Graphicaly Attractive - Not as draumatic"In a cinematic sense" - Just dosen't feel intence to me Well, its all oppinion based. I thought Halo 2 had a deeper story. So what if the ending was cut? I found it more fun. Still, I'd jsut liek to know what people found wrong about Halo 2 Campaign.
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  • [quote][b]Posted by:[/b] XxwhoizJohnQxX I personally find it better than the first one due to thease reasons: Halo 1: - Repetive and extrtemely long missions ( I got bored easy ) [/quote] The only level I found repetative was The Library. Halo 2 had some very repetative levels; endless identical purple hallways not once but twice. [quote] - No Dual Weilding [/quote] Dual Wielding is a cheap gimmick, that was very poorly implemented. [quote] - Not as Graphicaly Attractive [/quote] The graphics in Halo 2 are fuzzy, cluttered, and extremely poorly done. Not only is your FOV narrowed, but objects at the edge of your (narrowed) visions are only partially drawn. It's distracting and disorienting as hell. [quote] - Not as draumatic"In a cinematic sense" [/quote] It's suppose to be a game, not a crappy sci fi movie done in CGI. The level Guilty Spark had ten times the drama and atmosphere of all of Halo 2. [quote] - Just dosen't feel intence to me [/quote] See above. Halo 2 felt absurd and cartoony to me for most of it. [quote] Well, its all oppinion based. I thought Halo 2 had a deeper story. So what if the ending was cut? I found it more fun. [/quote] Well, that is really all that matters. I'm glad somebody enjoyed it. [quote] Still, I'd jsut liek to know what people found wrong about Halo 2 Campaign.[/quote] Wow, how much time do you have!

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  • I personally did not enjoy the Halo 2 campaign. It wasn't bad but the halo 1 campaign was much better. I know the people at bungie put a lot of effort into the game and i appreciate that but they changed the core feel of the game. Like many have said before, it does not even feel like i am playing the same game. The differences from halo 1 to 2 are just too great. I think the main thing about halo 1 that made it so awesome was that you could destroy the covenant with your unstoppable might (even on legendary) and that made it really fun to play over and over again. Giving the covenant a sniper rifle, big mistake. The covenant are not equal. Master Chief should be able to stomp them out of existence but instead your having to dodge sniper bullets which really takes away from the domination aspect. I like how the jackles have been made a little easier to kill(they really pissed me off on legendary on halo 1). It takes way too much to kill an elite on legendary halo 2 unless you are holding the battlerifle/plasma pistol combo which I don't think you should have to use at all. The flood on legendary are just insane, they take so many bullets. I find myself running out of ammunition all of the time without missing a shot. My main point is for halo 3 make it more like halo 1! Bring back the domination aspect that made the halo 1 campaign so fun. Keep the covenant sniper but don't have it on the campaign, just make it usable on xbox live/system link/split-screen. Add bots so if you live out in the country and you can't get high speed you have something that you can kill to amuse yourself. Or your just with 3 of yoru buddies and you want to be against just an all bots team. Get rid of the plasma pistol! Make it so the difficulty levels for campaign in halo 3 are like that of halo 1. I loved halo 1(still do) i love halo 2 multiplayer, and i hope halo 3 will have an amazing campaign and online play. Get rid of the boss battles. If your not going to get rid of the boss battles, at least make it a cool boss, like a huge boss the covenant have kept secret, not a brute. Anyways keep up the good work bungie. I know all the hard work you put into it.

