This is not my work but this guardian has said it better than I've ever heard. All credit due to guardian " Boobel ".
"There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors.
Year 1 was good. Like if you played the alpha, and the beta, and year 1, you are aware of the reason for the anger that fills the forum now.
A lot of folk may dismiss this, but if you did it, you know.
You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too.
You would run the raid, and be ecstatic to receive the VOC.
Then, you do Atheon over, and over, and eventually, the Vex Mythoclast dropped. And the grind just is SO worth it. You'd relive the moment with destiny pals when they saw you had it.
Year 1 felt relevant. There was an end game gun we chased. We felt rewarded.
We saw parts of the cosmodrome that were locked away. DLC. But already on the disc.
Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed. We were told by Bungie that we were playing the game wrong. They had perks on guns, and when we used them effectively, all within the realms of the game, we were told we were using them wrong.
Then we started to feel the affects of nerfing. Guns which we had worked so hard to get, became useless. The variety of weapons available was still big, but nerfs forced players to use very few. auto rifles started to fade, our game was being directed by the requests of the supplementary PvP aspect of the game.
Updates came that meant previous content we paid for, was made useless. Game modes that are supposed to encourage team work in pve were forgotten. You aren't allowed raid matchmaking but, we shall matchmake you a pvp session with 11 people from all over the world resulting in a terrible experience.
We won't matchmake nightfall, because you might get someone who is bad. That's better than no matchmaking right.
Then, we got told previous gen was holding back vault space.
Then, luke Smith tells us we are playing his game wrong, but we're going to throw money at the screen anyway. And there's way more to kingsfall.
0,4% auto rifle.
What's VOG again? Who is Crota?
Trials further toxicated the game. Bungie based game updates on trials. YouTube streamers. The community was ignored. The game grew towards trials, bungie pandered to this, pve got a few more stabs in the back.
Lag switching. Bungie didn't seem fussed.
We became iron Lords, and we were happy for a bit. That mountaintop. That raid. But it fizzled. More nerfs. Friends list didn't show Destiny as much.
The last gen vault space limitations seemed a lie. It didn't increase when last gen wasn't included.
Shotguns. Matador. Heavy ammo. Special ammo.
Then Age of Triumph.
Bungie thank us for participating in a 3 year beta, and begrudgingly make year 1 relevant again with some new year 2, but on their terms.
Oh you want elemental fatebringer? Thats fine, but it'll take an exotic slot instead.
Destiny was failed a lot on petty little stuff, stuff that folk meddled with, that was in reality, doing ok.
And there wasn't more to kingsfall.
If Destiny 2 can avoid the blindingly obvious mistakes that happened over the last 3 years, they could have a fantastic game in the making."
ANOTHER EXCERPT FROM THE WISE Boobel
[quote]Thanks for highlighting my post.
The fact that so many other players are in agreement does give credit to what I said.
I expected people to say I was wrong etc, however we are entitled to our opinions.
Maybe these are the people who forget that the game was never sold as being a pvp game. They clearly told us it was a pve game, with optional pvp.
We also were told that a day one weapon would be relevant to whatever direction the game took. They aggravated people by completely doing a u turn on this, leaving many stuck at 170.
If people feel it necessary to repost what I said, this to me just gives further evidence we agree.
It's then funny to note that people said my observations of Y1 is the result of rosetinting, and I was wrong. I'm that wrong, that they are making raids relevant again, bringing back older weapons. They also have made AR better again, after the pvp nerds rendered them useless.
It is also funny that people are assuming I'm wholly praising year 1, when I simply listed, in time order, things that I remembered from the top of my head. All of the points I made, weren't borne from negativity. They actually happened.
So if you choose to focus on one aspect of my comments, rather than the whole post, you'll fail to see I simply pointed out what was done incorrectly, or things that were done that resulted in a poor experience.
I am sure a lot of people are happy with the game how it is now, I merely gave my opinion on things that actually happened in the game, that left many of us disappointed.[/quote]
-- I couldn't have said it better myself this games community has changed much like how the Souls community changed when the pvp came into the spotlight on places like YouTube and you tubers became very popular due to being really good at pvp more people learned about the game and most of them wanted the same success and began twisting the original game, which was built on cooperation to help each other beat the games many challenges, into a cruel and unforgiving community where if you are not good at pvp you need to git gud stfu you don't have a voice in how the game should change. I hope that Destiny 2 will hopefully change this community back because the people you play with are what make this game fun and exciting it's not fun to play alone.
