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Edited by ol azo: 4/11/2017 8:27:55 PM
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Attention for Gunslingers: Tripmines and throwing knives.

A lot of Gunslingers say they want tripmines to stick people again. But remember, it's a tripmine, which you're not supposed to throw [u]at[/u] the enemy. To get tripmines to be used as they are supposed to be, they should have either higher damage, or they should have that light taken off. They should also make it so that they can only detonate 5 seconds after it attaches to a surface so that people stop throwing them at people as if they were ordinary grenades. Throwing knives should be 1 hit in pvp, period. When it's a precision hit. If you say otherwise, you don't understand balance, or you just hate Hunters. Not only are they worthless for pve because of low damage, but in pvp, you take a massive risk throwing a knife which usually misses, and even if you do land a headshot, the enemy can out shoot you if they have a hand cannon or sidearm. It's just too risky for no reward. Also, the juggler perk isn't a problem because nobody can stick headshots with a knife that consistently. And for anyone that says it has too much potential, nobody goes cross mapping people with throwing knives. As of anyone that may be able to stick headshots too often, the aim assist can also be toned down if it is a problem. But having to take such a risk for nearly no reward is unacceptable when regarding throwing knives. Edit: Don't reply if you're going to say something that has no relevance. I literally put this up not even 20 minutes ago, and there's already some loser pming me, "you're a dumbass". If you're going to say anything, put it in the comments, please. Don't pm me. And that is, reply with something constructive. I'll respectfully talk over any disagreements. Edit 2: This post is kind of old, all I've been getting are basically replies saying no. Don't reply unless you have an actual reason that supports why you might disagree.
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#Destiny #Classes

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  • Agree on all points. But i would add your own tripmine should not damage you (it can recognize your teammates but not you?

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  • I don't normally run trips but have been throwing them onto the ceiling of hallways. Profit.

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  • Well I do understand balance...I think lol. On a serious note though, I do believe the tripmine should have the light removed. It shouldn't be a ohk. Maybe have it buff where it can kill low armored targets. And the throwing knife shouldn't be a ohk for precision hits. Think about it a blade hitting a helmet that is probably .5 - 1 inch thick wouldn't penetrate. Would be pretty cool if you hit a soft spot on an enemies armor it would do slightly more damage, like the neck, the lower back on titans & etc.

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  • How they want them to be used irrelevant. We use them how they're most effective. Sticking them to the enemy getting a one shot kill was the best way. Now it's inconsistent as hell. They need to start buffing things everything's been nerfed at least once if they could continue to do this it's gonna be a autistic child's play area where we hit each other with foam noodles and wear karate protection gear. Regardless of how they're used they aren't a one shot anymore which is dumb because it's reduces the gunslingers neutral game a significant amount.

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  • It be fine if trip mines still one shot.

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  • Edited by RingersCheckmate: 4/12/2017 7:21:05 PM
    [quote]Throwing knives should be 1 hit in pvp, period. When it's a precision hit. If you say otherwise, you don't understand balance, or you just hate Hunters.[/quote] As a gunslinger main this logic is stupid and flawed. Throwing knife aim assist is WAY to generous for one shot knives and knife juggler only makes it worse. [quote]Not only are they worthless for pve because of low damage, but in pvp, you take a massive risk throwing a knife which usually misses, and even if you do land a headshot, the enemy can out shoot you if they have a hand cannon or sidearm. It's just too risky for no reward. [/quote] The throwing knife is an ability meant to be mastered or perfected. You don't take the risk of throwing a knife if you know you can't make it. And the throwing knife damage is pretty damn huge, especially for precision shots which make up more than 60% of your throwing knife kills. You're meant to use this in combination with your weapons, not the melee alone. [quote]Also, the juggler perk isn't a problem because nobody can stick headshots with a knife that consistently. And for anyone that says it has too much potential, nobody goes cross mapping people with throwing knives As of anyone that may be able to stick headshots too often, the aim assist can also be toned down if it is a problem. But having to take such a risk for nearly no reward is unacceptable when regarding throwing knives.[/quote] The juggler perk is a SERIOUS problem with one shot precision hits. Why use a primary when your melee is infinite and one shots everyone? That's just stupid. The aim assist gravitates any chest and back hits to headshots. If I toss a throwing knife it's 85% of the time going to be a headshot because I calculate them before throwing them. It's not hard especially when you need to just hit the upper body. Now, the only way to make a throwing knife one shot JUSTIFIED is to significantly reduce the travel speed of the throwing knife or give it a bigger arc. Even with a reduced aim assistance the knife would be too easy after two hours of ONLY using the knife. But why are we making such substantial changes to something that works fine? I think we should get the old damage back, but otherwise the throwing knife fits its design now just fine. You can't just re-design an ability for insta kills like this. If I hit someone with a knife in a gunfight, 9/10 I'm going to clean them up without dying. They have little health left and even an auto rifle can mop them up quickly. My favorite weapon to use with it is the first curse for near instant kills most of the time. [spoiler]You said you wanted an actual argument to the post with reason so I eagerly await your response. [/spoiler]