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  • Good points about Halo 2: [*]The multiplayer levels are wonderfully good looking compared with the Halo: CE multiplayer levels. [*]Flag carriers aren't able to drive vehicles by default. Bad points about Halo 2: [*]Matchmaking always is faulty (last night I played 18 BTB games. Only 1 was on Coagulation....) cheating, glitching, lag [*]Pop-up. They truly sold out by getting rid of loading screens. This means they can show off for not having loading times, to try and sell more copies, but completely ruin the story.....you're immersed in the game, and then suddenly a banshee pops out of nowhere....wow that doesn't ruin the atmosphere! [*]Cheap jackal shots....on legendary they can kill you with one shot easily, whilst you're jumping around...but on average they need 2 headshots...even though they don't have shields! [*]No health....wow you no longer have to play strategically...Halo 2 on the harder levels is about running out, killing 2/3 enemies, run back, recharge, run out again [*]No massive battles, instead you get hours of running into an area, spending the next ten minutes sniping jackals from the same spot, then running on....wow fun. [*]Massively linear levels: on Halo, they had "Halo", "The Silent Cartographer", "Assault on the Control Room", "Two Betrayals". On Halo 2 they had nothing [*]Sgt Johnson came back...I know that First Strike had him, but why bring him back? Why not immortilize him by keeping him in Halo, rather than bringing him back to irritate everyone. [*]Letting the Covenant speak English.....wow they are really scary now! Why didn't they just get them to speak their own language (like in Lord of the Rings)....and have subtitles - that would be much more in keeping with the atmosphere of Halo. [*]Boss battles.....the epitome of games for pre-teens. Halo had no boss battles, but did that let it down??? [*]2 earth levels - yeah like thats what we were led to expect [*]Too much hype - in one preview we were told that you go onto a covenant ship so massive you hijack ghosts to get round. That would have been Halo 2's AotCR........cut out. [*]Blandness........Sacred Icon and Quarantine Zone are really interesting levels!!1[/sc]. [*]Ok....so 2 of the levels lasted less than 3 minutes......I dont feel cheated! [*]Oh, and flood driving vehicles....I mean WTF???? [Edited on 11/16/2005]

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  • [quote][b]Posted by:[/b] XxwhoizJohnQxX I'd jsut liek[/quote] ...Learn to spell. Halo 1 campaign is better than Halo 2.

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  • I'm not bothered if people hate my reasoning. Actually, that's not strictly true. I hate it when people disagree with obvious stuff, such as invisible walls, and a stupidly low ammo carrying capacity for the majority of weapons. Some things are subjective, but a lot of things should *never* remain the same. [b]Invisible Walls[/b] In Halo, there were only 2 or 3 invisible walls in the game. Seriously. 2 At the start of the PoA, and 1 small one on Keyes. In Halo 2, they're found on pretty much every single level, single player and multi player. If invisible walls are required to avoid breaking the level's scripting, you've failed to make a good level. Example: the invisible barrier to banshees on Metropolis. An easy way of preventing the banshee of entering the tunnel, whilst [i]keeping it realistic[/i] would be to have the entrance collapsed, leaving a small gap you could squeeze though. [b]Boss Battles[/b] As I say, largely reserved for kids games, because they're completely unrealistic, dull, and lazy. It doesn't really reward skill. Think you killed him with a headshot? No, you need to wait for Johnson's magic sniper rifle to take down his shields before you can kill him with yours. Or, you fight a bunch of holograms, which have the mysterious ability to fire holographic plasma that actually does damage. Why doesn't the covenant use a holographic army then? [b]Texture Pop Up[/b] There is nothing more realism destroying than having characters and textures pop up before your eyes. Items will sometimes even disappear before leaving your (narrower than normal) field of vision. There is *nothing* wrong with a loading screen. But texture popup so severe as that in Halo 2 is *not* acceptable. Shame on you who think it is. [b]Mid-battle Loading Zones[/b] Again sloppy design. Loading zones are fine, but not when they're in the middle of a room where a fight occurs. You have them when going through doors, or narrower sections, not in the middle of a battle. Even if more loading zones are needed in Halo 2, that is no excuse to have them in the middle of a room. [b]English Elites[/b] This really was terrible. Abandoning 'wort wort wort' for their "I will smite you demon" (whilst discussing trivial things like tea, buscuits, and honour ), in a horrible grating, pompeous accent. How can anyone take such an enemy seriously. [b]Low Carrying Capacity/Ammo availability[/b] 3-4 Clips of ammo for one of the main backup weapons in the game? How long will that last? A good 10 enemies if your aim is excellent. You *need* a *lot* more ammo in campaign. 10 Clips for the medium weapons. Slightly less for the more powerful ones obviously. Failure to do so means that you have to rely on plasma weapons for the entire game, which is dull, as you are forced to adhere to certain weapons. Lazy and bad design again. [b]Infinitely respawning ghosts[/b] Filler. Lazy, scripted filler. Unacceptable.

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  • my main complaint? ridiciously low ammo limits. halo:CE you carry 10 clips of AR/ pistol, here you carry 4? i mean, i am so sick of using covie weapons cause i run out of ammo when on heroic it takes almost 1 clip to kill some elites.

