I'll bite.
I do like your shader choice. It's a strong contrasting colour set that looks clean, it's pretty hard to find a good shader that doesn't make odd patches on your armour different colours. Kinda like wearing blue jeans with a black shirt.
The main issue I can say, though, is that I can't see any real direction or theme to your armour choices. It feels like each piece of armour was chosen because they look cool, but without a real cause for them to be there.
A simple theme will help direct your choices to make a more cohesive look. The theory can also be applied to your weapons as well, like with my hunter which is themed around a hawk.
(jic you ask, I deliberately didn't choose hawkmoon because I can't find a clean white sidearm (teacup tempest has blue and orange on it), the red also makes a nice accent to break up the monotony of all white)
Overall: 6-7/10. Stands out but doesn't necessarily knows what it wants to be.
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this is fair. you're right on how i chose my armor, i won't lie. totally picked everything because i think it looks cool. but the armor pieces don't really match, other than the fact that they all take the shader well. i could go for a "tougher" look (i.e. my spikey as$ gauntlets) and get some heavier looking boots and chest pieces. or i could do a more "tactical" theme, focusing on armor with random little bullets or pouches strapped here and there. i'll do some playing around. my main problem is finding a good cape for this shader. it's an eternal struggle.