English
#Destiny
-
I started playing within a month of release. This last year was just as fun as vanilla. PvP is finally coming around to a balanced state. I read that original post, and I'll say it again: stop whining. Y1 was not better. It was just different.
-
38 RepliesEdited by WulfPak666: 3/24/2017 5:55:13 PMIf I see any post saying that Year 1 Nightfalls were rewarding I instantly go 🤔 Busting your ass for an hour just to get 2 motes of light or 1 ascendant energy was "rewarding"?? Been a player since Alpha and I agree with a good portion of this post. Y1 may have been fun and interesting but it was just as, if not more tedious and dumb back then. Especially now when players say the game is too grindy.. (Have you really played Y1?) People were crying over having to farm material for the exotic sword quest for God's sake.. Obviously you never spent 4 hours running around on the moon getting helium just so you can upgrade 1 node on your armor.. lol
-
2 RepliesEdited by matthewmac28: 3/25/2017 10:47:03 AMWhat bungo killed was the enjoyment of spending 4 or 5 hours playing this game with friends. That is my one memory of Y1, playing in a team!!! All of my raid team has moved on now. Its very sad how the ruined this game with stupid decision making, that always benefited the pvp side of the game.
-
This needs to be posted on the Destiny reddit where Bungie will actually see it
-
It's still a great game. I'm one of the ones that got the game in the first week or so. I came from being a massive halo fan. If I'm honest I really didnt like it. The rpg element really was foreign to me. I found it hard to follow what I was supposed to be doing. My fault not the game. I rejoined when friends convinced me near the end of house of wolves. I enjoyed the story missions and strikes etc I tried the pvp but was obviously behind in terms of armor and guns and was overwhelmed (died alot). I persevered and got taken king and since then I have barely played any other game. Once I "got it" it was the perfect blend of shooter and it felt rewarding going for the weapons. I play all activities both pve and pvp raids and trials. Personally I understand why it gradually became less of a grind, business wise it appeals to a wider audience. As for nerfs etc I think it's unfair to blame bungie when it's the voice of the community. I disagree with those that say it's streamers and youtubers who influence the decisions. If u actually watch those that stream etc they are often as upset as the forum community about how bungie attempts to "fix" things. But again destiny must be such a complex game to adjust. Our suggestions are probably laughed at by the devs as they are probably not possible. I find that calls for nerfs etc are much more prominent on the forum. The forum community is highly critical by comparison to streamers and you only have yourselves to blame if weapons got nerfed. It far easier to gather info from here than on YouTube and twitch. The state of the game now is in my opinion the best it's been. Lots of content for pve and pvp (once age of triumph comes out) with hopefully a good fix for special weapons in pvp. Vault space is indeed a problem for all of us. But at this stage what are we keeping old weapons we don't use for? D2 is on the way and I certainly do not use all 108 plus weapons I own so a session of keep it /shard it will have to be done before the update. Armour we can delete our old raid armour as we obtain the new. Painful I admit but it's really only our own hoarding issues that have clogged up the vault. Anyway that's my veteran gamer view on a game that I can honestly say has been the best overall game I have ever played.
-
I totally agree, since I am a year one player, I bought it after Christmas after watching my stepson play it and I happily spent many days playing it. I love destiny as well and too have seen the PvP community rule the pve with their complaining. now I play PvP and I didn't think the guns needed that much of a tune just mytho cause that was silly in PvP. and another thing I wholeheartedly agree with the disappointment felt but many about the lack of activity matchmaking as matchmaking is a choice for players as we are allowed to build our own fireteams if we wish. many casual players lost out on great raids because some people just want to do everything in game and not on web sites or apps. it boils down to this: let all activities be matchmaking even trials, and stop messing with the guns let the game activities be accessible to all in game and leave the damn sandbox alone
-
Auto rifles were broken at launch. Anyone pretending otherwise was probably an AR main. They had the highest DPS potential of all primaries with negligible damage falloff. They were snipers. They may have gotten overnerfed after, but they damn well deserved a nerf. Nightfalls, for the ridiculous difficulty they posed early in Y1, had the worst drops. They had matches drops in the loot pool that became pointless once you had fully upgraded gear. You could get a handful of Motes. And they also dropped [i]less[/i] Strange Coins than you could get from running the highest level Heroic Strike of the week. The only bad changes to Nightfalls were dropping the blue flame and no longer booting to orbit. Exotic quests that can be earned through regular gameplay rather than being random bs (exotic bounties) were also a huge step up. Especially when it came to raid exotics. Sure, the Outbreak Prime steps tended to be atrocious, but everyone had a chance by going through the steps. As for raids becoming pointless over time? Bungie has obviously taken some aspects from MMOs and put them into Destiny. Leaving old raids behind and releasing new raids to up your level is one of those. Destiny now is better than what it was 2 years ago. Nostalgia is the only thing keeping most veteran players from seeing that. Oh, wait. I forgot about vault space. Last gen literally did hold it back. The PS3 and 360 both had 512 mb of RAM. The PS4 and Xbone have 8 GB if RAM. That's an insane difference by hardware standards today. Every vault space increase on last gen led to the removal of certain features deemed expendable. Now Bungie still has to deal with the fact that the engine is optimized for last gen consoles. It's not worth wasting the time getting the engine to work with more vault space with D2 so close.