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  • I'd also like to say that the new flying bug enemies suck so bad. I hate them.

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  • I really liked Campaign but it was really nothing new. Like you new they were going to earth and there was another Halo and flood too but i mean come on throw something we weren't expecting in there. True i thought it was cool to play as the Arbiter but that is pretty much all im saying.

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  • Six things that will help to make the Halo 3 campaign mode better: 1) The ability to go back to a checkpoint that wasn’t the last checkpoint reached. If there were a list of all the checkpoints reached, that would be great. So for example, say I die, I can go back to the last checkpoint, or I can go back to any other previous checkpoint, but any progress made after that checkpoint will be lost. 2) No more unlimited enemies in certain areas. Kind of an odd request I suppose. But in Halo 1 I really got satisfaction out of knowing I had eliminated all the enemies in a particular area. In Halo 2, I didn’t like the parts where it seemed that endless enemies could spawn. 3) No more freakin’ headshots for the Jackals in legendary mode. It’s not as big a problem now as it used to be because I know where they all are now and can anticipate (but not always) when they will shot at me. But this headshot crap made going through legendary very frustrating and annoying for me. It wasn’t even a case of them being difficult enemies, it was just cheap as hell. Some little guy all the way across the canyon snipes me in the head as soon as I turn around the corner. Man that was ridiculous. It has to be changed! 4) No more teleporting in Co-op mode to make the players stay together. I’d like the ability to have the two players be able to go off and explore the level on their own (especially if Halo 3 has online co-op). 5) To have the wide-open, less linear levels (like some of the ones in Halo 1). All hail AOTCR and Silent Cartographer! Even the level “Halo” in Halo CE was wide open and didn’t have a linear feel but still managed to make you go in the right direction. 6) (this one is for Campaign and MP) Weapons: Shotgun needs to go back to the way it was in Halo 1. Everything about it, even the sound. And the auto-aim of the weapons needs to be toned down, especially on the rocket launcher. I’m not talking about the RL’s lock on ability, but it’s auto-aim. The other day I was aiming at a guy with RL but I knew that because of his location, if I fired the RL directly at him he could avoid it and it would just wizz past his head. So I aimed at the thing he was standing on so that the splash damage would kill him and he couldn’t avoid it. However, even though I aimed at the thing below him, the rocket curved up and headed straight for him. He simply moved to the side and it missed him. He subsequently sniped me down like a fool. Really annoying! Also, when the sniper rifle is zoomed in and you are about to pull the trigger on a guys head and another guy walks past the field of view, the target reticule will follow the moving guy sometimes causing you to miss your original target. These changes must happen!

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  • Storyline too short IMO... Spartan-355 out

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  • One One Seven, it seems you're just nitpicking a bit at Halo 2. Plus it would also help your image if you didn't seem to be up on this high horse you seem to have made yourself. I don't care you hate Halo 2, I just hate your reasons for hating it.

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  • Wow, some people need to understand something called sarcasm and satire (the mock convo between Jason and Joe I posted). Did I say it was literally true? If you need to actually consider the question, get back to school where you barely belong. I'm entitled to my opinion on the game; don't like it? Get bent. Quit wasting bandwidth with childish "you're a **** for saying the game is bad", mindless fanboy posts. I can justify my opinion and defend my reasoning if needed, which is more than can be said for most of the -blam!- that gets posted in these forums. You know what is actually ironic? Bungie'll give my opinion more thought than yours, since I justify it intelligently. Perhaps not so in my posts in this thread, but in other ones. Oh yeah, and if you hate me for my opinion, think I should die, or any other childish, moronic crap like that, again, get bent. Thanks.

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  • Ohh my god how much -blam!-ing is in this thread!? Jesus..... Why even bother coming into the New Mombasa forums or the Bungie forums at ALL to -blam!- about their game? Christ you guys are sooks. All these people saying that Halo 2 is just like Halo 1 are just stupid. You obviously do not go into the story of both games. They were both based on a STRONG story line..... And the AI is MUCH smarter in Halo 2 than in Halo... I have NO idea where you guys could of possibly got that from... And If you guys remember Halo and Halo 2 would of taken the same ammount of time. When I first got Halo I finished it under a night on Heroic. Got Halo 2 November 9th and finished it in the morning just like Halo under Heroic. If you don't like Halo 2 the piss off and go to that stupid Halo2sucks website. Its people like you that clutter up the forums with utter S H I T.