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    • Edited by xI Scion Ix: 4/12/2017 7:19:15 PM
      it should only be a OSK with the knife if they dramatically drop the aim assist and modify the seemingly huge hitbox for it.

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      • Edited by SERAPH-X7: 4/12/2017 6:56:30 PM
        [quote]Edit 2: This post is kind of old, all I've been getting are basically replies saying no. Don't reply unless you have an actual reason that supports why you might disagree.[/quote] No.

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      • I am not a hunter main, but the only problem I have, is that they stuck for 2 years, and then for no reason they nerfed. No one complained about getting stuck with a tripmine, there is no magnetism like other stickies, and come on it was awesome sticking someone on the head with one of those.

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      • I am not a hunter main, but the only problem I have, is that they stuck for 2 years, and then for no reason they nerfed. No one complained about getting stuck with a tripmine, there is no magnetism like other stickies, and come on it was awesome sticking someone on the head with one of those.

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      • Edited by NMDurham: 4/12/2017 6:43:05 PM
        All I just read was: [quote] I am a bias Hunter main with little to no skill at the game. Buff me ples bungee :( [/quote]

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        • Shoulder charge is 1 hit kill, so throwing knife should be!!

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        • Hunter main and I 100% disagree with everything you just said. Don't even want to argue lol

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          • A throwing knife headshot should ohk. I mean come on a flaming knife buried in your skill and you're still blasting a hunter down. Ignoring the fact that a knife is lodged in your brain...

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            • Too risky, no reward for throwing knives? It's a throwable, ranged melee that can do precision damage Might as well make thunderstrike and smoke a OHK also

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              • Edited by Spartan Raptorx: 4/9/2017 11:42:53 PM
                Throwing knives are just fine the way they are now. And im fine with using Trip Mines as traps not sticky grenades.

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                • I can live without a trip mine buff. But I was mad about the throwing knife nerf. I would rather they bring it back to what it was.[spoiler]a one hit knife would be OP[/spoiler]

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                • But uniconring people was sooooo awesome!

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                  • I think Tripmine and Throwing Knife should do its former 194 and 152 damage respectively, but a Throwing Knife one-hit kill isn't balanced at all. I get killed by a Throwing Knife more than enough to know that they are a great follow up after a shotgun shot or when an enemy backs out after a primary gunfight. NO melee should one-hit kill. And no, I don't hate Hunters.

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                    • [quote Throwing knives should be 1 hit in pvp, period. If you say otherwise, you don't understand balance, or you just hate Hunters.[/quote] now that would be op an infinite range one shot melee sounds balanced to you? go back to CoD kid.

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                      • I hate hunters and i say that tripmine should one shot (if you are close enough) and a knife to the head should one shot after burn affect

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                      • I don't think knives being 1shot is a good idea... But I do feel they should revert their damage Nerf...

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                      • This post is several months late.

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                      • The only things that should EVER be one hit kills are shotguns at very close range, sniper headshots, and supers. Also, there is never ANY reason to give ONE class a one hit kill. Maybe if every class had throwing knives but they don't so making fit one hit is a trash idea.

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                      • I used to run Gunslinger all the time in PvP, not any more. If I do now it's generally followed by me saying "oh sh*t that's not shadestep." I would like an increase in damage for tripmines. Also a guaranteed killed with a headshot knife + incendiary blade would be nice. It's a flaming knife to the skull, should kill

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                      • Tripmines don't need to stick to guardians. I'm fine with that but buff it to kill like other grenades. As for knives leave them as is. It doesn't take much to put a few shots on target before throwing one. Cross mapping while it doesn't happen often isn't that hard. If you know the map, know where your opponent is and know angles then you can be successful with them. It won't kill them if their health and shield are full but it will be close.

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