-
6 RepliesBungie wrote the manual on how to make a video game less fun to play over time. Whenever the Developer dictates to the player base on how the game is to be played as opposed to letting the players play the game the way they want you're going to experience a let down. D2 will not be any different because the same individuals that slowly and methodically removed the FUN from Destiny are still employed at Bungie. Best gun mechanics in any FPS I've played which is the one saving grace when you weigh the good versus the bad. You can't fix stupid. Stupid sometimes learns. Most often change must occur before improvement happens. Let's all hope Activision cleans house sooner than later and assumes immediate control of the Destiny franchise. The current Sandbox and Dev. Teams have all failed to make Destiny anything but a mediocre title at best.
-
6 RepliesThanks for highlighting my post. The fact that so many other players are in agreement does give credit to what I said. I expected people to say I was wrong etc, however we are entitled to our opinions. Maybe these are the people who forget that the game was never sold as being a pvp game. They clearly told us it was a pve game, with optional pvp. We also were told that a day one weapon would be relevant to whatever direction the game took. They aggravated people by completely doing a u turn on this, leaving many stuck at 170. If people feel it necessary to repost what I said, this to me just gives further evidence we agree. It's then funny to note that people said my observations of Y1 is the result of rosetinting, and I was wrong. I'm that wrong, that they are making raids relevant again, bringing back older weapons. They also have made AR better again, after the pvp nerds rendered them useless. It is also funny that people are assuming I'm wholly praising year 1, when I simply listed, in time order, things that I remembered from the top of my head. All of the points I made, weren't borne from negativity. They actually happened. So if you choose to focus on one aspect of my comments, rather than the whole post, you'll fail to see I simply pointed out what was done incorrectly, or things that were done that resulted in a poor experience. I am sure a lot of people are happy with the game how it is now, I merely gave my opinion on things that actually happened in the game, that left many of us disappointed.
-
Truth be told they just stopped caring. It is very clear. They make a mistake admit to making a mistake and instead of fixing it they tell you deal with it.
-
1 ReplyIf Bungie keeps doing dumb things like excessive, unhelpful nerfs or taking content away from us only to give it back and make us grind for it again, I'm not too optimistic about D2.
-
4 Replies[quote]"There wasn't a singular thing that ruined the original Destiny experience. It was a culmination of multiple errors.[/quote] Correct. But people forget that many of those errors were at the community's behest. [quote]You had a nightfall that when you were launching in, you were a tad nervous. Because you knew you could spend an hour or so trying, just to lose it all very fast, and be booted to orbit. The sense of achievement when you completed it was excellent. The rewards were good too.[/quote] The post game rewards weren't any better than now. How many times did people get Sharded? How many times did people get a few motes? Your chance at an exotic wasn't any better than now. Granted, the extrinsic rewards were worth it - the blue flame and the XP bonus. But don't forget - you [i][b]needed[/b][/i] the XP to help level up, and if you didn't do NF as early as possible, you missed out on all that bonus XP. Don't forget how bad it sucked spending all that time leveling up gear only to find out it sucked. RTO and 3X damage did make it more intense, can't deny that. [quote]You would run the raid, and be ecstatic to receive the VOC. Then, you do Atheon over, and over, and eventually, the Vex Mythoclast dropped. And the grind just is SO worth it. You'd relive the moment with destiny pals when they saw you had it.[/quote] Raids were the focus and pretty much the only place to get good weapons. Vendors were useless once you hit Max light. Lost count of how many times someone did an entire raid and got nothing but mats, not even a Chatterwhite. It rains loot now. Which, IMO, is a bit much. Somewhere in the middle is the sweet spot. KF probably had the best drop rates. The only problem with that was getting something with higher light. That part sucked. [quote]Year 1 felt relevant. There was an end game gun we chased. We felt rewarded.[/quote] Many people felt shit on for reasons above. Don't forget those times when you [i]finally[/i] got a Legendary engram to drop you were so excited, only to have Rahool -blam!- you in the ass with 2 blues or some shards. It was so rewarding having 10 bounties to choose from, yet only being able to carry 5 and having to run to the Tower to turn them in. [quote]We saw parts of the cosmodrome that were locked away. DLC. But already on the disc.[/quote] This tripe has been debunked countless times. I wish you people would do your own research on how games are developed these days [i]and [/i]how TDB was created [i]alongside[/i] Frankenstein Vanilla. You also seem to forget the massive downloads prior to each expansion. What do you think was in each D/L? [quote]Then year 2 arrived. And it started to feel like the best parts of the game were slowly being removed. We were told by Bungie that we were playing the game wrong. They had perks on guns, and when we used them effectively, all within the realms of the game, we were told we were using them wrong.