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  • [quote][b]Posted by:[/b] One One Seven [quote]You forget about the mission to retrive the index. and "missing key plot points such as explaining why you're in that part of the ring or why the flood got released" Funny, i guess in your 5 hours of playing you skipped so levels, and cutscenes. funny, i believe the flood escaped when arbitor opened the shield in the sential wall, and i am positive that arbiter was where he was because gravemind put him there to "stop the key from turning" And funny, i am pretty sure that just about everything about war is politics. so my question is, how could you have missed so much, did you just decide to skip the cutscene with gravemind, or did you sleep through it.[/quote] I did pay attention to the gravemind scene, before I tried to figure out why the hell Bungie would give the all-consuming-flood some giant plant leader. Which sucked by the way. And guess what. For there to be flood in the sentinel wall for the Arbiter to fight, the flood would have already have had to be released ... giant plot hole. Bungie: Here are some flood to fight Player: Eh? Where did they come from? Bungie: Here's another library Player: You didn't answer my question Bungie: And another monitor. And the classic scripted flood battles. But here's a pretty cutscene to distract you with. Player: Ooooh Bungie: *sneaks off* Actually, on second thought, this is more likely to be the thought process. Jason: Ok, we need an epic story for Halo 2 Joe: Well you need to have a lot of unrealistic, flashy crap. Draws in the shallow kids and soccer moms. Jason: Good idea Joe. In fact, we'll forget the story - just write it at the last minute - and insert a lot of flashy crap to increase sales. It also screws over those who liked our previous games for their excellent stories as an added bonus. After all, a few extra sales is a lot more important than not betraying your fan base. Joe: We could also cut the ending off too for that extra sense of betrayal. It's a great way of finding our fanboys too; they'll claim that it's great to have a cliff hanger. Jason: So how else can we make it more mainstream for those extra million sales? Joe: We could dumb the game down Jason: Great. X: Won't that detract from future sales? Jason: Nah, everyone will be distracted by the flashy crap to realise that Halo 2 is a lot shallower than Halo 1. It's actually funny if you watch the making of DVD. Bungie admit that they had no clue what they were doing with the campaign, with no excellent story, hence the pile of -blam!- they label campaign. And people love it anyway. Because those people are shallow. Even when Bungie admit to failure, they pipe up with their OMG IT ROXZ BUNGIE YOU RULE111. Great incentive for them to actually come up with something decent next time (not helped by the huge pit they dug with all the -blam!- in Halo 2). But hey, Bungie disregarded the Halo universe when making 2, perhaps they'll ignore that 2 ever happened when making 3. Anyway, it doesn't matter; Bungie have lost my money unless Halo 3 is a hundredfold better than 2, both in SP and MP. [/quote] Wow, great job of making fun of people having opinions, my opinion is that your a piece of dog-blam!-, if you don't like it, don't play, and especially don't show up in the forum and -blam!- about it. You know what was wrong with the Halo 1 campaighn? Everything was the same, at least in Halo 2 you have boss battles, and the story line didn't suck, it was the exact same, saying it sucks is just saying the story line for Halo 1 sucked. And since Halo 2 sold 7 million copies, i don't think they will forget it happened. And Multiplayer was redeemed as the best multiplayer game on XBox, and all that bull-blam!- you wrote above is lies, i've seen the DVD, Jason locked himself in a room to think of the storyline, he didnt bull-blam!- it. Get your facts straight buddy, and try again.

