Both legend of dragoon and shadow hearts had interesting mechanics for attacking
Shadow hearts had a ring that had 1-6(I think) colored triangles (each one would be a hit)that would fade from red-orange-yellow a bar would swing around like sonar and depending on when you click x on the triangles you would get a weak - critical attack
http://www.bing.com/videos/search?q=shadow+hearts+attack+ring+mechanic&view=detail&mid=E7690DD5C7F0AD24C2EFE7690DD5C7F0AD24C2EF&FORM=VRRTAP
Legend of dragoon had a little combo system that you would choose which attack to use and would have to hit a button when the square on the screen lit up to continue the attack each character had different combos and attack speeds some attack were good for damage others filling a spirit bar and such
https://www.youtube.com/watch?v=JdSxaIfqkPM
English
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LotD doesn't get the respect it deserves. Wish they would put it on for the PS classics. Or reboot :)
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If they did that it would make my decade
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Though in i was terrible with comboing in lotd, but i still loved the story in it.
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That's why you just grinded the -blam!- out of the game until you got the Perfect Bangle thing that just did the combos for you. Took 2/3 of the game to get it, but made it crazy easy
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The martial artist took me forever to get the timing
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I heard of both of these before, though I've never played the game. It was very unique imo, I little larger and more important to game then what I was talking about though. Still a very interesting way to handle combat.