[/quote] Blame the community. People bitched and moaned about perks like Final Round and Kneepads. Reforge only exacerbated the problem. [quote]Then we started to feel the affects of nerfing. Guns which we had worked so hard to get, became useless. The variety of weapons available was still big, but nerfs forced players to use very few. auto rifles started to fade, our game was being directed by the requests of the supplementary PvP aspect of the game.[/quote] Nerfs would've happened regardless. Sure, many of them were head scratchers, but keeping the Y1 format wouldn't have kept nerfs from happening. [quote]Updates came that meant previous content we paid for, was made useless. Game modes that are supposed to encourage team work in pve were forgotten. You aren't allowed raid matchmaking but, we shall matchmake you a pvp session with 11 people from all over the world resulting in a terrible experience.[/quote] How much of a difference would it have to Y1 players if VoG and Crota were brought forward in Y2? When PoE came around, people were already tired of doing them. They'd been done 100x over. By October you'd stopped doing them completely if you had everything. "Oh but I would have for the chance of exotics!" Really? 3oC would've changed your mind on that. Much more efficient farming routes. [quote]We won't matchmake nightfall, because you might get someone who is bad. That's better than no matchmaking right.[/quote] Why this isn't a thing I can't tell you. Yes, the content has been dumbed down, so there's no reason to hold back OMM. [quote]Then, we got told previous gen was holding back vault space.[/quote] I Google'd this and had a satisfactory answer in about 5 min. Do some research and you'll have insight as to why RoI couldn't bring more. [spoiler]just because hardware has 8gbs of RAM, doesn't mean software can use it all...[/spoiler] [quote]Trials further toxicated the game. Bungie based game updates on trials. YouTube streamers. The community was ignored. The game grew towards trials, bungie pandered to this, pve got a few more stabs in the back. Lag switching. Bungie didn't seem fussed.[/quote] Agree here. I get that Trials was introduced as an outlet for Top PvP players. But when interest in the mode grew, Bungie should've altered the format to accommodate the new interest. Now, new people play it for a week and GTFO. [quote]We became iron Lords, and we were happy for a bit. That mountaintop. That raid. But it fizzled. More nerfs. Friends list didn't show Destiny as much.[/quote] Don't forget the part where RoI outsold Vanilla in digital sales for launch month and grossed $60 million dollars. [quote]The last gen vault space limitations seemed a lie. It didn't increase when last gen wasn't included.[/quote] Again, a 5 min search... [quote]Then Age of Triumph. Bungie thank us for participating in a 3 year beta, and begrudgingly make year 1 relevant again with some new year 2, but on their terms.[/quote] What did you expect? Bungie created a looter/shooter. People wanted more MMO aspects, more RPG aspects, more this, less that. One of the vid docs from before launch had a dev stating "one of the challenges of making this game was having enough content to people engaged for 50-100 hrs, or 30 min to an hour a day..." So they create a game tuned to 50-100 hrs, and people want more. Rome wasn't built in a day. [quote]Oh you want elemental fatebringer? Thats fine, but it'll take an exotic slot instead.[/quote] That's Bungie listening to the community. Go back and read any thread about elemental primaries and you'll see all the people that suggested and claimed would be happy if exotics were elemental. [quote]If Destiny 2 can avoid the blindingly obvious mistakes that happened over the last 3 years, they could have a fantastic game in the making."[/quote] Sometimes there's only so much you can do with old/reused/recycled material. D1 is that result. Ever watch that show with Jesse James where he and his team are challenged to turn a car into something else with budget of $2000 and a week to do it? It's challenging, and results often varied. Imagine if he had 3 months to do it $100,000. How much better would the results be? I agree with some of your statements, disagree with many. Some of your points are nostalgia, rose colored glasses, or just flat out wrong information. Yeah, Y1 had some pros, but it also had cons. Y2+ has had cons, but also alot of pros. Many of the changes were for the better, and many were sparked by the community that Bungie doesn't listen to. If you don't the direction this game has taken, well, this is what happens a dev lets the community drive major changes instead of standing firm in their vision. But they'd caved because this community doesn't understand that sometimes it's ok for a business to tell it's customers "No. We're not doing that." Because this community gets off on forever putting Bungie in no-win situations. And this community doesn't understand that this game has attracted the attention of multiple genres of players - RPGers, MMOs, Shooters, PvPers, Casuals, etc - and no change is going to be universally liked. Deal with it.