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  • [quote]You forget about the mission to retrive the index. and "missing key plot points such as explaining why you're in that part of the ring or why the flood got released" Funny, i guess in your 5 hours of playing you skipped so levels, and cutscenes. funny, i believe the flood escaped when arbitor opened the shield in the sential wall, and i am positive that arbiter was where he was because gravemind put him there to "stop the key from turning" And funny, i am pretty sure that just about everything about war is politics. so my question is, how could you have missed so much, did you just decide to skip the cutscene with gravemind, or did you sleep through it.[/quote] I did pay attention to the gravemind scene, before I tried to figure out why the hell Bungie would give the all-consuming-flood some giant plant leader. Which sucked by the way. And guess what. For there to be flood in the sentinel wall for the Arbiter to fight, the flood would have already have had to be released ... giant plot hole. Bungie: Here are some flood to fight Player: Eh? Where did they come from? Bungie: Here's another library Player: You didn't answer my question Bungie: And another monitor. And the classic scripted flood battles. But here's a pretty cutscene to distract you with. Player: Ooooh Bungie: *sneaks off* Actually, on second thought, this is more likely to be the thought process. Jason: Ok, we need an epic story for Halo 2 Joe: Well you need to have a lot of unrealistic, flashy crap. Draws in the shallow kids and soccer moms. Jason: Good idea Joe. In fact, we'll forget the story - just write it at the last minute - and insert a lot of flashy crap to increase sales. It also screws over those who liked our previous games for their excellent stories as an added bonus. After all, a few extra sales is a lot more important than not betraying your fan base. Joe: We could also cut the ending off too for that extra sense of betrayal. It's a great way of finding our fanboys too; they'll claim that it's great to have a cliff hanger. Jason: So how else can we make it more mainstream for those extra million sales? Joe: We could dumb the game down Jason: Great. X: Won't that detract from future sales? Jason: Nah, everyone will be distracted by the flashy crap to realise that Halo 2 is a lot shallower than Halo 1. It's actually funny if you watch the making of DVD. Bungie admit that they had no clue what they were doing with the campaign, with no excellent story, hence the pile of -blam!- they label campaign. And people love it anyway. Because those people are shallow. Even when Bungie admit to failure, they pipe up with their OMG IT ROXZ BUNGIE YOU RULE111. Great incentive for them to actually come up with something decent next time (not helped by the huge pit they dug with all the -blam!- in Halo 2). But hey, Bungie disregarded the Halo universe when making 2, perhaps they'll ignore that 2 ever happened when making 3. Anyway, it doesn't matter; Bungie have lost my money unless Halo 3 is a hundredfold better than 2, both in SP and MP.

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  • nevermind i will be goin off

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  • do you guys know any new skull?

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  • i finish the game in less than that oh and hi

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  • [quote][b]Posted by:[/b] One One Seven I finished it in about 5 hours on normal, on my first time playing the game. Perhaps because I'm good at the game (though that's hard to measure using the campaign). And normal was the mode intended for most players. That's why it's called normal. The higher difficulty levels are generally included for players who have completed the campaign and wish to replay it with a greater challenge present.[/quote] However, don't forget that from playing halo 1, you have experience, you know how to kill jackels, how not to aproach hunters, and how do avoid plamsa grenades. your first hand experience from halo 1 would make halo2 going quicker because you only have to learn half the stuff the first time, the new stuff. [quote]Let's see, they then make you kill some heretic guy for reasons that most wouldn't care about as an Elite, go on a mission to stop the ring being activated (a rehash of Halo 1), missing out key plot points such as explaining why you're in that part of the ring, or why the flood got released again. Oh yeah, and some boring politics, which playing as the enemy of the covenant - humanity - I don't give a -blam!- for.[/quote] You forget about the mission to retrive the index. and "missing key plot points such as explaining why you're in that part of the ring or why the flood got released" Funny, i guess in your 5 hours of playing you skipped so levels, and cutscenes. funny, i believe the flood escaped when arbitor opened the shield in the sential wall, and i am positive that arbiter was where he was because gravemind put him there to "stop the key from turning" And funny, i am pretty sure that just about everything about war is politics. so my question is, how could you have missed so much, did you just decide to skip the cutscene with gravemind, or did you sleep through it.

