There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes.
[quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not.
Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before.
We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b]
For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%)
- Hungering Blade
- Red Death
- Lifesteal
- Transfusion (we are also removing the cooldown)
- Cauterize (we are also removing the cooldown)
For all the rest, we will be reverting the change entirely
- Suros Regime
- No Backup Plans
- Ward of Dawn cast
- Apotheosis Veil
- Embrace the Void[/quote]
We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
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After some time with the patch, these are my thoughts: -I love the emphasis on primary play. It's been incredibly fun not to be killed by the same two weapons over and over again. I know their are some outliers (NLB for example). But hopefully these changes will help address that. I would like some changes in the special ammo economy, but will talk about that later. -I would prefer Truth to have 2 in the magazine, over the increased reserve ammunition and increased reload speed. At least in PvE. Rockets in PvE are often an emergency button for me. As such, I tend to avoid rockets that only have 1 in the magazine; have to take the time to reload after one shot is too much of a risk for me. -I like that sidearms have a bigger place in the meta. I think the changes will help balance things out more. And, after more consideration, I would like all other special weapons to respawn with half as much ammo as they had at death. While I don't want special weapons to dominate the meta, being able to use them more often still gives you a sense of power that just can't be recreated with primary weapons, or even sidearms. Don't get me wrong, I'm loving the new methods of play, I would just like a small difference in the special ammo. -I like the changes to health regen mechanics. I would request that Red Death be changed back totally though. Thanks for the increased communication, Bungo! And thanks for listening to our feedback! 2 1/2 years later and I still love this game! -Skitch256