-
I've been playing since Year 1, and whenever Bungie decides to do something with the game, it's always to make whatever you did or earned obsolete because, forcing you to play the game more.
-
5 RepliesPvP does not belong in Destiny.
-
I've been playing this game since 2014. I for one still love it and always will love it. I am planning on preordering destiny 2, and little will change that
-
Destiny was at its best during House of Wolves.
-
As a year 1 player I totally agree. I still love this game I play both PVE and PVP but they way bungie caters to the squeaky wheel is absurd! They don't listen to the community as much as they should. "The needs of the many outweigh the needs of the few" Spock from Star Trek.
-
1 ReplyAll I know is that my destiny friends went from several pages online - every day- to maybe a half dozen or so a few weeks into the original trials of Osiris.
-
You wanna know What happened to Year 1? All those Call of duty kids came here. And pissed on our fancy cake. It wasnt the Best cake, But it was our cake And boy was it Fancy, Top hat, "Cane Swinging". It was all good. Now its like Lenny. Just wanted to tend the rabbits. George decided otherwise.
-
1 ReplyBungie used to know how to build a great game. I don't understand how they went so wrong with Destiny. Honestly, I think if they added a forge mode and custom playlists (not just private matchmaking), we could see a positive impact on the game. It's all a big numbers game and Bungie honestly doesn't know which baskets to put their eggs. Back in the Halo days, players had much more control of the game. Custom playlists for days. And the best of them? They became Halo standard. Zombies? Made by fans and became an official game type. Shotty snipers? Same thing. Hell, even grifball started from a fan that watched RvB. And let's not mention the mountain of forge maps that ended up being redone and added into map rotation. Now, players have ZERO power over the content, and this results in Bungie having all the power. Thier reputation stemmed from how they interacted with the players, and that reputation is becoming more tarnished as they release more DLC. Players helped point Bungie in the right direction, but players can't do this anymore. All we seem to do now is whine and complain. That power to influence the game from the ground up is gone, and there's nothing players can do unless Bungie makes it possible for us. Guess we can hope for something that accomplishes this in Destiny 2. But even that is just wishful thinking.
-
Dude i agreeee 100%.. i feel that exotics suck and thats why 3ofC were implemented.. if they take out 3ofC for buffing exotics to y1 i would agree... also crucible isnt as fun, the ttk is slow, weapons just get nerfed, too many op things(sticky nades, hammer super).. snipers are bad and sunsinger is crap, so is blade.. but i think these old raids will be fun and refreshing to play.. it sucks they took out black hammer.. but if i could change that i would make black splindle have the original white nail perk but black hammer have the perk as it is now.. so that makes that exotic better
-
Vault space has always been an issue for me. The firm statement recently that they've decided not to do anything about it killed a lot of my enthusiasm for Age of Triumph. I'll complete the book and do the updated raids, but I won't be holding on to much of that gear. The recent wave of nerfs they patched in pissed me off too, not only were some of them crazy, but the way they screwed over PVE as a result was ridiculous.
-
Excellently put sir.
-
I agree man brings back memories
-
So much feels man... this brought me back
-
1 ReplyWhiners killed this game. Like week one of release, loot cave and whiners would just sit in the spawn areas on their sparrows. The game is about enjoyment and not being told how to play it. Making year one weapons obsolete and then there was ghally, didn't see or here about its update for months. Now there is Truth, nerfed down so bad you don't want to waste an exotic slot. Over all I still feel this game is like crack, can't get enough of it but saying it can be a lot better.