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  • I've played HALO:CE storymode 10+ times, I have played halo2 one time and that's it, I feel no desire to play it again. And the story in videogames is very very important to me. I'm not gonna line up 1000 reasons why h2 story sucks, there are just a few things that went wrong. 1. Bungie should have buildt on the story hinted at in the announcement trailer. Earth is under attack of the biggest covenant force ever, "mission objective: stop destruction of human race" Ok, then in the final game it's just like the covenant is on earth by coincedence. You go down to the surface of earth, fight some irrelevant fights (even though they are the best levels in the game) then quickly jumps away from earth... just watch the damn trailer, it's allot more epic than how the story is now. 2. The presentation of the alliance between MC and the arbiter. Before halo2 launched I did think peace between the races could be a possibility that might work. But in that case I imagined MC being forced into this with no other options and that goes for the covenant too, an alliance forced together because of the flood or something. But in the game it's like MC says "Hey buddy, I know you've killed the 30 other spartans that I have grown up with and were like brothers and sisters to me. But tthat's ok, let's be friends!" Same goes for sergant johnson, in the last level he's like "Hey buddy I can't do this alone, help me out" this he say to an enemy he has been fighting all his life, he's instincts should be to pull the damn trigger and spread some blood liquid on the ground. It just takes away the realism and involving story to me. 3. The gravemind or whatever hes called. wtf is this about? 4. Boss battles. Have no place in HALO, jeesus. First we have that heretic elite, then the prophet, then finally the big brute. It just makes for some clumsy and awkward gameplay, in halo1 you had epic battles replacing these things. If you have to kill of main characters in a more significant way than in a natural battle, for gods sake make it a cutscene! halo1 maw warthog sequence >>>> halo2 brute battle. I can't possible imagine anyway disagrees. 5. You need big and epic battles like the beach battle in silent carthagropher (misspelling im sure), Two Betrayals and the maw warthog ending.

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  • [quote]Wow. Were you playing easy mode and were they five hour sittings? I got it Tuesday (Midnight) and finished it on Friday. They were approximately 6 hour sittings each, for four days, and I was playing Heroic: the mode the game was meant to be played on[/quote] I finished it in about 5 hours on normal, on my first time playing the game. Perhaps because I'm good at the game (though that's hard to measure using the campaign). And normal was the mode intended for most players. That's why it's called normal. The higher difficulty levels are generally included for players who have completed the campaign and wish to replay it with a greater challenge present. [quote]Excuse me? Halo 2 is completely different. If you actually paid attention, the Chief is protecting earth half the game, and goes back to deal with this 'Ark' at the end, whilst the Arbiter, is yes saving the ring. Gravemind comes into play, the Covenant are breaking up, Brutes kicking out the Elites, I mean how can you say it's a rehash???[/quote] Half the game? No, that would be 2 'levels', which most people would realise is actually one level pretending to be 2. Let's see, they then make you kill some heretic guy for reasons that most wouldn't care about as an Elite, go on a mission to stop the ring being activated (a rehash of Halo 1), missing out key plot points such as explaining why you're in that part of the ring, or why the flood got released again. Oh yeah, and some boring politics, which playing as the enemy of the covenant - humanity - I don't give a -blam!- for. [quote]Huh? Are you talking about the pop-in textures? Cause you'll see his head, just without detail. In half a millisecond it will come, trust me, and the cutscene will be the best (especially graphically) in every Xbox game realized in and up until 2004. (Yes, obviously Doom3 is going to have better graphics, it came out a year later.)[/quote] People who accept texture pop-up for the end visuals are shallow. They're easily pleased. Texture pop-up is unacceptable. Loading screens are (and Halo's times were excellent). +Last time I checked, the Arbiter had more levels that MC and even closed out the game![/quote [quote]ACTUAL LEVELS (i.e. not Bungie's pathetic excuse for levels like cutscenes or tutorials, or levels split in 2 to make the game seem bigger) Master Chief: 1. Cairo Station 2. Outskirts / Metropolis 3. Delta Halo / Regret 4. Gravemind/ High Charity The Arbiter 1.The Arbiter/ Oracle 2.Sacred Icon / Quarintine Zone 3. Uprising / The Great Journey TOTAL 7 Levels. 4 As the Chief, 3 as the Arbiter.[/quote] [quote]That soundtrack wa shorrible??? Even the people at Halo2Sucks.com would disagree with you! The soundtrack is absolutely brilliant. There is absolutely nothing better, and it is UNARGUABLY the very best soundtrack of any videogame to date. Sit down, -blam!-.[/quote] The soundtrack was uninspiring and a bland remix of Halo 1 tracks, for the most part. There were some excellent scores like the New Mombosa piece, but easily forgotten by out of place rock music, another other pieces that didn't create much emotion - excitement, tension, fear, or otherwise. Example for Halo 1: Excitement/Action: Covenant Dance, Main Theme, Gun pointed at the head of the universe, Rock anthem for saving the world, Enough Dead Heroes (2nd half), Perilous Journey ... Tension: What once was lost, Lament for Pvt Jenkins, Monsters, Shadows The CD shipped with 25 pieces of music, all of which were in the game, and it missed out 1. Halo 2's shipped with 19, with about 1/4th of them not being in the game. The only real tense music the music played at the end of the Library v2. [quote]You should be thanking Bungie for that, so you don't get your fat ass whooped when you do your monthly LAN party with the Grade 2s down the street. [/quote] Actually, the auto-aim is what allows inferior players to kill superior players. Way to misinterpret gameplay mechanisms. [quote]But on a serious level, Halo 1 had a little less aim, with a lot more magnetism. Halo PC is a different story, there is absolutely no autoaim. However, we are talking about Halo 1, on the Xbox. It had tonnes of it. [/quote] Halo 2 had some reticle magnetism, but no way near as much as Halo 2's; try sweep sniping in Halo. It doesn't work. Auto-aim was also almost none existant in Halo. If you missed, you missed. You didn't have your melees or bullets magically change direction and hit. [quote]Hide and seek? No you helped a Scarab destroy tanks then killed a Brute that was about to destroy the world. In my opinion, the Maw was a better ending, however that is not to say the Halo 2's ending sucked. The level was great, and I can't stand the Flood, so it greatly appealed to me. [/quote] Yeah, you destroyed a whole bunch of vehicles for the most part, followed by a small section spent killing brutes and jackals, then followed by hiding from the one-hit-kill hammer when fighting some dumbass brute, waiting for Sarge. Johnson's magic sniper rifle to take down his shields. Typical, shallow, boss bull-blam!-, designed to appeal to kids.

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  • [quote][b]Posted by:[/b] JOHn__117 [quote][b]Posted by:[/b] killadonut not really [/quote] Just look at your signature buddy. That pretty much tells us your intelligence level.(...) [/quote] A look at your signature shows that you're watching RvB as well, so in conclusion you don't find Caboose funny. Now THAT shows intelligence level. MAN i'm good! :D

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  • hey i know a level where you can explore and there are no invisible walls e-mail me for more information at matthias-130@hotmail.com

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  • [quote][b]Posted by:[/b] mattack Owned. Halo 1 actually did have just as much auto-aim as Halo 2 with a lot of weapons. If you people played Halo 1 as much as you say you would see that many weapons have the same amount of auto-aim. Just test it out for yourself. The rocket launcher, shotgun, and assault rifle all have significant auto-aim. The only weapon that really does not have a significant amount is the sniper rifle, which I do wish they would tone down the auto-aim on that weapon in Halo 3. Either way I am not going to argue further. Both games have their pros and cons. I just don't see why people like 343 Guilty Spark and the Library so much. Those were the worst levels. [/quote] Actually they have the same amount of magnetism, which is that stickyness you get when passing your reticle over another player. As for autoaim, which causes bullets to curve, or come out of the guns at different angles to hit their targets, halo 2 has much more. A good example is the Batterifle, and the plasma rifle.

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  • personally, i think halo 1 campaign is better that the second because it is more in depth. i mean they are repetative in halo 1 but still. and im not even the annoying people who rant about one being better than 2

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  • I loved Halo 2 at least as much as H:CE. First off, when I played H2 I had not heard one bit of propoganda about how you would save earth and stuff. I never even heard of the Halo series before I bought it. And I must say, I am happy that we left earth when we did. Since I played H2 first, I had the Arbiter as my favorite character hands down. He was cast down into hell and rose again like a phoenix, saving the universe after trying to destroy it. The MC has the character development of a braindead hamster compared to his. And when I play a game, watch TV or do anything I do it because I want to be intellectually stimulated. One line that stands out forever in my mind: "Whoever controls Halo controls the universe." I got a good laugh from that. It sounds like a rehash of the Cold War "whoever controls space controls the world," and it struck me as a bit cheesy. And where did Keyes get that line from even? The covenant did not see Halo as a way to kill things, but as a way to ascend to a higher state of being. One last thing: H2 made me realize even the flood have as much right to live as everyone else in the universe. They are just trying to survive in a hostile universe. They know no better, and I pity them. If halo 2, as one website puts it, "sucks," I wouldnt have ever played the first one, now would I? Thanks for bothering to read this, I have to go sleep now. [Edited on 11/14/2005]

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